Fixes for teleporting between zones
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@ -20,7 +20,7 @@ interface IResponse {
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* @param io
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*/
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export default function (socket: TSocket, io: Server) {
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socket.on('zone:characterJoin', async (data: IPayload, callback: (response: IResponse) => void) => {
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socket.on('zone:character:join', async (data: IPayload, callback: (response: IResponse) => void) => {
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try {
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console.log(`---User ${socket.character?.id} has requested zone.`)
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@ -46,7 +46,7 @@ export default function (socket: TSocket, io: Server) {
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socket.join(zone.id.toString())
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// let other clients know of new character
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io.to(zone.id.toString()).emit('zone:characterJoin', socket.character)
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io.to(zone.id.toString()).emit('zone:character:join', socket.character)
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// add character to zone manager
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ZoneManager.addCharacterToZone(zone.id, socket.character as Character)
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@ -10,7 +10,7 @@ import { Character, Zone } from '@prisma/client'
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* @param io
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*/
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export default function (socket: TSocket, io: Server) {
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socket.on('zone:characterLeave', async () => {
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socket.on('zone:character:leave', async () => {
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console.log(`---Socket ${socket.character?.id} has leaved zone.`)
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if (!socket.character) {
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@ -9,7 +9,7 @@ import Rotation from '../../utilities/character/rotation'
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import logger from '../../utilities/logger'
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type ZoneEventTileWithTeleport = ZoneEventTile & {
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teleport: ZoneEventTileTeleport | null
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teleport: ZoneEventTileTeleport
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}
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export default class CharacterMoveEvent {
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@ -62,25 +62,36 @@ export default class CharacterMoveEvent {
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const zoneEventTile = await prisma.zoneEventTile.findFirst({
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where: {
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zoneId: character.zoneId,
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type: 'TELEPORT',
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positionX: Math.floor(end.x),
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positionY: Math.floor(end.y)
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},
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include: { teleport: true }
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}) as ZoneEventTileWithTeleport | null
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}
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});
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if (zoneEventTile) {
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await this.handleZoneEventTile(zoneEventTile)
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break
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if (zoneEventTile.type === 'BLOCK') {
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break;
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}
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if (zoneEventTile.type === 'TELEPORT') {
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const teleportTile = await prisma.zoneEventTile.findFirst({
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where: { id: zoneEventTile.id },
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include: { teleport: true }
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}) as ZoneEventTileWithTeleport;
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if (teleportTile) {
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await this.handleZoneEventTile(teleportTile);
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break;
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}
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}
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}
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await this.characterMoveService.updatePosition(character, end)
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this.io.in(character.zoneId.toString()).emit('character:move', character)
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await this.characterMoveService.updatePosition(character, end);
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this.io.in(character.zoneId.toString()).emit('character:move', character);
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await this.characterMoveService.applyMovementDelay()
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await this.characterMoveService.applyMovementDelay();
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}
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this.finalizeMovement(character)
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this.finalizeMovement(character);
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}
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private async handleZoneEventTile(zoneEventTile: ZoneEventTileWithTeleport): Promise<void> {
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@ -148,6 +148,33 @@ class ZoneManager {
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return grid
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}
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public async moveCharacterBetweenZones(oldZoneId: number, newZoneId: number, character: Character): Promise<void> {
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// Find the old and new zones
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const oldZone = this.loadedZones.find(zone => zone.zone.id === oldZoneId);
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const newZone = this.loadedZones.find(zone => zone.zone.id === newZoneId);
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if (!oldZone || !newZone) {
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logger.error(`Unable to move character ${character.id}: zones not found`);
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return;
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}
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// Remove character from old zone
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oldZone.characters = oldZone.characters.filter(c => c.id !== character.id);
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// Check if the new position is walkable
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if (this.isPositionWalkable(newZoneId, character.positionX, character.positionY)) {
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newZone.characters.push(character);
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} else {
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// Set position to 0,0 if not walkable
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logger.warn(`Position (${character.positionX}, ${character.positionY}) is not walkable in zone ${newZoneId}. Moving character to (0,0).`);
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character.positionX = 0;
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character.positionY = 0;
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newZone.characters.push(character);
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}
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logger.info(`Character ${character.id} moved from zone ${oldZoneId} to zone ${newZoneId}`);
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}
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}
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export default new ZoneManager()
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@ -7,29 +7,44 @@ import { Server } from 'socket.io'
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export class ZoneEventTileService {
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public async handleTeleport(io: Server, socket: TSocket, character: ExtendedCharacter, teleport: ZoneEventTileTeleport): Promise<void> {
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if (teleport.toZoneId === character.zoneId) return
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if (teleport.toZoneId === character.zoneId) return;
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const zone = await ZoneRepository.getById(teleport.toZoneId)
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if (!zone) return
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const zone = await ZoneRepository.getById(teleport.toZoneId);
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if (!zone) return;
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const oldZoneId = character.zoneId
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const newZoneId = teleport.toZoneId
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const oldZoneId = character.zoneId;
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const newZoneId = teleport.toZoneId;
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character.zoneId = teleport.toZoneId
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character.positionX = teleport.toPositionX
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character.positionY = teleport.toPositionY
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// Update character in database
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await prisma.character.update({
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where: { id: character.id },
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data: {
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zoneId: newZoneId,
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positionX: teleport.toPositionX,
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positionY: teleport.toPositionY
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}
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});
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socket.leave(character.zoneId.toString())
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socket.join(teleport.toZoneId.toString())
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// Update local character object
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character.zoneId = newZoneId;
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character.positionX = teleport.toPositionX;
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character.positionY = teleport.toPositionY;
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io.to(oldZoneId.toString()).emit('zone:character:leave', character);
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// Atomic operation in ZoneManager
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await ZoneManager.moveCharacterBetweenZones(oldZoneId, newZoneId, character as Character);
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// Emit events
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io.to(oldZoneId.toString()).emit('zone:character:leave', character.id);
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io.to(newZoneId.toString()).emit('zone:character:join', character);
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ZoneManager.removeCharacterFromZone(oldZoneId, character as Character);
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ZoneManager.addCharacterToZone(newZoneId, character as Character);
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// Update socket rooms
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socket.leave(oldZoneId.toString());
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socket.join(newZoneId.toString());
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// Send teleport information to the client
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socket.emit('zone:teleport', {
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zone,
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characters: ZoneManager.getCharactersInZone(zone.id)
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})
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});
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}
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}
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