Fix for object depths and proper depths for rotated objects
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@ -8,7 +8,6 @@ type Payload = {
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name: string
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tags: string[]
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depthOffsets: number[]
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pivotPoints: { x: number; y: number }[]
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originX: number
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originY: number
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frameRate: number
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@ -33,7 +32,6 @@ export default class MapObjectUpdateEvent extends BaseEvent {
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if (data.name !== undefined) mapObject.name = data.name
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if (data.tags !== undefined) mapObject.tags = data.tags
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if (data.depthOffsets !== undefined) mapObject.depthOffsets = data.depthOffsets
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if (data.pivotPoints !== undefined) mapObject.pivotPoints = data.pivotPoints
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if (data.originX !== undefined) mapObject.originX = data.originX
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if (data.originY !== undefined) mapObject.originY = data.originY
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if (data.frameRate !== undefined) mapObject.frameRate = data.frameRate
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