#184: Allow GMs to set time
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@ -18,10 +18,28 @@ class DateManager {
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appLogger.info('Date manager loaded')
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appLogger.info('Date manager loaded')
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}
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}
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public stop(): void {
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// When a GM sets the time, update the current date and update the world file
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if (this.intervalId) {
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public async setTime(time: string): Promise<void> {
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clearInterval(this.intervalId)
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try {
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this.intervalId = null
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let newDate: Date;
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// Check if it's just a time (HH:mm or HH:mm:ss format)
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if (/^\d{1,2}:\d{2}(:\d{2})?$/.test(time)) {
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const [hours, minutes] = time.split(':').map(Number);
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newDate = new Date(this.currentDate); // Clone current date
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newDate.setHours(hours, minutes);
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} else {
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// Treat as full datetime string
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newDate = new Date(time);
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if (isNaN(newDate.getTime())) return;
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}
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this.currentDate = newDate;
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this.emitDate();
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await this.saveDate();
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} catch (error) {
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appLogger.error(`Failed to set time: ${error instanceof Error ? error.message : String(error)}`);
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throw error;
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}
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}
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}
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}
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66
src/socketEvents/chat/gameMaster/setTimeCommand.ts
Normal file
66
src/socketEvents/chat/gameMaster/setTimeCommand.ts
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@ -0,0 +1,66 @@
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import { Server } from 'socket.io'
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import { TSocket } from '../../../utilities/types'
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import { getArgs, isCommand } from '../../../utilities/chat'
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import CharacterRepository from '../../../repositories/characterRepository'
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import { gameLogger } from '../../../utilities/logger'
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import DateManager from '../../../managers/dateManager'
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type TypePayload = {
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message: string
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}
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export default class SetTimeCommand {
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constructor(
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private readonly io: Server,
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private readonly socket: TSocket
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) {}
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public listen(): void {
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this.socket.on('chat:send_message', this.handleAlertCommand.bind(this))
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}
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private async handleAlertCommand(data: TypePayload, callback: (response: boolean) => void): Promise<void> {
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try {
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if (!isCommand(data.message, 'time')) {
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return
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}
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// Check if character exists
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const character = await CharacterRepository.getByUserAndId(this.socket.user?.id as number, this.socket.characterId as number)
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if (!character) {
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gameLogger.error('chat:alert_command error', 'Character not found')
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callback(false)
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return
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}
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// Check if the user is the GM
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if (character.role !== 'gm') {
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gameLogger.info(`User ${character.id} tried to set time but is not a game master.`)
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callback(false)
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return
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}
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// Get arguments
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const args = getArgs('time', data.message)
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if (!args) {
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callback(false)
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return
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}
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const time = args[0] // 24h time, e.g. 17:34
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if (!time) {
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callback(false)
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return
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}
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await DateManager.setTime(time)
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callback(true)
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} catch (error: any) {
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gameLogger.error('command error', error.message)
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callback(false)
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}
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}
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}
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