diff --git a/src/events/gameMaster/assetManager/characterHair/create.ts b/src/events/gameMaster/assetManager/characterHair/create.ts index 5ae1fd3..cbd8df4 100644 --- a/src/events/gameMaster/assetManager/characterHair/create.ts +++ b/src/events/gameMaster/assetManager/characterHair/create.ts @@ -7,14 +7,14 @@ export default class CharacterHairCreateEvent extends BaseEvent { this.socket.on('gm:characterHair:create', this.handleEvent.bind(this)) } - private async handleEvent(data: undefined, callback: (response: boolean, characterHair?: any) => void): Promise { + private async handleEvent(data: undefined, callback: (response: boolean) => void): Promise { try { if (!(await this.isCharacterGM())) return const newCharacterHair = new CharacterHair() await newCharacterHair.setName('New hair').save() - return callback(true, newCharacterHair) + return callback(true) } catch (error) { console.error('Error creating character hair:', error) return callback(false)