Added option to set rotation on teleport tiles, new base database migration (db reset needed)
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@ -174,6 +174,7 @@ CREATE TABLE `ZoneEventTileTeleport` (
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`id` VARCHAR(191) NOT NULL,
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`id` VARCHAR(191) NOT NULL,
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`zoneEventTileId` VARCHAR(191) NOT NULL,
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`zoneEventTileId` VARCHAR(191) NOT NULL,
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`toZoneId` INTEGER NOT NULL,
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`toZoneId` INTEGER NOT NULL,
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`toRotation` INTEGER NOT NULL,
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`toPositionX` INTEGER NOT NULL,
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`toPositionX` INTEGER NOT NULL,
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`toPositionY` INTEGER NOT NULL,
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`toPositionY` INTEGER NOT NULL,
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@ -81,6 +81,7 @@ model ZoneEventTileTeleport {
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zoneEventTile ZoneEventTile @relation(fields: [zoneEventTileId], references: [id], onDelete: Cascade)
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zoneEventTile ZoneEventTile @relation(fields: [zoneEventTileId], references: [id], onDelete: Cascade)
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toZoneId Int
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toZoneId Int
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toZone Zone @relation(fields: [toZoneId], references: [id], onDelete: Cascade)
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toZone Zone @relation(fields: [toZoneId], references: [id], onDelete: Cascade)
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toRotation Int
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toPositionX Int
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toPositionX Int
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toPositionY Int
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toPositionY Int
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}
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}
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@ -23,14 +23,17 @@ export class ZoneEventTileService {
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data: {
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data: {
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zoneId: newZoneId,
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zoneId: newZoneId,
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positionX: teleport.toPositionX,
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positionX: teleport.toPositionX,
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positionY: teleport.toPositionY
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positionY: teleport.toPositionY,
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rotation: teleport.toRotation
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}
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}
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})
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})
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// Update local character object
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// Update local character object
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character.zoneId = newZoneId
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character.zoneId = newZoneId
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character.rotation = teleport.toRotation
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character.positionX = teleport.toPositionX
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character.positionX = teleport.toPositionX
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character.positionY = teleport.toPositionY
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character.positionY = teleport.toPositionY
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character.isMoving = false
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// Emit events
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// Emit events
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io.to(oldZoneId.toString()).emit('zone:character:leave', character.id)
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io.to(oldZoneId.toString()).emit('zone:character:leave', character.id)
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@ -22,6 +22,7 @@ interface IPayload {
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toZoneId: number
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toZoneId: number
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toPositionX: number
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toPositionX: number
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toPositionY: number
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toPositionY: number
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toRotation: number
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}
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}
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}[]
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}[]
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zoneObjects: ZoneObject[]
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zoneObjects: ZoneObject[]
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@ -88,7 +89,8 @@ export default class ZoneUpdateEvent {
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create: {
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create: {
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toZoneId: zoneEventTile.teleport.toZoneId,
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toZoneId: zoneEventTile.teleport.toZoneId,
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toPositionX: zoneEventTile.teleport.toPositionX,
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toPositionX: zoneEventTile.teleport.toPositionX,
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toPositionY: zoneEventTile.teleport.toPositionY
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toPositionY: zoneEventTile.teleport.toPositionY,
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toRotation: zoneEventTile.teleport.toRotation
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}
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}
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}
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}
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}
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}
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