Removed weather effects booleans, now to disable weather effects, setting the value to 0 is the way

This commit is contained in:
Andrei 2025-01-22 17:47:58 -06:00
parent 189fd39377
commit 020f2bd3c5
4 changed files with 34 additions and 21 deletions

View File

@ -46,8 +46,11 @@ export type AssetData = {
export type WorldSettings = {
date: Date
isRainEnabled: boolean
isFogEnabled: boolean
weatherState: WeatherState
}
export type WeatherState = {
rainPercentage: number
fogDensity: number
}

View File

@ -20,7 +20,10 @@ export default class ToggleFogCommand extends BaseEvent {
// Check if character exists and is GM
if (!(await this.isCharacterGM())) return
await WeatherManager.toggleFog()
const args = ChatService.getArgs('fog', data.message)
await WeatherManager.toggleFog(Number(args![0]))
} catch (error: any) {
this.logger.error('command error', error.message)
callback(false)

View File

@ -20,7 +20,10 @@ export default class ToggleRainCommand extends BaseEvent {
// Check if character exists and is GM
if (!(await this.isCharacterGM())) return
await WeatherManager.toggleRain()
let args = ChatService.getArgs('rain', data.message)
await WeatherManager.toggleRain(Number(args![0]))
} catch (error: any) {
this.logger.error('command error', error.message)
callback(false)

View File

@ -6,9 +6,7 @@ import SocketManager from '#managers/socketManager'
import WorldRepository from '#repositories/worldRepository'
type WeatherState = {
isRainEnabled: boolean
rainPercentage: number
isFogEnabled: boolean
fogDensity: number
}
@ -26,9 +24,7 @@ class WeatherManager {
private intervalId: NodeJS.Timeout | null = null
private weatherState: WeatherState = {
isRainEnabled: false,
rainPercentage: 0,
isFogEnabled: false,
fogDensity: 0
}
@ -43,13 +39,13 @@ class WeatherManager {
return { ...this.weatherState }
}
public async toggleRain(): Promise<void> {
this.updateWeatherProperty('rain')
public async toggleRain(value? : number): Promise<void> {
this.updateWeatherProperty('rain', value)
await this.saveAndEmitWeather()
}
public async toggleFog(): Promise<void> {
this.updateWeatherProperty('fog')
public async toggleFog(value? : number): Promise<void> {
this.updateWeatherProperty('fog', value)
await this.saveAndEmitWeather()
}
@ -63,9 +59,7 @@ class WeatherManager {
const world = await worldRepository.getFirst()
if (world) {
this.weatherState = {
isRainEnabled: world.isRainEnabled,
rainPercentage: world.rainPercentage,
isFogEnabled: world.isFogEnabled,
fogDensity: world.fogDensity
}
}
@ -90,15 +84,25 @@ class WeatherManager {
}
}
private updateWeatherProperty(type: 'rain' | 'fog'): void {
private updateWeatherProperty(type: 'rain' | 'fog', value?: number): void {
if (type === 'rain') {
this.weatherState.isRainEnabled = !this.weatherState.isRainEnabled
this.weatherState.rainPercentage = this.weatherState.isRainEnabled ? this.getRandomNumber(WeatherManager.CONFIG.RAIN_PERCENTAGE_RANGE.min, WeatherManager.CONFIG.RAIN_PERCENTAGE_RANGE.max) : 0
if (value !== undefined) {
this.weatherState.rainPercentage = value
}
else {
this.weatherState.rainPercentage = this.weatherState.rainPercentage > 0 ? 0 :
this.weatherState.rainPercentage = this.getRandomNumber(WeatherManager.CONFIG.RAIN_PERCENTAGE_RANGE.min, WeatherManager.CONFIG.RAIN_PERCENTAGE_RANGE.max)
}
}
if (type === 'fog') {
this.weatherState.isFogEnabled = !this.weatherState.isFogEnabled
this.weatherState.fogDensity = this.weatherState.isFogEnabled ? this.getRandomNumber(WeatherManager.CONFIG.FOG_DENSITY_RANGE.min, WeatherManager.CONFIG.FOG_DENSITY_RANGE.max) : 0
if (value !== undefined) {
this.weatherState.fogDensity = value
}
else {
this.weatherState.rainPercentage = this.weatherState.fogDensity > 0 ? 0 :
this.weatherState.fogDensity = this.getRandomNumber(WeatherManager.CONFIG.FOG_DENSITY_RANGE.min, WeatherManager.CONFIG.FOG_DENSITY_RANGE.max)
}
}
}
@ -119,10 +123,10 @@ class WeatherManager {
if (!world) world = new World()
await world
.setIsRainEnabled(this.weatherState.isRainEnabled)
.setRainPercentage(this.weatherState.rainPercentage)
.setIsFogEnabled(this.weatherState.isFogEnabled)
.setIsRainEnabled(this.weatherState.rainPercentage > 0)
.setFogDensity(this.weatherState.fogDensity)
.setIsFogEnabled(this.weatherState.fogDensity > 0)
.save()
} catch (error) {
this.logError('save', error)