#213: Prevent character:connect if user is already logged in from another character

This commit is contained in:
Dennis Postma 2024-11-13 16:06:31 +01:00
parent 86ed3ae4b0
commit 344ddbaf39

View File

@ -1,8 +1,10 @@
import { Server } from 'socket.io'
import { TSocket } from '../../utilities/types'
import CharacterRepository from '../../repositories/characterRepository'
import { gameLogger } from '../../utilities/logger'
import ZoneManager from '../../managers/zoneManager'
type SocketResponseT = {
interface CharacterConnectPayload {
characterId: number
}
@ -16,16 +18,51 @@ export default class CharacterConnectEvent {
this.socket.on('character:connect', this.handleCharacterConnect.bind(this))
}
private async handleCharacterConnect(data: SocketResponseT): Promise<void> {
console.log('character:connect requested', data)
private async handleCharacterConnect({ characterId }: CharacterConnectPayload): Promise<void> {
if (!this.socket.userId) {
this.emitError('User not authenticated')
return
}
try {
const character = await CharacterRepository.getByUserAndId(this.socket?.userId!, data.characterId!)
if (!character) return
if (await this.hasActiveCharacter()) {
this.emitError('You are already connected to another character')
return
}
const character = await this.connectCharacter(characterId)
if (!character) {
this.emitError('Character not found or does not belong to this user')
return
}
this.socket.characterId = character.id
this.socket.emit('character:connect', character)
} catch (error: any) {
console.log('character:connect error', error)
// Optionally notify other players or perform additional connection logic
this.io.emit('character:joined', { characterId: character.id })
} catch (error) {
this.handleError('Failed to connect character', error)
}
}
private async hasActiveCharacter(): Promise<boolean> {
const characters = await CharacterRepository.getByUserId(this.socket.userId!)
return characters?.some(char => ZoneManager.getCharacter(char.id)) ?? false
}
private async connectCharacter(characterId: number) {
return CharacterRepository.getByUserAndId(this.socket.userId!, characterId)
}
private emitError(message: string): void {
this.socket.emit('notification', { message, type: 'error' })
gameLogger.error('character:connect error', `Player ${this.socket.userId}: ${message}`)
}
private handleError(context: string, error: unknown): void {
const errorMessage = error instanceof Error ? error.message : String(error)
this.emitError(`${context}: ${errorMessage}`)
gameLogger.error('character:connect error', errorMessage)
}
}