Fixes for teleporting between zones

This commit is contained in:
Dennis Postma 2024-09-07 22:28:36 +02:00
parent 22bf43b14d
commit 358aa795e4
5 changed files with 81 additions and 28 deletions

View File

@ -20,7 +20,7 @@ interface IResponse {
* @param io
*/
export default function (socket: TSocket, io: Server) {
socket.on('zone:characterJoin', async (data: IPayload, callback: (response: IResponse) => void) => {
socket.on('zone:character:join', async (data: IPayload, callback: (response: IResponse) => void) => {
try {
console.log(`---User ${socket.character?.id} has requested zone.`)
@ -46,7 +46,7 @@ export default function (socket: TSocket, io: Server) {
socket.join(zone.id.toString())
// let other clients know of new character
io.to(zone.id.toString()).emit('zone:characterJoin', socket.character)
io.to(zone.id.toString()).emit('zone:character:join', socket.character)
// add character to zone manager
ZoneManager.addCharacterToZone(zone.id, socket.character as Character)

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@ -10,7 +10,7 @@ import { Character, Zone } from '@prisma/client'
* @param io
*/
export default function (socket: TSocket, io: Server) {
socket.on('zone:characterLeave', async () => {
socket.on('zone:character:leave', async () => {
console.log(`---Socket ${socket.character?.id} has leaved zone.`)
if (!socket.character) {

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@ -9,7 +9,7 @@ import Rotation from '../../utilities/character/rotation'
import logger from '../../utilities/logger'
type ZoneEventTileWithTeleport = ZoneEventTile & {
teleport: ZoneEventTileTeleport | null
teleport: ZoneEventTileTeleport
}
export default class CharacterMoveEvent {
@ -62,25 +62,36 @@ export default class CharacterMoveEvent {
const zoneEventTile = await prisma.zoneEventTile.findFirst({
where: {
zoneId: character.zoneId,
type: 'TELEPORT',
positionX: Math.floor(end.x),
positionY: Math.floor(end.y)
},
include: { teleport: true }
}) as ZoneEventTileWithTeleport | null
}
});
if (zoneEventTile) {
await this.handleZoneEventTile(zoneEventTile)
break
if (zoneEventTile.type === 'BLOCK') {
break;
}
if (zoneEventTile.type === 'TELEPORT') {
const teleportTile = await prisma.zoneEventTile.findFirst({
where: { id: zoneEventTile.id },
include: { teleport: true }
}) as ZoneEventTileWithTeleport;
if (teleportTile) {
await this.handleZoneEventTile(teleportTile);
break;
}
}
}
await this.characterMoveService.updatePosition(character, end)
this.io.in(character.zoneId.toString()).emit('character:move', character)
await this.characterMoveService.updatePosition(character, end);
this.io.in(character.zoneId.toString()).emit('character:move', character);
await this.characterMoveService.applyMovementDelay()
await this.characterMoveService.applyMovementDelay();
}
this.finalizeMovement(character)
this.finalizeMovement(character);
}
private async handleZoneEventTile(zoneEventTile: ZoneEventTileWithTeleport): Promise<void> {

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@ -148,6 +148,33 @@ class ZoneManager {
return grid
}
public async moveCharacterBetweenZones(oldZoneId: number, newZoneId: number, character: Character): Promise<void> {
// Find the old and new zones
const oldZone = this.loadedZones.find(zone => zone.zone.id === oldZoneId);
const newZone = this.loadedZones.find(zone => zone.zone.id === newZoneId);
if (!oldZone || !newZone) {
logger.error(`Unable to move character ${character.id}: zones not found`);
return;
}
// Remove character from old zone
oldZone.characters = oldZone.characters.filter(c => c.id !== character.id);
// Check if the new position is walkable
if (this.isPositionWalkable(newZoneId, character.positionX, character.positionY)) {
newZone.characters.push(character);
} else {
// Set position to 0,0 if not walkable
logger.warn(`Position (${character.positionX}, ${character.positionY}) is not walkable in zone ${newZoneId}. Moving character to (0,0).`);
character.positionX = 0;
character.positionY = 0;
newZone.characters.push(character);
}
logger.info(`Character ${character.id} moved from zone ${oldZoneId} to zone ${newZoneId}`);
}
}
export default new ZoneManager()

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@ -7,29 +7,44 @@ import { Server } from 'socket.io'
export class ZoneEventTileService {
public async handleTeleport(io: Server, socket: TSocket, character: ExtendedCharacter, teleport: ZoneEventTileTeleport): Promise<void> {
if (teleport.toZoneId === character.zoneId) return
if (teleport.toZoneId === character.zoneId) return;
const zone = await ZoneRepository.getById(teleport.toZoneId)
if (!zone) return
const zone = await ZoneRepository.getById(teleport.toZoneId);
if (!zone) return;
const oldZoneId = character.zoneId
const newZoneId = teleport.toZoneId
const oldZoneId = character.zoneId;
const newZoneId = teleport.toZoneId;
character.zoneId = teleport.toZoneId
character.positionX = teleport.toPositionX
character.positionY = teleport.toPositionY
// Update character in database
await prisma.character.update({
where: { id: character.id },
data: {
zoneId: newZoneId,
positionX: teleport.toPositionX,
positionY: teleport.toPositionY
}
});
socket.leave(character.zoneId.toString())
socket.join(teleport.toZoneId.toString())
// Update local character object
character.zoneId = newZoneId;
character.positionX = teleport.toPositionX;
character.positionY = teleport.toPositionY;
io.to(oldZoneId.toString()).emit('zone:character:leave', character);
// Atomic operation in ZoneManager
await ZoneManager.moveCharacterBetweenZones(oldZoneId, newZoneId, character as Character);
// Emit events
io.to(oldZoneId.toString()).emit('zone:character:leave', character.id);
io.to(newZoneId.toString()).emit('zone:character:join', character);
ZoneManager.removeCharacterFromZone(oldZoneId, character as Character);
ZoneManager.addCharacterToZone(newZoneId, character as Character);
// Update socket rooms
socket.leave(oldZoneId.toString());
socket.join(newZoneId.toString());
// Send teleport information to the client
socket.emit('zone:teleport', {
zone,
characters: ZoneManager.getCharactersInZone(zone.id)
})
});
}
}