Better var. naming
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@ -38,7 +38,7 @@ export default class CharacterMove extends BaseEvent {
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await this.moveAlongPath(mapCharacter, path)
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}
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private async moveAlongPath(mapCharacter: MapCharacter, path: Array<{ x: number; y: number }>): Promise<void> {
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private async moveAlongPath(mapCharacter: MapCharacter, path: Array<{ positionX: number; positionY: number }>): Promise<void> {
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const character = mapCharacter.getCharacter()
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for (let i = 0; i < path.length - 1; i++) {
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@ -47,7 +47,7 @@ export default class CharacterMove extends BaseEvent {
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}
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const [start, end] = [path[i], path[i + 1]]
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character.setRotation(CharacterService.calculateRotation(start.x, start.y, end.x, end.y))
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character.setRotation(CharacterService.calculateRotation(start.positionX, start.positionY, end.positionX, end.positionY))
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const mapEventTileRepository = new MapEventTileRepository()
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const mapEventTile = await mapEventTileRepository.getEventTileByMapIdAndPosition(character.getMap().getId(), Math.floor(end.x), Math.floor(end.y))
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@ -59,7 +59,7 @@ export default class CharacterMove extends BaseEvent {
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}
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// Update position first
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character.setPositionX(end.x).setPositionY(end.y)
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character.setPositionX(end.positionX).setPositionY(end.positionY)
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// Then emit with the same properties
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this.io.in(character.map.id).emit('map:character:move', {
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