Updated several events to new event format
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@ -1,28 +1,42 @@
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import { Server } from 'socket.io'
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import { TSocket } from '../utilities/types'
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import CharacterManager from '../managers/characterManager'
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import { gameLogger } from '../utilities/logger'
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export default function (io: Server, socket: TSocket) {
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socket.on('disconnect', async (data: any) => {
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if (!socket.user) {
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console.log('User disconnected but had no user set')
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return
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export default class DisconnectEvent {
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constructor(
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private readonly io: Server,
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private readonly socket: TSocket
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) {}
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public listen(): void {
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this.socket.on('disconnect', this.handleDisconnect.bind(this))
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}
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private async handleDisconnect(data: any): Promise<void> {
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try {
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if (!this.socket.user) {
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gameLogger.info('User disconnected but had no user set')
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return
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}
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this.io.emit('user:disconnect', this.socket.user.id)
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const character = CharacterManager.getCharacterFromSocket(this.socket)
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if (!character) {
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gameLogger.info('User disconnected but had no character set')
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return
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}
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gameLogger.info('User disconnected along with their character')
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await CharacterManager.removeCharacter(character)
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this.io.in(character.zoneId.toString()).emit('zone:character:leave', character.id)
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this.io.emit('character:disconnect', character.id)
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} catch (error: any) {
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gameLogger.error('disconnect error', error.message)
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}
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io.emit('user:disconnect', socket.user.id)
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const character = CharacterManager.getCharacterFromSocket(socket)
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if (!character) {
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console.log('User disconnected but had no character set')
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return
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}
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console.log('User disconnected along with their character')
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await CharacterManager.removeCharacter(character)
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io.in(character.zoneId.toString()).emit('zone:character:leave', character.id)
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io.emit('character:disconnect', character.id)
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})
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}
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}
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}
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