Joining, leaving rooms and teleporting works again + refactor
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30b2028bd8
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495e9f192e
@ -3,6 +3,7 @@ import Database from '#application/database'
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import ZoneManager from '#managers/zoneManager'
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import CharacterHairRepository from '#repositories/characterHairRepository'
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import CharacterRepository from '#repositories/characterRepository'
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import TeleportService from '#services/teleportService'
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interface CharacterConnectPayload {
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characterId: number
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@ -59,21 +60,14 @@ export default class CharacterConnectEvent extends BaseEvent {
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// wait 300 ms, @TODO: Find a better way to do this
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await new Promise(resolve => setTimeout(resolve, 100))
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const zone = ZoneManager.getZoneById(character.zone!.id)
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if (!zone) {
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this.logger.error('zone:character:join error: Zone not found')
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return
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}
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zone.addCharacter(character)
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const zoneCharacter = ZoneManager.getCharacterById(character.id)
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if (!zoneCharacter) {
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this.logger.error('zone:character:join error: Zone character not found')
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return
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}
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await zoneCharacter.teleport(character.zone!.id, character.positionX, character.positionY)
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await TeleportService.teleportCharacter(character.id, {
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targetZoneId: character.zone!.id,
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targetX: character.positionX,
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targetY: character.positionY,
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rotation: character.rotation,
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isInitialJoin: true,
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character
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})
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} catch (error) {
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this.handleError('Failed to connect character', error)
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}
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@ -1,9 +1,8 @@
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import { BaseEvent } from '#application/base/baseEvent'
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import ZoneManager from '#managers/zoneManager'
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import zoneManager from '#managers/zoneManager'
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import ZoneCharacter from '#models/zoneCharacter'
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import ZoneRepository from '#repositories/zoneRepository'
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import ChatService from '#services/chatService'
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import TeleportService from '#services/teleportService'
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type TypePayload = {
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message: string
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@ -14,9 +13,8 @@ export default class TeleportCommandEvent extends BaseEvent {
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this.socket.on('chat:message', this.handleEvent.bind(this))
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}
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private async handleEvent(data: TypePayload, callback: (response: boolean) => void): Promise<void> {
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private async handleEvent(data: TypePayload, callback: (response: boolean) => void) {
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try {
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// Check if character exists
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const zoneCharacter = ZoneManager.getCharacterById(this.socket.characterId!)
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if (!zoneCharacter) {
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this.logger.error('chat:message error', 'Character not found')
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@ -25,7 +23,6 @@ export default class TeleportCommandEvent extends BaseEvent {
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const character = zoneCharacter.character
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// Check if the user is the GM
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if (character.role !== 'gm') {
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this.logger.info(`User ${character.id} tried to set time but is not a game master.`)
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return
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@ -35,54 +32,68 @@ export default class TeleportCommandEvent extends BaseEvent {
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const args = ChatService.getArgs('teleport', data.message)
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if (!args || args.length !== 1) {
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this.socket.emit('notification', { title: 'Server message', message: 'Usage: /teleport <zoneId>' })
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if (!args || args.length === 0 || args.length > 3) {
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this.socket.emit('notification', {
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title: 'Server message',
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message: 'Usage: /teleport <zoneId> [x] [y]'
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})
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return
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}
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const zoneId = parseInt(args[0], 10)
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if (isNaN(zoneId)) {
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this.socket.emit('notification', { title: 'Server message', message: 'Invalid zone ID' })
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const targetX = args[1] ? parseInt(args[1], 10) : 0
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const targetY = args[2] ? parseInt(args[2], 10) : 0
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if (isNaN(zoneId) || isNaN(targetX) || isNaN(targetY)) {
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this.socket.emit('notification', {
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title: 'Server message',
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message: 'Invalid parameters. All values must be numbers.'
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})
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return
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}
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const zone = await ZoneRepository.getById(zoneId)
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if (!zone) {
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this.socket.emit('notification', { title: 'Server message', message: 'Zone not found' })
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this.socket.emit('notification', {
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title: 'Server message',
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message: 'Zone not found'
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})
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return
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}
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if (character.zoneId === zone.id) {
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this.socket.emit('notification', { title: 'Server message', message: 'You are already in that zone' })
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if (character.zone.id === zone.id && targetX === character.positionX && targetY === character.positionY) {
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this.socket.emit('notification', {
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title: 'Server message',
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message: 'You are already at that location'
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})
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return
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}
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// Remove character from current zone
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zoneManager.removeCharacter(character.id)
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this.io.to(character.zoneId.toString()).emit('zone:character:leave', character.id)
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this.socket.leave(character.zoneId.toString())
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// Add character to new zone
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zoneManager.getZoneById(zone.id)?.addCharacter(character)
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this.io.to(zone.id.toString()).emit('zone:character:join', character)
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this.socket.join(zone.id.toString())
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character.zoneId = zone.id
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character.positionX = 0
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character.positionY = 0
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zoneCharacter.isMoving = false
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this.socket.emit('zone:character:teleport', {
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zone,
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characters: ZoneManager.getZoneById(zone.id)?.getCharactersInZone()
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const success = await TeleportService.teleportCharacter(character.id, {
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targetZoneId: zone.id,
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targetX,
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targetY,
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rotation: character.rotation
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})
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this.socket.emit('notification', { title: 'Server message', message: `You have been teleported to ${zone.name}` })
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this.logger.info('teleport', `Character ${character.id} teleported to zone ${zone.id}`)
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if (!success) {
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return this.socket.emit('notification', {
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title: 'Server message',
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message: 'Failed to teleport'
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})
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}
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this.socket.emit('notification', {
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title: 'Server message',
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message: `Teleported to ${zone.name} (${targetX}, ${targetY})`
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})
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this.logger.info('teleport', `Character ${character.id} teleported to zone ${zone.id} at position (${targetX}, ${targetY})`)
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} catch (error: any) {
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this.logger.error(`Error in teleport command: ${error.message}`)
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this.socket.emit('notification', { title: 'Server message', message: 'An error occurred while teleporting' })
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this.socket.emit('notification', {
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title: 'Server message',
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message: 'An error occurred while teleporting'
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})
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}
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}
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}
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}
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@ -6,7 +6,7 @@ export default class DisconnectEvent extends BaseEvent {
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this.socket.on('disconnect', this.handleEvent.bind(this))
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}
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private async handleEvent(data: any): Promise<void> {
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private async handleEvent(): Promise<void> {
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try {
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if (!this.socket.userId) {
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this.logger.info('User disconnected but had no user set')
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@ -21,20 +21,10 @@ export default class DisconnectEvent extends BaseEvent {
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return
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}
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const character = zoneCharacter.character
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// Save character position and remove from zone
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zoneCharacter.isMoving = false
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await zoneCharacter.savePosition()
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ZoneManager.removeCharacter(this.socket.characterId!)
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await zoneCharacter.disconnect(this.socket, this.io)
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this.logger.info('User disconnected along with their character')
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// Inform other clients that the character has left
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this.io.in(character.zone!.id.toString()).emit('zone:character:leave', character.id)
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this.io.emit('character:disconnect', character.id)
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} catch (error: any) {
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this.logger.error('disconnect error: ' + error.message)
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}
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}
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}
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}
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@ -1,6 +1,6 @@
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import { Character } from '#entities/character'
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import TeleportService from '#services/teleportService'
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import ZoneManager from '#managers/zoneManager'
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import Logger, { LoggerType } from '#application/logger'
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import SocketManager from '#managers/socketManager'
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class ZoneCharacter {
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@ -13,44 +13,44 @@ class ZoneCharacter {
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}
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public async savePosition() {
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await this.character.setPositionX(this.character.positionX).setPositionY(this.character.positionY).setRotation(this.character.rotation).setZone(this.character.zone).update()
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await this.character
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.setPositionX(this.character.positionX)
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.setPositionY(this.character.positionY)
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.setRotation(this.character.rotation)
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.setZone(this.character.zone)
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.update()
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}
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public async teleport(zoneId: number, targetX: number, targetY: number): Promise<void> {
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const io = SocketManager.getIO()
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const socket = SocketManager.getSocketByCharacterId(this.character.id)
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const zone = ZoneManager.getZoneById(zoneId)?.getZone()
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const logger = Logger.type(LoggerType.APP)
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console.log('teleporting')
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if (!socket) {
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logger.error('zone:character:move error: Socket not found')
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return
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}
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if (!zone) {
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logger.error('zone:character:move error: Zone not found')
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return
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}
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// Let other clients know of new character
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io.to(zone.id.toString()).emit('zone:character:join', 'ewaewa')
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// Update zoneCharacter properties
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this.currentPath = null
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this.isMoving = false
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// Update local character object
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await this.character.setPositionX(targetX).setPositionY(targetY).setRotation(this.character.rotation).setZone(zone).update()
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// Emit teleport event
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socket.emit('zone:character:teleport', {
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zone,
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characters: ZoneManager.getZoneById(zone.id)?.getCharactersInZone()
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await TeleportService.teleportCharacter(this.character.id, {
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targetZoneId: zoneId,
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targetX,
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targetY
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})
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}
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console.log('teleported')
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public async disconnect(socket: Socket, io: Server): Promise<void> {
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try {
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// Stop any movement and save final position
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this.isMoving = false
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this.currentPath = null
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await this.savePosition()
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// Leave zone and remove from manager
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if (this.character.zone) {
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socket.leave(this.character.zone.id.toString())
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ZoneManager.removeCharacter(this.character.id)
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// Notify zone players
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io.in(this.character.zone.id.toString()).emit('zone:character:leave', this.character.id)
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}
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// Notify all players
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io.emit('character:disconnect', this.character.id)
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} catch (error) {
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console.error(`Error disconnecting character ${this.character.id}:`, error)
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}
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}
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}
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export default ZoneCharacter
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export default ZoneCharacter
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83
src/services/teleportService.ts
Normal file
83
src/services/teleportService.ts
Normal file
@ -0,0 +1,83 @@
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import { Character } from '#entities/character'
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import ZoneManager from '#managers/zoneManager'
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import SocketManager from '#managers/socketManager'
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import Logger, { LoggerType } from '#application/logger'
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import ZoneCharacter from '#models/zoneCharacter'
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interface TeleportOptions {
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targetZoneId: number
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targetX: number
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targetY: number
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rotation?: number
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isInitialJoin?: boolean
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character?: Character
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}
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class TeleportService {
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private readonly logger = Logger.type(LoggerType.GAME)
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public async teleportCharacter(characterId: number, options: TeleportOptions): Promise<boolean> {
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const { targetZoneId, targetX, targetY, rotation = 0, isInitialJoin = false, character } = options
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const socket = SocketManager.getSocketByCharacterId(characterId)
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const targetZone = ZoneManager.getZoneById(targetZoneId)
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if (!socket || !targetZone) {
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this.logger.error(`Teleport failed - Missing socket or target zone for character ${characterId}`)
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return false
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}
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if (isInitialJoin && !character) {
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this.logger.error('Initial join requires character data')
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return false
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}
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const existingCharacter = !isInitialJoin && ZoneManager.getCharacterById(characterId)
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const zoneCharacter = isInitialJoin
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? new ZoneCharacter(character!)
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: existingCharacter || (() => {
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this.logger.error(`Teleport failed - Character ${characterId} not found in ZoneManager`)
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return null
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})()
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if (!zoneCharacter) return false
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try {
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const currentZoneId = zoneCharacter.character.zone?.id
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const io = SocketManager.getIO()
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// Handle current zone cleanup
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if (currentZoneId) {
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socket.leave(currentZoneId.toString())
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ZoneManager.removeCharacter(characterId)
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io.in(currentZoneId.toString()).emit('zone:character:leave', characterId)
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}
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// Update character position and zone
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await zoneCharacter.character
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.setPositionX(targetX)
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.setPositionY(targetY)
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.setRotation(rotation)
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.setZone(targetZone.getZone())
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.update()
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// Join new zone
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socket.join(targetZoneId.toString())
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targetZone.addCharacter(zoneCharacter.character)
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// Notify clients
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io.in(targetZoneId.toString()).emit('zone:character:join', zoneCharacter)
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socket.emit('zone:character:teleport', {
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zone: targetZone.getZone(),
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characters: targetZone.getCharactersInZone()
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})
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return true
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} catch (error) {
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this.logger.error(`Teleport error for character ${characterId}: ${error}`)
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return false
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}
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}
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}
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export default new TeleportService()
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