Major refractor, cleaning and improvements.
This commit is contained in:
61
src/events/zone/characterJoin.ts
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61
src/events/zone/characterJoin.ts
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import { Server } from 'socket.io'
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import { ExtendedCharacter, TSocket } from '../../utilities/types'
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import ZoneRepository from '../../repositories/zoneRepository'
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import ZoneManager from '../../managers/zoneManager'
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import { Character, Zone } from '@prisma/client'
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import logger from '../../utilities/logger'
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interface IPayload {
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zoneId: number
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}
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interface IResponse {
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zone: Zone
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characters: Character[]
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}
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/**
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* Handle character zone request event
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* @param socket
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* @param io
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*/
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export default function (socket: TSocket, io: Server) {
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socket.on('zone:characterJoin', async (data: IPayload, callback: (response: IResponse) => void) => {
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try {
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console.log(`---User ${socket.character?.id} has requested zone.`)
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if (!socket.character) return;
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if (!data.zoneId) {
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console.log(`---Zone id not provided.`)
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return
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}
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const zone = await ZoneRepository.getById(data.zoneId)
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if (!zone) {
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console.log(`---Zone not found.`)
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return
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}
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if (socket.character?.zoneId) {
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socket.leave(socket.character.zoneId.toString())
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io.to(socket.character.zoneId.toString()).emit('zone:character:leave', socket.character)
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}
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socket.join(zone.id.toString())
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// let other clients know of new character
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io.to(zone.id.toString()).emit('zone:characterJoin', socket.character)
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// add character to zone manager
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ZoneManager.addCharacterToZone(zone.id, socket.character as Character)
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// send over zone and characters to socket
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callback({ zone, characters: ZoneManager.getCharactersInZone(zone.id) })
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} catch (error: any) {
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logger.error(`Error requesting zone: ${error.message}`)
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socket.disconnect();
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}
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})
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}
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46
src/events/zone/characterLeave.ts
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46
src/events/zone/characterLeave.ts
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import { Server } from 'socket.io'
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import { TSocket } from '../../utilities/types'
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import ZoneRepository from '../../repositories/zoneRepository'
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import ZoneManager from '../../managers/zoneManager'
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import { Character, Zone } from '@prisma/client'
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/**
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* Handle character zone leave event
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* @param socket
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* @param io
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*/
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export default function (socket: TSocket, io: Server) {
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socket.on('zone:characterLeave', async () => {
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console.log(`---Socket ${socket.character?.id} has leaved zone.`)
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if (!socket.character) {
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console.log('Socket leaved zone but had no character set')
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return
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}
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if (!socket.character.zoneId) {
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console.log(`---Zone id not provided.`)
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return
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}
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const zone = await ZoneRepository.getById(socket.character.zoneId)
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if (!zone) {
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console.log(`---Zone not found.`)
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return
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}
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socket.leave(zone.id.toString())
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// let other clients know of new character
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io.to(zone.id.toString()).emit('zone:character:leave', socket.character)
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// add character to zone manager
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ZoneManager.removeCharacterFromZone(zone.id, socket.character as Character)
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})
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}
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/**
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* Resources:
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* https://stackoverflow.com/questions/6873607/socket-io-rooms-difference-between-broadcast-to-and-sockets-in
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*/
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156
src/events/zone/characterMove.ts
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156
src/events/zone/characterMove.ts
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import { Server } from 'socket.io';
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import { TSocket, ExtendedCharacter } from '../../utilities/types';
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import ZoneManager from '../../managers/zoneManager';
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import prisma from '../../utilities/prisma';
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import { AStar } from '../../utilities/player/aStar';
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import Rotation from '../../utilities/player/rotation';
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import ZoneRepository from '../../repositories/zoneRepository';
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import { Character } from '@prisma/client';
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const moveTokens = new Map<number, symbol>();
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export default function setupCharacterMove(socket: TSocket, io: Server) {
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socket.on('character:initMove', handleCharacterMove(socket, io));
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}
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const handleCharacterMove = (socket: TSocket, io: Server) => async ({ positionX, positionY }: { positionX: number; positionY: number }) => {
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const { character } = socket;
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if (!character) return console.error('character:move error', 'Character not found');
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const grid = await ZoneManager.getGrid(character.zoneId);
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if (!grid?.length) return console.error('character:move error', 'Grid not found or empty');
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const start = { x: Math.floor(character.positionX), y: Math.floor(character.positionY) };
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const end = { x: Math.floor(positionX), y: Math.floor(positionY) };
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if (isObstacle(end, grid)) return socket.emit('character:moveError', 'Destination is an obstacle');
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const path = AStar.findPath(start, end, grid);
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if (!path.length) return socket.emit('character:moveError', 'No valid path found');
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moveTokens.set(character.id, Symbol('moveToken'));
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character.isMoving = true;
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io.in(character.zoneId.toString()).emit('character:move', character);
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moveAlongPath(socket, io, path, grid).catch(console.error);
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};
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async function moveAlongPath(socket: TSocket, io: Server, path: Array<{ x: number; y: number }>, grid: number[][]) {
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const { character } = socket;
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if (!character) return;
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const moveToken = moveTokens.get(character.id);
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const stepDuration = 250;
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const updateInterval = 50;
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for (let i = 0; i < path.length - 1; i++) {
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const startTime = Date.now();
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const start = path[i];
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const end = path[i + 1];
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while (Date.now() - startTime < stepDuration) {
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if (moveTokens.get(character.id) !== moveToken) return;
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const progress = (Date.now() - startTime) / stepDuration;
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const current = interpolatePosition(start, end, progress);
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if (isObstacle(current, grid)) {
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await updateCharacterPosition(character, start, Rotation.calculate(start.x, start.y, end.x, end.y), socket, io);
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return;
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}
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const tp = await prisma.zoneEventTile.findFirst({
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where: { zoneId: character.zoneId, type: 'TELEPORT', positionX: current.x, positionY: current.y },
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include: { teleport: true }
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});
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if (tp?.teleport) {
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await handleTeleport(socket, io, character, tp.teleport, start, end);
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return;
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}
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await updateCharacterPosition(character, current, Rotation.calculate(start.x, start.y, end.x, end.y), socket, io);
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await new Promise(resolve => setTimeout(resolve, updateInterval));
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}
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}
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if (moveTokens.get(character.id) === moveToken) {
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await updateCharacterPosition(character, path[path.length - 1], character.rotation, socket, io);
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character.isMoving = false;
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moveTokens.delete(character.id);
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}
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}
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async function handleTeleport(socket: TSocket, io: Server, character: ExtendedCharacter, teleport: any, start: { x: number; y: number }, end: { x: number; y: number }) {
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if (teleport.toZoneId === character.zoneId) return;
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const zone = await ZoneRepository.getById(teleport.toZoneId);
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if (!zone) return;
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character.isMoving = false;
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character.zoneId = teleport.toZoneId;
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moveTokens.delete(character.id);
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socket.leave(character.zoneId.toString());
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socket.join(teleport.toZoneId.toString());
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await updateCharacterPosition(
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character,
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{ x: teleport.toPositionX, y: teleport.toPositionY },
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Rotation.calculate(start.x, start.y, end.x, end.y),
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socket,
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io,
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teleport.toZoneId
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);
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}
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async function updateCharacterPosition(
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character: ExtendedCharacter,
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position: { x: number; y: number },
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rotation: number,
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socket: TSocket,
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io: Server,
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newZoneId?: number
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) {
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const oldZoneId = character.zoneId;
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Object.assign(character, {
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positionX: position.x,
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positionY: position.y,
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rotation,
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zoneId: newZoneId || character.zoneId
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});
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if (newZoneId && newZoneId !== oldZoneId) {
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io.to(oldZoneId.toString()).emit('zone:character:leave', character);
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io.to(newZoneId.toString()).emit('zone:character:join', character);
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ZoneManager.removeCharacterFromZone(oldZoneId, character as Character);
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ZoneManager.addCharacterToZone(newZoneId, character as Character);
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} else {
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ZoneManager.updateCharacterInZone(character.zoneId, character);
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}
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await prisma.character.update({
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where: { id: character.id },
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data: {
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positionX: position.x,
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positionY: position.y,
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rotation,
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zoneId: character.zoneId
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}
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});
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io.in(character.zoneId.toString()).emit('character:move', character);
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socket.emit('character:dataUpdated', character);
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}
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const interpolatePosition = (start: { x: number; y: number }, end: { x: number; y: number }, progress: number) => ({
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x: start.x + (end.x - start.x) * progress,
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y: start.y + (end.y - start.y) * progress
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});
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const isObstacle = ({ x, y }: { x: number; y: number }, grid: number[][]) => {
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const gridX = Math.floor(x);
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const gridY = Math.floor(y);
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return grid[gridY]?.[gridX] === 1 || grid[gridY]?.[Math.ceil(x)] === 1 || grid[Math.ceil(y)]?.[gridX] === 1 || grid[Math.ceil(y)]?.[Math.ceil(x)] === 1;
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};
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