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@ -110,4 +110,4 @@ router.get('/assets/:type/:spriteId?/:file', (req: Request, res: Response) => {
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})
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})
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export default router
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export default router
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@ -87,4 +87,4 @@ router.post('/new-password', async (req: Request, res: Response) => {
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return res.status(400).json({ message: 'Failed to set new password' })
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})
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export default router
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export default router
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@ -4,12 +4,9 @@ import fs from 'fs'
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import path from 'path'
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async function addHttpRoutes(app: Application) {
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const routeFiles = fs.readdirSync(__dirname)
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.filter(file => {
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return file !== 'index.ts' &&
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file !== 'index.js' &&
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(file.endsWith('.ts') || file.endsWith('.js'))
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})
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const routeFiles = fs.readdirSync(__dirname).filter((file) => {
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return file !== 'index.ts' && file !== 'index.js' && (file.endsWith('.ts') || file.endsWith('.js'))
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})
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for (const file of routeFiles) {
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const route = await import(path.join(__dirname, file))
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@ -21,4 +18,4 @@ async function addHttpRoutes(app: Application) {
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httpLogger.info('Web routes added')
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}
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export { addHttpRoutes }
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export { addHttpRoutes }
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@ -71,17 +71,14 @@ export default class SpriteUpdateEvent {
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private async handleSpriteUpdate(payload: UpdatePayload, callback: (success: boolean) => void): Promise<void> {
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try {
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if (!await this.validateGameMasterAccess()) {
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if (!(await this.validateGameMasterAccess())) {
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return callback(false)
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}
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const parsedActions = this.validateSpriteActions(payload.spriteActions)
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const processedActions = await this.processSprites(parsedActions)
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await Promise.all([
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this.updateDatabase(payload.id, payload.name, processedActions),
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this.saveSpritesToDisk(payload.id, processedActions)
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])
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await Promise.all([this.updateDatabase(payload.id, payload.name, processedActions), this.saveSpritesToDisk(payload.id, processedActions)])
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callback(true)
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} catch (error) {
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@ -107,23 +104,25 @@ export default class SpriteUpdateEvent {
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}
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private async processSprites(actions: SpriteActionInput[]): Promise<ProcessedSpriteAction[]> {
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return Promise.all(actions.map(async (action) => {
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const spriteBuffers = await this.convertBase64ToBuffers(action.sprites)
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const frameWidth = ISOMETRIC_CONFIG.tileWidth
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const frameHeight = await this.calculateOptimalHeight(spriteBuffers)
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const processedFrames = await this.normalizeFrames(spriteBuffers, frameWidth, frameHeight)
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return Promise.all(
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actions.map(async (action) => {
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const spriteBuffers = await this.convertBase64ToBuffers(action.sprites)
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const frameWidth = ISOMETRIC_CONFIG.tileWidth
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const frameHeight = await this.calculateOptimalHeight(spriteBuffers)
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const processedFrames = await this.normalizeFrames(spriteBuffers, frameWidth, frameHeight)
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return {
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...action,
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frameWidth,
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frameHeight,
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buffersWithDimensions: processedFrames
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}
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}))
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return {
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...action,
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frameWidth,
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frameHeight,
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buffersWithDimensions: processedFrames
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}
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})
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)
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}
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private async convertBase64ToBuffers(sprites: string[]): Promise<Buffer[]> {
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return sprites.map(sprite => Buffer.from(sprite.split(',')[1], 'base64'))
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return sprites.map((sprite) => Buffer.from(sprite.split(',')[1], 'base64'))
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}
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private async normalizeFrames(buffers: Buffer[], frameWidth: number, frameHeight: number): Promise<ProcessedFrame[]> {
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@ -141,7 +140,7 @@ export default class SpriteUpdateEvent {
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private async calculateOptimalHeight(buffers: Buffer[]): Promise<number> {
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const heights = await Promise.all(
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buffers.map(async buffer => {
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buffers.map(async (buffer) => {
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const bounds = await this.findContentBounds(buffer)
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return bounds.height
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})
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@ -180,12 +179,14 @@ export default class SpriteUpdateEvent {
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background: { r: 0, g: 0, b: 0, alpha: 0 }
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}
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})
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.composite([{
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input: processedInput,
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left: offset,
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top: 0,
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blend: 'over'
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}])
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.composite([
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{
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input: processedInput,
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left: offset,
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top: 0,
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blend: 'over'
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}
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])
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.png({
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compressionLevel: 9,
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adaptiveFiltering: false,
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@ -249,17 +250,14 @@ export default class SpriteUpdateEvent {
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}
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private findSpinePosition(density: number[]): number {
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return density.reduce((maxIdx, curr, idx, arr) => curr > arr[maxIdx] ? idx : maxIdx, 0)
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return density.reduce((maxIdx, curr, idx, arr) => (curr > arr[maxIdx] ? idx : maxIdx), 0)
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}
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private calculateWeightedMassCenter(columnDensity: number[], upperBodyDensity: number[]): number {
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const upperMassCenter = this.calculateMassCenter(upperBodyDensity)
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const lowerMassCenter = this.calculateMassCenter(columnDensity)
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return Math.round(
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upperMassCenter * ISOMETRIC_CONFIG.bodyRatios.weightUpper +
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lowerMassCenter * ISOMETRIC_CONFIG.bodyRatios.weightLower
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)
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return Math.round(upperMassCenter * ISOMETRIC_CONFIG.bodyRatios.weightUpper + lowerMassCenter * ISOMETRIC_CONFIG.bodyRatios.weightLower)
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}
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private calculateMassCenter(density: number[]): number {
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@ -271,10 +269,7 @@ export default class SpriteUpdateEvent {
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}
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private async findContentBounds(buffer: Buffer) {
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const { data, info } = await sharp(buffer)
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.raw()
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.ensureAlpha()
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.toBuffer({ resolveWithObject: true })
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const { data, info } = await sharp(buffer).raw().ensureAlpha().toBuffer({ resolveWithObject: true })
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const width = info.width
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const height = info.height
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@ -288,7 +283,8 @@ export default class SpriteUpdateEvent {
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for (let y = 0; y < height; y++) {
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for (let x = 0; x < width; x++) {
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const idx = (y * width + x) * 4
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if (data[idx + 3] > 0) { // If pixel is not transparent
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if (data[idx + 3] > 0) {
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// If pixel is not transparent
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left = Math.min(left, x)
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right = Math.max(right, x)
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top = Math.min(top, y)
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@ -309,10 +305,12 @@ export default class SpriteUpdateEvent {
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const publicFolder = getPublicPath('sprites', id)
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await mkdir(publicFolder, { recursive: true })
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await Promise.all(actions.map(async (action) => {
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const spritesheet = await this.createSpritesheet(action.buffersWithDimensions)
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await writeFile(getPublicPath('sprites', id, `${action.action}.png`), spritesheet)
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}))
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await Promise.all(
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actions.map(async (action) => {
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const spritesheet = await this.createSpritesheet(action.buffersWithDimensions)
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await writeFile(getPublicPath('sprites', id, `${action.action}.png`), spritesheet)
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})
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)
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}
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private async createSpritesheet(frames: ProcessedFrame[]): Promise<Buffer> {
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@ -335,12 +333,14 @@ export default class SpriteUpdateEvent {
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.toBuffer()
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return sharp(background)
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.composite(frames.map((frame, index) => ({
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input: frame.buffer,
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left: index * ISOMETRIC_CONFIG.tileWidth,
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top: 0,
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blend: 'over'
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})))
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.composite(
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frames.map((frame, index) => ({
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input: frame.buffer,
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left: index * ISOMETRIC_CONFIG.tileWidth,
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top: 0,
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blend: 'over'
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}))
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)
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.png({
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compressionLevel: 9,
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adaptiveFiltering: false,
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@ -387,4 +387,4 @@ export default class SpriteUpdateEvent {
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private getErrorMessage(error: unknown): string {
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return error instanceof Error ? error.message : String(error)
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}
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}
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}
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