Finalised spritesheet generator, updated init command for correct offset values
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@ -13,6 +13,20 @@ interface SpriteImage {
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}
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}
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interface ImageDimensions {
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width: number
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height: number
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offsetX: number
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offsetY: number
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}
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interface EffectiveDimensions {
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width: number
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height: number
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top: number
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bottom: number
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}
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type Payload = {
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id: UUID
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name: string
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@ -59,6 +73,16 @@ export default class SpriteUpdateEvent extends BaseEvent {
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// Create new actions
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for (const actionData of data.spriteActions) {
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// Process images and calculate dimensions
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const imageData = await Promise.all(actionData.sprites.map(sprite => this.processImage(sprite)))
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const effectiveDimensions = imageData.map(dimensions => this.calculateEffectiveDimensions(dimensions))
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// Calculate total height needed for the sprite sheet
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const maxHeight = Math.max(...effectiveDimensions.map(d => d.height))
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const maxTop = Math.max(...effectiveDimensions.map(d => d.top))
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const maxBottom = Math.max(...effectiveDimensions.map(d => d.bottom))
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const totalHeight = maxHeight + maxTop + maxBottom
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const spriteAction = new SpriteAction()
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spriteAction.setSprite(sprite)
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sprite.getSpriteActions().add(spriteAction)
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@ -69,7 +93,7 @@ export default class SpriteUpdateEvent extends BaseEvent {
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.setOriginX(actionData.originX)
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.setOriginY(actionData.originY)
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.setFrameWidth(await this.calculateMaxWidth(actionData.sprites))
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.setFrameHeight(await this.calculateMaxHeight(actionData.sprites))
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.setFrameHeight(totalHeight)
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.setFrameRate(actionData.frameRate)
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await spriteRepository.getEntityManager().persistAndFlush(spriteAction)
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@ -82,87 +106,35 @@ export default class SpriteUpdateEvent extends BaseEvent {
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}
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}
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private async calculateMaxWidth(sprites: SpriteImage[]): Promise<number> {
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if (!sprites.length) return 0
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const widths = await Promise.all(
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sprites.map(async (base64) => {
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const uri = base64.url.split(';base64,').pop()
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if (!uri) return 0
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const imgBuffer = Buffer.from(uri, 'base64')
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const image = await sharp(imgBuffer).metadata()
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return image.width ?? 0
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})
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)
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return Math.max(...widths)
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}
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private async calculateMaxHeight(sprites: SpriteImage[]): Promise<number> {
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if (!sprites.length) return 0
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const heights = await Promise.all(
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sprites.map(async (base64) => {
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const uri = base64.url.split(';base64,').pop()
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if (!uri) return 0
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const imgBuffer = Buffer.from(uri, 'base64')
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const image = await sharp(imgBuffer).metadata()
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return image.height ?? 0
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})
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)
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return Math.max(...heights)
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}
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private async generateSpriteSheet(sprites: SpriteImage[], spriteId: string, action: string): Promise<boolean> {
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try {
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// Skip if no sprites
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if (!sprites.length) return true
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// Process all base64 images to buffers and get their dimensions
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const imageData = await Promise.all(
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sprites.map(async (sprite) => {
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const uri = sprite.url.split(';base64,').pop()
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if (!uri) throw new Error('Invalid base64 image')
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const buffer = Buffer.from(uri, 'base64')
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const metadata = await sharp(buffer).metadata()
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return {
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buffer,
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width: metadata.width ?? 0,
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height: metadata.height ?? 0,
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offsetX: sprite.offset?.x ?? 0,
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offsetY: sprite.offset?.y ?? 0
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}
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})
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)
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// Process all images and get their dimensions
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const imageData = await Promise.all(sprites.map(sprite => this.processImage(sprite)))
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const effectiveDimensions = imageData.map(dimensions => this.calculateEffectiveDimensions(dimensions))
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// Find the largest dimensions including offsets
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const effectiveDimensions = imageData.map(({ width, height, offsetX, offsetY }) => ({
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width: width + Math.abs(offsetX),
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height: height + Math.abs(offsetY),
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top: offsetY >= 0 ? offsetY : 0,
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bottom: offsetY < 0 ? Math.abs(offsetY) : 0
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}))
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// Calculate maximum dimensions
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const maxWidth = Math.max(...effectiveDimensions.map(d => d.width))
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const maxHeight = Math.max(...effectiveDimensions.map(d => d.height))
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const maxTop = Math.max(...effectiveDimensions.map(d => d.top))
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const maxBottom = Math.max(...effectiveDimensions.map(d => d.bottom))
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// Calculate total height needed to accommodate all sprites with their offsets
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// Calculate total height needed
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const totalHeight = maxHeight + maxTop + maxBottom
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// Extend all images to match the largest dimensions without resizing
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const resizedBuffers = await Promise.all(
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imageData.map(async ({ buffer, width, height, offsetX, offsetY }) => {
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// Calculate the position of the image within the frame
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const left = offsetX >= 0 ? offsetX : 0
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// Position from bottom edge while respecting offsetY
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const verticalOffset = totalHeight - height - (offsetY >= 0 ? offsetY : 0)
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// Process images and create sprite sheet
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const processedImages = await Promise.all(
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sprites.map(async (sprite, index) => {
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const { width, height, offsetX, offsetY } = await this.processImage(sprite)
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const uri = sprite.url.split(';base64,').pop()
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if (!uri) throw new Error('Invalid base64 image')
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const buffer = Buffer.from(uri, 'base64')
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// Create a blank canvas of the maximum size
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return await sharp({
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// Create individual frame
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const left = offsetX >= 0 ? offsetX : 0
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const verticalOffset = totalHeight - height - (offsetY >= 0 ? offsetY : 0)
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return sharp({
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create: {
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width: maxWidth,
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height: totalHeight,
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@ -170,19 +142,13 @@ export default class SpriteUpdateEvent extends BaseEvent {
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background: { r: 0, g: 0, b: 0, alpha: 0 }
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}
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})
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.composite([
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{
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input: buffer,
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left: left,
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top: verticalOffset
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}
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])
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.composite([{ input: buffer, left, top: verticalOffset }])
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.png()
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.toBuffer()
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})
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)
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// Create sprite sheet by combining images horizontally
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// Combine frames into sprite sheet
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const spriteSheet = await sharp({
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create: {
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width: maxWidth * sprites.length,
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@ -191,15 +157,15 @@ export default class SpriteUpdateEvent extends BaseEvent {
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background: { r: 0, g: 0, b: 0, alpha: 0 }
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}
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})
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.composite(
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resizedBuffers.map((buffer, index) => ({
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input: buffer,
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left: index * maxWidth,
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top: 0
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}))
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)
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.png()
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.toBuffer()
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.composite(
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processedImages.map((buffer, index) => ({
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input: buffer,
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left: index * maxWidth,
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top: 0
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}))
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)
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.png()
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.toBuffer()
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// Ensure directory exists
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const dir = `public/sprites/${spriteId}`
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@ -214,4 +180,37 @@ export default class SpriteUpdateEvent extends BaseEvent {
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return false
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}
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}
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private async processImage(sprite: SpriteImage): Promise<ImageDimensions> {
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const uri = sprite.url.split(';base64,').pop()
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if (!uri) throw new Error('Invalid base64 image')
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const buffer = Buffer.from(uri, 'base64')
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const metadata = await sharp(buffer).metadata()
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return {
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width: metadata.width ?? 0,
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height: metadata.height ?? 0,
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offsetX: sprite.offset?.x ?? 0,
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offsetY: sprite.offset?.y ?? 0
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}
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}
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private calculateEffectiveDimensions(imageDimensions: ImageDimensions): EffectiveDimensions {
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return {
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width: imageDimensions.width + Math.abs(imageDimensions.offsetX),
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height: imageDimensions.height + Math.abs(imageDimensions.offsetY),
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top: imageDimensions.offsetY >= 0 ? imageDimensions.offsetY : 0,
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bottom: imageDimensions.offsetY < 0 ? Math.abs(imageDimensions.offsetY) : 0
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}
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}
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private async calculateMaxWidth(sprites: SpriteImage[]): Promise<number> {
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if (!sprites.length) return 0
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// Process all images and get their dimensions
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const imageData = await Promise.all(sprites.map(sprite => this.processImage(sprite)))
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const effectiveDimensions = imageData.map(dimensions => this.calculateEffectiveDimensions(dimensions))
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// Calculate maximum width needed
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return Math.max(...effectiveDimensions.map(d => d.width))
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}
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}
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