diff --git a/src/events/gameMaster/zoneEditor/create.ts b/src/events/gameMaster/zoneEditor/create.ts index 1420d6f..ab73911 100644 --- a/src/events/gameMaster/zoneEditor/create.ts +++ b/src/events/gameMaster/zoneEditor/create.ts @@ -11,7 +11,7 @@ type Payload = { } /** - * Handle game master zoneEditor create event + * Handle game master zone create event * @param socket * @param io */ @@ -36,7 +36,7 @@ export default function (socket: TSocket, io: Server) { zoneList = await ZoneRepository.getAll() callback(zoneList) - // send over zoneEditor and characters to socket + // send over zone and characters to socket } catch (e) { console.error(e) socket.emit('notification', { message: 'Failed to create zoneEditor.' }) diff --git a/src/events/gameMaster/zoneEditor/delete.ts b/src/events/gameMaster/zoneEditor/delete.ts index 6655c29..4e737f2 100644 --- a/src/events/gameMaster/zoneEditor/delete.ts +++ b/src/events/gameMaster/zoneEditor/delete.ts @@ -8,7 +8,7 @@ type Payload = { } /** - * Handle game master zoneEditor delete event + * Handle game master zone delete event * @param socket * @param io */ diff --git a/src/events/gameMaster/zoneEditor/request.ts b/src/events/gameMaster/zoneEditor/request.ts index 1deb30c..a5d35e2 100644 --- a/src/events/gameMaster/zoneEditor/request.ts +++ b/src/events/gameMaster/zoneEditor/request.ts @@ -8,7 +8,7 @@ interface IPayload { } /** - * Handle game master zoneEditor request event + * Handle game master zone request event * @param socket * @param io */ diff --git a/src/events/gameMaster/zoneEditor/update.ts b/src/events/gameMaster/zoneEditor/update.ts index 69f0bfd..de4df14 100644 --- a/src/events/gameMaster/zoneEditor/update.ts +++ b/src/events/gameMaster/zoneEditor/update.ts @@ -26,7 +26,7 @@ interface IPayload { } /** - * Handle game master zoneEditor update event + * Handle game master zone update event * @param socket * @param io */ @@ -66,9 +66,9 @@ export default function (socket: TSocket, io: Server) { pvp: data.pvp, zoneEventTiles: { deleteMany: { - zoneId: data.zoneId // Ensure only event tiles related to the zoneEditor are deleted + zoneId: data.zoneId // Ensure only event tiles related to the zone are deleted }, - // Save new zoneEditor event tiles + // Save new zone event tiles create: data.zoneEventTiles.map((zoneEventTile) => ({ type: zoneEventTile.type, positionX: zoneEventTile.positionX, @@ -86,9 +86,9 @@ export default function (socket: TSocket, io: Server) { }, zoneObjects: { deleteMany: { - zoneId: data.zoneId // Ensure only objects related to the zoneEditor are deleted + zoneId: data.zoneId // Ensure only objects related to the zone are deleted }, - // Save new zoneEditor objects + // Save new zone objects create: data.zoneObjects.map((zoneObject) => ({ objectId: zoneObject.objectId, depth: zoneObject.depth, @@ -106,7 +106,7 @@ export default function (socket: TSocket, io: Server) { return } - // send over zoneEditor and characters to socket + // send over zone and characters to socket socket.emit('gm:zone_editor:zone:load', zone) zoneManager.unloadZone(data.zoneId)