Fix for object depths and proper depths for rotated objects

This commit is contained in:
2025-03-20 15:17:34 -05:00
parent 632f2c9770
commit 661abd030f
2 changed files with 2 additions and 12 deletions

View File

@ -8,7 +8,6 @@ type Payload = {
name: string
tags: string[]
depthOffsets: number[]
pivotPoints: { x: number; y: number }[]
originX: number
originY: number
frameRate: number
@ -33,7 +32,6 @@ export default class MapObjectUpdateEvent extends BaseEvent {
if (data.name !== undefined) mapObject.name = data.name
if (data.tags !== undefined) mapObject.tags = data.tags
if (data.depthOffsets !== undefined) mapObject.depthOffsets = data.depthOffsets
if (data.pivotPoints !== undefined) mapObject.pivotPoints = data.pivotPoints
if (data.originX !== undefined) mapObject.originX = data.originX
if (data.originY !== undefined) mapObject.originY = data.originY
if (data.frameRate !== undefined) mapObject.frameRate = data.frameRate