Worked on character animations
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@ -2,22 +2,15 @@ import { Server } from 'socket.io'
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import { TSocket } from '../../utilities/Types'
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import ZoneManager from '../../managers/ZoneManager'
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import prisma from '../../utilities/Prisma'
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import AStar, { type Node } from '../../utilities/Player/AStar'
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import { AStar, type Node } from '../../utilities/Player/AStar'
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import Rotation from '../../utilities/Player/Rotation'
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import { ExtendedCharacter as Character } from '../../utilities/Types'
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interface SocketResponse {
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position_x: number
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position_y: number
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}
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interface Character {
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id: number
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position_x: number
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position_y: number
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rotation: number
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zoneId: number
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}
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export default function setupCharacterMove(socket: TSocket, io: Server) {
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socket.on('character:move', async (data: SocketResponse) => {
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try {
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@ -41,12 +34,23 @@ export default function setupCharacterMove(socket: TSocket, io: Server) {
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const path = AStar.findPath(start, end, grid)
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if (path.length > 0) {
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await moveAlongPath(socket, io, path, grid)
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socket.character.isMoving = true
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io.in(socket.character.zoneId.toString()).emit('character:moved', socket.character)
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try {
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await moveAlongPath(socket, io, path, grid)
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} finally {
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socket.character.isMoving = false
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io.in(socket.character.zoneId.toString()).emit('character:moved', socket.character)
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}
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} else {
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console.log('character:move error', 'No valid path found')
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}
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} catch (error) {
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console.error('character:move error', error)
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if (socket.character) {
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socket.character.isMoving = false
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io.in(socket.character.zoneId.toString()).emit('character:moved', socket.character)
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}
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}
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})
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}
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@ -73,8 +77,6 @@ async function moveAlongPath(socket: TSocket, io: Server, path: Node[], grid: nu
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ZoneManager.updateCharacterInZone(socket.character.zoneId, socket.character)
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io.in(socket.character.zoneId.toString()).emit('character:moved', socket.character)
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console.log('Character moved to', position)
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// Add a small delay between moves to avoid overwhelming the server
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await new Promise((resolve) => setTimeout(resolve, 100))
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}
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@ -93,4 +95,4 @@ async function updateCharacterPosition(character: Character, x: number, y: numbe
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where: { id: character.id },
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data: { position_x: x, position_y: y, rotation }
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})
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}
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}
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