Renamed zone > map
This commit is contained in:
@ -2,11 +2,11 @@ import Logger, { LoggerType } from '#application/logger'
|
||||
import { UUID } from '#application/types'
|
||||
import { Character } from '#entities/character'
|
||||
import SocketManager from '#managers/socketManager'
|
||||
import ZoneManager from '#managers/zoneManager'
|
||||
import ZoneCharacter from '#models/zoneCharacter'
|
||||
import MapManager from '#managers/mapManager'
|
||||
import MapCharacter from '#models/mapCharacter'
|
||||
|
||||
interface TeleportOptions {
|
||||
targetZoneId: UUID
|
||||
targetMapId: UUID
|
||||
targetX: number
|
||||
targetY: number
|
||||
rotation?: number
|
||||
@ -18,13 +18,13 @@ class TeleportService {
|
||||
private readonly logger = Logger.type(LoggerType.GAME)
|
||||
|
||||
public async teleportCharacter(characterId: UUID, options: TeleportOptions): Promise<boolean> {
|
||||
const { targetZoneId, targetX, targetY, rotation = 0, isInitialJoin = false, character } = options
|
||||
const { targetMapId, targetX, targetY, rotation = 0, isInitialJoin = false, character } = options
|
||||
|
||||
const socket = SocketManager.getSocketByCharacterId(characterId)
|
||||
const targetZone = ZoneManager.getZoneById(targetZoneId)
|
||||
const targetMap = MapManager.getMapById(targetMapId)
|
||||
|
||||
if (!socket || !targetZone) {
|
||||
this.logger.error(`Teleport failed - Missing socket or target zone for character ${characterId}`)
|
||||
if (!socket || !targetMap) {
|
||||
this.logger.error(`Teleport failed - Missing socket or target map for character ${characterId}`)
|
||||
return false
|
||||
}
|
||||
|
||||
@ -33,40 +33,40 @@ class TeleportService {
|
||||
return false
|
||||
}
|
||||
|
||||
const existingCharacter = !isInitialJoin && ZoneManager.getCharacterById(characterId)
|
||||
const zoneCharacter = isInitialJoin
|
||||
? new ZoneCharacter(character!)
|
||||
const existingCharacter = !isInitialJoin && MapManager.getCharacterById(characterId)
|
||||
const mapCharacter = isInitialJoin
|
||||
? new MapCharacter(character!)
|
||||
: existingCharacter ||
|
||||
(() => {
|
||||
this.logger.error(`Teleport failed - Character ${characterId} not found in ZoneManager`)
|
||||
this.logger.error(`Teleport failed - Character ${characterId} not found in MapManager`)
|
||||
return null
|
||||
})()
|
||||
|
||||
if (!zoneCharacter) return false
|
||||
if (!mapCharacter) return false
|
||||
|
||||
try {
|
||||
const currentZoneId = zoneCharacter.character.zone?.id
|
||||
const currentMapId = mapCharacter.character.map?.id
|
||||
const io = SocketManager.getIO()
|
||||
|
||||
// Handle current zone cleanup
|
||||
if (currentZoneId) {
|
||||
socket.leave(currentZoneId)
|
||||
ZoneManager.removeCharacter(characterId)
|
||||
io.in(currentZoneId).emit('zone:character:leave', characterId)
|
||||
// Handle current map cleanup
|
||||
if (currentMapId) {
|
||||
socket.leave(currentMapId)
|
||||
MapManager.removeCharacter(characterId)
|
||||
io.in(currentMapId).emit('map:character:leave', characterId)
|
||||
}
|
||||
|
||||
// Update character position and zone
|
||||
await zoneCharacter.character.setPositionX(targetX).setPositionY(targetY).setRotation(rotation).setZone(targetZone.getZone()).update()
|
||||
// Update character position and map
|
||||
await mapCharacter.character.setPositionX(targetX).setPositionY(targetY).setRotation(rotation).setMap(targetMap.getMap()).update()
|
||||
|
||||
// Join new zone
|
||||
socket.join(targetZoneId)
|
||||
targetZone.addCharacter(zoneCharacter.character)
|
||||
// Join new map
|
||||
socket.join(targetMapId)
|
||||
targetMap.addCharacter(mapCharacter.character)
|
||||
|
||||
// Notify clients
|
||||
io.in(targetZoneId).emit('zone:character:join', zoneCharacter)
|
||||
socket.emit('zone:character:teleport', {
|
||||
zone: targetZone.getZone(),
|
||||
characters: targetZone.getCharactersInZone()
|
||||
io.in(targetMapId).emit('map:character:join', mapCharacter)
|
||||
socket.emit('map:character:teleport', {
|
||||
map: targetMap.getMap(),
|
||||
characters: targetMap.getCharactersInMap()
|
||||
})
|
||||
|
||||
return true
|
||||
|
Reference in New Issue
Block a user