Improved folder and file structure, separated prisma schema into multiple ones, removed obsolete functions, worked on dynamic character sprite logics, general enhancements
This commit is contained in:
42
src/events/character/Move.ts
Normal file
42
src/events/character/Move.ts
Normal file
@ -0,0 +1,42 @@
|
||||
import { Server } from 'socket.io'
|
||||
import { TSocket } from '../../utilities/Types'
|
||||
import ZoneManager from '../../managers/ZoneManager'
|
||||
import prisma from '../../utilities/Prisma'
|
||||
|
||||
type SocketResponseT = {
|
||||
position_x: number
|
||||
position_y: number
|
||||
}
|
||||
|
||||
export default function (socket: TSocket, io: Server) {
|
||||
socket.on('character:move', async (data: SocketResponseT) => {
|
||||
try {
|
||||
console.log('character:move requested', data)
|
||||
|
||||
if (!socket.character) {
|
||||
console.log('character:move error', 'Character not found')
|
||||
return
|
||||
}
|
||||
|
||||
socket.character.position_x = data.position_x
|
||||
socket.character.position_y = data.position_y
|
||||
|
||||
await prisma.character.update({
|
||||
where: {
|
||||
id: socket.character.id
|
||||
},
|
||||
data: {
|
||||
position_x: data.position_x,
|
||||
position_y: data.position_y
|
||||
}
|
||||
})
|
||||
|
||||
ZoneManager.updateCharacterInZone(socket.character.zoneId, socket.character)
|
||||
console.log(socket.character)
|
||||
|
||||
io.in(socket.character.zoneId.toString()).emit('character:moved', socket.character)
|
||||
} catch (error: any) {
|
||||
console.log('character:move error', error)
|
||||
}
|
||||
})
|
||||
}
|
Reference in New Issue
Block a user