Move bug fixes
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@ -5,14 +5,12 @@ import prisma from '../../utilities/Prisma'
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import { AStar, type Node } from '../../utilities/Player/AStar'
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import Rotation from '../../utilities/Player/Rotation'
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import { ExtendedCharacter as Character } from '../../utilities/Types'
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import { start } from 'node:repl'
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interface SocketResponse {
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position_x: number
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position_y: number
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}
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// Map to store movement tokens for each character
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const characterMoveTokens = new Map<number, Symbol>()
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export default function setupCharacterMove(socket: TSocket, io: Server) {
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@ -25,19 +23,26 @@ export default function setupCharacterMove(socket: TSocket, io: Server) {
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return
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}
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// Cancel any ongoing movement for this character
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const oldMoveToken = characterMoveTokens.get(socket.character.id)
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if (oldMoveToken) {
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characterMoveTokens.delete(socket.character.id)
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}
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const moveToken = Symbol('moveToken')
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characterMoveTokens.set(socket.character.id, moveToken)
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const grid = await ZoneManager.getGrid(socket.character.zoneId)
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if (grid.length === 0) {
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console.error('character:move error', 'Grid not found')
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if (!grid || grid.length === 0) {
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console.error('character:move error', 'Grid not found or empty')
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return
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}
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const start = { x: socket.character.position_x, y: socket.character.position_y }
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const end = { x: data.position_x, y: data.position_y }
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const start = { x: Math.floor(socket.character.position_x), y: Math.floor(socket.character.position_y) }
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const end = { x: Math.floor(data.position_x), y: Math.floor(data.position_y) }
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console.log('Pathfinding from', start, 'to', end)
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console.log('Grid dimensions:', grid.length, 'x', grid[0].length)
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const path = AStar.findPath(start, end, grid)
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@ -45,10 +50,10 @@ export default function setupCharacterMove(socket: TSocket, io: Server) {
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socket.character.isMoving = true
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io.in(socket.character.zoneId.toString()).emit('character:moved', socket.character)
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// Start movement in a non-blocking manner
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moveAlongPath(socket, io, path, grid, moveToken).catch(console.error)
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} else {
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console.log('character:move error', 'No valid path found')
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socket.emit('character:moveError', 'No valid path found')
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}
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} catch (error) {
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console.error('character:move error', error)
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@ -65,18 +70,23 @@ async function moveAlongPath(socket: TSocket, io: Server, path: Node[], grid: nu
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const totalSteps = path.length
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const updateInterval = 50 // milliseconds between updates
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const totalDuration = totalSteps * 250 // total duration of movement
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for (let step = 0; step < totalSteps; step++) {
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const startTime = Date.now()
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if (characterMoveTokens.get(socket.character.id) !== moveToken) {
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console.log('Movement cancelled for character', socket.character.id)
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return
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}
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while (Date.now() - startTime < 250) { // 250ms per tile
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const startTime = Date.now()
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const stepDuration = 250 // 250ms per tile
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while (Date.now() - startTime < stepDuration) {
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if (characterMoveTokens.get(socket.character.id) !== moveToken) {
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console.log('Movement cancelled for character', socket.character.id)
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return
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}
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const progress = (Date.now() - startTime) / 250
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const progress = (Date.now() - startTime) / stepDuration
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const currentPosition = interpolatePosition(path[step], path[step + 1] || path[step], progress)
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if (isObstacle(currentPosition, grid)) {
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@ -97,8 +107,9 @@ async function moveAlongPath(socket: TSocket, io: Server, path: Node[], grid: nu
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}
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}
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if (socket.character) {
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if (socket.character && characterMoveTokens.get(socket.character.id) === moveToken) {
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socket.character.isMoving = false
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characterMoveTokens.delete(socket.character.id)
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io.in(socket.character.zoneId.toString()).emit('character:moved', socket.character)
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}
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}
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@ -10,9 +10,6 @@ export interface Node extends Position {
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f: number
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}
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/**
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* A* pathfinding algorithm.
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*/
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export class AStar {
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private static readonly ORTHOGONAL_DIRECTIONS: Position[] = [
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{ x: 0, y: -1 }, { x: 0, y: 1 }, { x: -1, y: 0 }, { x: 1, y: 0 }
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@ -22,14 +19,6 @@ export class AStar {
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{ x: -1, y: -1 }, { x: -1, y: 1 }, { x: 1, y: -1 }, { x: 1, y: 1 }
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]
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/**
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* Finds the shortest path from start to end on the given grid.
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* @param start - Start position.
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* @param end - End position.
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* @param grid - The grid representing the map (0 = open space, 1 = obstacle).
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* @param allowDiagonal - Whether diagonal movements are allowed.
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* @returns Array of `Node` representing the path from start to end.
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*/
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static findPath(start: Position, end: Position, grid: number[][], allowDiagonal: boolean = false): Node[] {
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const openList: Node[] = []
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const closedSet = new Set<string>()
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@ -103,8 +92,16 @@ export class AStar {
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private static isValidPosition(pos: Position, grid: number[][], end: Position): boolean {
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const { x, y } = pos
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return x >= 0 && y >= 0 && x < grid.length && y < grid[0].length &&
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(grid[y][x] === 0 || (x === end.x && y === end.y))
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if (!grid || grid.length === 0 || !Array.isArray(grid[0])) {
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return false;
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}
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const height = grid.length;
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const width = grid[0].length;
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return x >= 0 && x < width && y >= 0 && y < height &&
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(grid[y][x] === 0 || (x === end.x && y === end.y));
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}
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private static isInOpenList(openList: Node[], node: Position): boolean {
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