Storage class is now OOP
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@ -5,7 +5,7 @@ import { Server } from 'socket.io'
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import { gameMasterLogger } from '#application/logger'
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import prisma from '#application/prisma'
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import { getPublicPath } from '#application/storage'
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import Storage from '#application/storage'
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import { TSocket } from '#application/types'
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import characterRepository from '#repositories/characterRepository'
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@ -32,7 +32,7 @@ export default class TileUploadEvent {
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return
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}
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const public_folder = getPublicPath('tiles')
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const public_folder = Storage.getPublicPath('tiles')
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// Ensure the folder exists
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await fs.mkdir(public_folder, { recursive: true })
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@ -45,7 +45,7 @@ export default class TileUploadEvent {
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})
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const uuid = tile.id
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const filename = `${uuid}.png`
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const finalFilePath = getPublicPath('tiles', filename)
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const finalFilePath = Storage.getPublicPath('tiles', filename)
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await writeFile(finalFilePath, tileData)
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})
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