Removed isAnimated and isLooping fields
This commit is contained in:
parent
8f4d4fc482
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9771f45e6d
104
migrations/Migration20250127005232.ts
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104
migrations/Migration20250127005232.ts
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import { Migration } from '@mikro-orm/migrations';
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export class Migration20250127005232 extends Migration {
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override async up(): Promise<void> {
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this.addSql(`create table \`map\` (\`id\` varchar(255) not null, \`name\` varchar(255) not null, \`width\` int not null default 10, \`height\` int not null default 10, \`tiles\` json null, \`pvp\` tinyint(1) not null default false, \`created_at\` datetime not null, \`updated_at\` datetime not null, primary key (\`id\`)) default character set utf8mb4 engine = InnoDB;`);
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this.addSql(`create table \`map_effect\` (\`id\` varchar(255) not null, \`map_id\` varchar(255) not null, \`effect\` varchar(255) not null, \`strength\` int not null, primary key (\`id\`)) default character set utf8mb4 engine = InnoDB;`);
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this.addSql(`alter table \`map_effect\` add index \`map_effect_map_id_index\`(\`map_id\`);`);
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this.addSql(`create table \`map_event_tile\` (\`id\` varchar(255) not null, \`map_id\` varchar(255) not null, \`type\` enum('BLOCK', 'TELEPORT', 'NPC', 'ITEM') not null, \`position_x\` int not null, \`position_y\` int not null, primary key (\`id\`)) default character set utf8mb4 engine = InnoDB;`);
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this.addSql(`alter table \`map_event_tile\` add index \`map_event_tile_map_id_index\`(\`map_id\`);`);
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this.addSql(`create table \`map_event_tile_teleport\` (\`id\` varchar(255) not null, \`map_event_tile_id\` varchar(255) not null, \`to_map_id\` varchar(255) not null, \`to_rotation\` int not null, \`to_position_x\` int not null, \`to_position_y\` int not null, primary key (\`id\`)) default character set utf8mb4 engine = InnoDB;`);
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this.addSql(`alter table \`map_event_tile_teleport\` add unique \`map_event_tile_teleport_map_event_tile_id_unique\`(\`map_event_tile_id\`);`);
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this.addSql(`alter table \`map_event_tile_teleport\` add index \`map_event_tile_teleport_to_map_id_index\`(\`to_map_id\`);`);
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this.addSql(`create table \`map_object\` (\`id\` varchar(255) not null, \`name\` varchar(255) not null, \`tags\` json null, \`origin_x\` numeric(10,2) not null default 0, \`origin_y\` numeric(10,2) not null default 0, \`frame_rate\` int not null default 0, \`frame_width\` int not null default 0, \`frame_height\` int not null default 0, \`created_at\` datetime not null, \`updated_at\` datetime not null, primary key (\`id\`)) default character set utf8mb4 engine = InnoDB;`);
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this.addSql(`create table \`placed_map_object\` (\`id\` varchar(255) not null, \`map_id\` varchar(255) not null, \`map_object_id\` varchar(255) not null, \`is_rotated\` tinyint(1) not null default false, \`position_x\` int not null default 0, \`position_y\` int not null default 0, primary key (\`id\`)) default character set utf8mb4 engine = InnoDB;`);
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this.addSql(`alter table \`placed_map_object\` add index \`placed_map_object_map_id_index\`(\`map_id\`);`);
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this.addSql(`alter table \`placed_map_object\` add index \`placed_map_object_map_object_id_index\`(\`map_object_id\`);`);
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this.addSql(`create table \`sprite\` (\`id\` varchar(255) not null, \`name\` varchar(255) not null, \`created_at\` datetime not null, \`updated_at\` datetime not null, primary key (\`id\`)) default character set utf8mb4 engine = InnoDB;`);
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this.addSql(`create table \`item\` (\`id\` varchar(255) not null, \`name\` varchar(255) not null, \`description\` varchar(255) not null default '', \`item_type\` enum('WEAPON', 'HELMET', 'CHEST', 'LEGS', 'BOOTS', 'GLOVES', 'RING', 'NECKLACE') not null, \`stackable\` tinyint(1) not null default false, \`rarity\` enum('COMMON', 'UNCOMMON', 'RARE', 'EPIC', 'LEGENDARY') not null default 'COMMON', \`sprite_id\` varchar(255) null, \`created_at\` datetime not null, \`updated_at\` datetime not null, primary key (\`id\`)) default character set utf8mb4 engine = InnoDB;`);
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this.addSql(`alter table \`item\` add index \`item_sprite_id_index\`(\`sprite_id\`);`);
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this.addSql(`create table \`character_type\` (\`id\` varchar(255) not null, \`name\` varchar(255) not null, \`gender\` enum('MALE', 'FEMALE') not null, \`race\` enum('HUMAN', 'ELF', 'DWARF', 'ORC', 'GOBLIN') not null, \`is_selectable\` tinyint(1) not null default false, \`sprite_id\` varchar(255) null, \`created_at\` datetime not null, \`updated_at\` datetime not null, primary key (\`id\`)) default character set utf8mb4 engine = InnoDB;`);
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this.addSql(`alter table \`character_type\` add index \`character_type_sprite_id_index\`(\`sprite_id\`);`);
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this.addSql(`create table \`character_hair\` (\`id\` varchar(255) not null, \`name\` varchar(255) not null, \`gender\` varchar(255) not null default 'MALE', \`is_selectable\` tinyint(1) not null default false, \`sprite_id\` varchar(255) null, \`created_at\` datetime not null, \`updated_at\` datetime not null, primary key (\`id\`)) default character set utf8mb4 engine = InnoDB;`);
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this.addSql(`alter table \`character_hair\` add index \`character_hair_sprite_id_index\`(\`sprite_id\`);`);
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this.addSql(`create table \`sprite_action\` (\`id\` varchar(255) not null, \`sprite_id\` varchar(255) not null, \`action\` varchar(255) not null, \`sprites\` json null, \`origin_x\` int not null default 0, \`origin_y\` int not null default 0, \`frame_width\` int not null default 0, \`frame_height\` int not null default 0, \`frame_rate\` int not null default 0, primary key (\`id\`)) default character set utf8mb4 engine = InnoDB;`);
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this.addSql(`alter table \`sprite_action\` add index \`sprite_action_sprite_id_index\`(\`sprite_id\`);`);
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this.addSql(`create table \`tile\` (\`id\` varchar(255) not null, \`name\` varchar(255) not null, \`tags\` json null, \`created_at\` datetime not null, \`updated_at\` datetime not null, primary key (\`id\`)) default character set utf8mb4 engine = InnoDB;`);
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this.addSql(`create table \`user\` (\`id\` varchar(255) not null, \`username\` varchar(255) not null, \`email\` varchar(255) not null, \`password\` varchar(255) not null, \`online\` tinyint(1) not null default false, primary key (\`id\`)) default character set utf8mb4 engine = InnoDB;`);
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this.addSql(`alter table \`user\` add unique \`user_username_unique\`(\`username\`);`);
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this.addSql(`alter table \`user\` add unique \`user_email_unique\`(\`email\`);`);
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this.addSql(`create table \`password_reset_token\` (\`id\` varchar(255) not null, \`user_id\` varchar(255) not null, \`token\` varchar(255) not null, \`created_at\` datetime not null, primary key (\`id\`)) default character set utf8mb4 engine = InnoDB;`);
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this.addSql(`alter table \`password_reset_token\` add index \`password_reset_token_user_id_index\`(\`user_id\`);`);
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this.addSql(`alter table \`password_reset_token\` add unique \`password_reset_token_token_unique\`(\`token\`);`);
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this.addSql(`create table \`character\` (\`id\` varchar(255) not null, \`user_id\` varchar(255) not null, \`name\` varchar(255) not null, \`online\` tinyint(1) not null default false, \`role\` varchar(255) not null default 'player', \`map_id\` varchar(255) not null, \`position_x\` int not null default 0, \`position_y\` int not null default 0, \`rotation\` int not null default 0, \`character_type_id\` varchar(255) null, \`character_hair_id\` varchar(255) null, \`alignment\` int not null default 50, \`hitpoints\` int not null default 100, \`mana\` int not null default 100, \`level\` int not null default 1, \`experience\` int not null default 0, \`strength\` int not null default 10, \`dexterity\` int not null default 10, \`intelligence\` int not null default 10, \`wisdom\` int not null default 10, primary key (\`id\`)) default character set utf8mb4 engine = InnoDB;`);
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this.addSql(`alter table \`character\` add index \`character_user_id_index\`(\`user_id\`);`);
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this.addSql(`alter table \`character\` add unique \`character_name_unique\`(\`name\`);`);
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this.addSql(`alter table \`character\` add index \`character_map_id_index\`(\`map_id\`);`);
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this.addSql(`alter table \`character\` add index \`character_character_type_id_index\`(\`character_type_id\`);`);
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this.addSql(`alter table \`character\` add index \`character_character_hair_id_index\`(\`character_hair_id\`);`);
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this.addSql(`create table \`chat\` (\`id\` varchar(255) not null, \`character_id\` varchar(255) not null, \`map_id\` varchar(255) not null, \`message\` varchar(255) not null, \`created_at\` datetime not null, primary key (\`id\`)) default character set utf8mb4 engine = InnoDB;`);
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this.addSql(`alter table \`chat\` add index \`chat_character_id_index\`(\`character_id\`);`);
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this.addSql(`alter table \`chat\` add index \`chat_map_id_index\`(\`map_id\`);`);
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this.addSql(`create table \`character_item\` (\`id\` varchar(255) not null, \`character_id\` varchar(255) not null, \`item_id\` varchar(255) not null, \`quantity\` int not null, primary key (\`id\`)) default character set utf8mb4 engine = InnoDB;`);
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this.addSql(`alter table \`character_item\` add index \`character_item_character_id_index\`(\`character_id\`);`);
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this.addSql(`alter table \`character_item\` add index \`character_item_item_id_index\`(\`item_id\`);`);
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this.addSql(`create table \`character_equipment\` (\`id\` varchar(255) not null, \`slot\` enum('HEAD', 'BODY', 'ARMS', 'LEGS', 'NECK', 'RING') not null, \`character_id\` varchar(255) not null, \`character_item_id\` varchar(255) not null, primary key (\`id\`)) default character set utf8mb4 engine = InnoDB;`);
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this.addSql(`alter table \`character_equipment\` add index \`character_equipment_character_id_index\`(\`character_id\`);`);
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this.addSql(`alter table \`character_equipment\` add index \`character_equipment_character_item_id_index\`(\`character_item_id\`);`);
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this.addSql(`create table \`world\` (\`date\` datetime not null, \`rain_percentage\` int not null default 0, \`fog_density\` int not null default 0, primary key (\`date\`)) default character set utf8mb4 engine = InnoDB;`);
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this.addSql(`alter table \`map_effect\` add constraint \`map_effect_map_id_foreign\` foreign key (\`map_id\`) references \`map\` (\`id\`) on update cascade on delete cascade;`);
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this.addSql(`alter table \`map_event_tile\` add constraint \`map_event_tile_map_id_foreign\` foreign key (\`map_id\`) references \`map\` (\`id\`) on update cascade on delete cascade;`);
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this.addSql(`alter table \`map_event_tile_teleport\` add constraint \`map_event_tile_teleport_map_event_tile_id_foreign\` foreign key (\`map_event_tile_id\`) references \`map_event_tile\` (\`id\`) on update cascade on delete cascade;`);
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this.addSql(`alter table \`map_event_tile_teleport\` add constraint \`map_event_tile_teleport_to_map_id_foreign\` foreign key (\`to_map_id\`) references \`map\` (\`id\`) on update cascade on delete cascade;`);
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this.addSql(`alter table \`placed_map_object\` add constraint \`placed_map_object_map_id_foreign\` foreign key (\`map_id\`) references \`map\` (\`id\`) on update cascade on delete cascade;`);
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this.addSql(`alter table \`placed_map_object\` add constraint \`placed_map_object_map_object_id_foreign\` foreign key (\`map_object_id\`) references \`map_object\` (\`id\`) on update cascade on delete cascade;`);
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this.addSql(`alter table \`item\` add constraint \`item_sprite_id_foreign\` foreign key (\`sprite_id\`) references \`sprite\` (\`id\`) on update cascade on delete set null;`);
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this.addSql(`alter table \`character_type\` add constraint \`character_type_sprite_id_foreign\` foreign key (\`sprite_id\`) references \`sprite\` (\`id\`) on update cascade on delete set null;`);
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this.addSql(`alter table \`character_hair\` add constraint \`character_hair_sprite_id_foreign\` foreign key (\`sprite_id\`) references \`sprite\` (\`id\`) on update cascade on delete set null;`);
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this.addSql(`alter table \`sprite_action\` add constraint \`sprite_action_sprite_id_foreign\` foreign key (\`sprite_id\`) references \`sprite\` (\`id\`) on update cascade on delete cascade;`);
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this.addSql(`alter table \`password_reset_token\` add constraint \`password_reset_token_user_id_foreign\` foreign key (\`user_id\`) references \`user\` (\`id\`) on update cascade on delete cascade;`);
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this.addSql(`alter table \`character\` add constraint \`character_user_id_foreign\` foreign key (\`user_id\`) references \`user\` (\`id\`) on update cascade on delete cascade;`);
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this.addSql(`alter table \`character\` add constraint \`character_map_id_foreign\` foreign key (\`map_id\`) references \`map\` (\`id\`) on update cascade;`);
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this.addSql(`alter table \`character\` add constraint \`character_character_type_id_foreign\` foreign key (\`character_type_id\`) references \`character_type\` (\`id\`) on update cascade on delete set null;`);
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this.addSql(`alter table \`character\` add constraint \`character_character_hair_id_foreign\` foreign key (\`character_hair_id\`) references \`character_hair\` (\`id\`) on update cascade on delete set null;`);
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this.addSql(`alter table \`chat\` add constraint \`chat_character_id_foreign\` foreign key (\`character_id\`) references \`character\` (\`id\`) on update cascade on delete cascade;`);
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this.addSql(`alter table \`chat\` add constraint \`chat_map_id_foreign\` foreign key (\`map_id\`) references \`map\` (\`id\`) on update cascade on delete cascade;`);
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this.addSql(`alter table \`character_item\` add constraint \`character_item_character_id_foreign\` foreign key (\`character_id\`) references \`character\` (\`id\`) on update cascade on delete cascade;`);
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this.addSql(`alter table \`character_item\` add constraint \`character_item_item_id_foreign\` foreign key (\`item_id\`) references \`item\` (\`id\`) on update cascade on delete cascade;`);
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this.addSql(`alter table \`character_equipment\` add constraint \`character_equipment_character_id_foreign\` foreign key (\`character_id\`) references \`character\` (\`id\`) on update cascade on delete cascade;`);
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this.addSql(`alter table \`character_equipment\` add constraint \`character_equipment_character_item_id_foreign\` foreign key (\`character_item_id\`) references \`character_item\` (\`id\`) on update cascade on delete cascade;`);
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}
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}
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@ -37,7 +37,6 @@ export type AssetData = {
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updatedAt: Date
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updatedAt: Date
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originX?: number
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originX?: number
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originY?: number
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originY?: number
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isAnimated?: boolean
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frameRate?: number
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frameRate?: number
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frameWidth?: number
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frameWidth?: number
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frameHeight?: number
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frameHeight?: number
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])
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])
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.setOriginX(0)
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.setOriginX(0)
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.setOriginY(0)
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.setOriginY(0)
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.setIsAnimated(false)
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.setIsLooping(false)
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.setFrameWidth(64)
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.setFrameWidth(64)
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.setFrameHeight(94)
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.setFrameHeight(94)
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.setFrameRate(0)
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.setFrameRate(0)
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])
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])
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.setOriginX(0)
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.setOriginX(0)
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.setOriginY(0)
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.setOriginY(0)
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.setIsAnimated(false)
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.setIsLooping(false)
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.setFrameWidth(64)
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.setFrameWidth(64)
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.setFrameHeight(94)
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.setFrameHeight(94)
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.setFrameRate(0)
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.setFrameRate(0)
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@ -124,8 +120,6 @@ export default class InitCommand extends BaseCommand {
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])
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])
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.setOriginX(0)
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.setOriginX(0)
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.setOriginY(0)
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.setOriginY(0)
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.setIsAnimated(true)
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.setIsLooping(false)
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.setFrameWidth(64)
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.setFrameWidth(64)
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.setFrameHeight(94)
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.setFrameHeight(94)
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.setFrameRate(7)
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.setFrameRate(7)
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])
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])
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.setOriginX(0)
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.setOriginX(0)
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.setOriginY(0)
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.setOriginY(0)
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.setIsAnimated(true)
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.setIsLooping(false)
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.setFrameWidth(64)
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.setFrameWidth(64)
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.setFrameHeight(94)
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.setFrameHeight(94)
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.setFrameRate(7)
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.setFrameRate(7)
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@ -175,8 +167,6 @@ export default class InitCommand extends BaseCommand {
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])
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])
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.setOriginX(0.5)
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.setOriginX(0.5)
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.setOriginY(5.34)
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.setOriginY(5.34)
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.setIsAnimated(false)
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.setIsLooping(false)
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.setFrameWidth(64)
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.setFrameWidth(64)
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.setFrameHeight(18)
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.setFrameHeight(18)
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.setFrameRate(0)
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.setFrameRate(0)
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@ -191,8 +181,6 @@ export default class InitCommand extends BaseCommand {
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])
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])
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.setOriginX(0.5)
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.setOriginX(0.5)
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.setOriginY(4.34)
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.setOriginY(4.34)
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.setIsAnimated(false)
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.setIsLooping(false)
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.setFrameWidth(64)
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.setFrameWidth(64)
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.setFrameHeight(22)
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.setFrameHeight(22)
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.setFrameRate(0)
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.setFrameRate(0)
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@ -216,8 +204,6 @@ export default class InitCommand extends BaseCommand {
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sprites: ['data:image/png;base64,...'],
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sprites: ['data:image/png;base64,...'],
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originX: 0,
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originX: 0,
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originY: 0,
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originY: 0,
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isAnimated: false,
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isLooping: false,
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frameWidth: 64,
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frameWidth: 64,
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frameHeight: 94,
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frameHeight: 94,
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frameRate: 0
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frameRate: 0
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@ -21,9 +21,6 @@ export class BaseMapObject extends BaseEntity {
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@Property({ type: 'decimal', precision: 10, scale: 2 })
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@Property({ type: 'decimal', precision: 10, scale: 2 })
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originY = 0
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originY = 0
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@Property()
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isAnimated = false
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@Property()
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@Property()
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frameRate = 0
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frameRate = 0
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@ -84,15 +81,6 @@ export class BaseMapObject extends BaseEntity {
|
|||||||
return this.originY
|
return this.originY
|
||||||
}
|
}
|
||||||
|
|
||||||
setIsAnimated(isAnimated: boolean) {
|
|
||||||
this.isAnimated = isAnimated
|
|
||||||
return this
|
|
||||||
}
|
|
||||||
|
|
||||||
getIsAnimated() {
|
|
||||||
return this.isAnimated
|
|
||||||
}
|
|
||||||
|
|
||||||
setFrameRate(frameRate: number) {
|
setFrameRate(frameRate: number) {
|
||||||
this.frameRate = frameRate
|
this.frameRate = frameRate
|
||||||
return this
|
return this
|
||||||
|
@ -25,12 +25,6 @@ export class BaseSpriteAction extends BaseEntity {
|
|||||||
@Property()
|
@Property()
|
||||||
originY = 0
|
originY = 0
|
||||||
|
|
||||||
@Property()
|
|
||||||
isAnimated = false
|
|
||||||
|
|
||||||
@Property()
|
|
||||||
isLooping = false
|
|
||||||
|
|
||||||
@Property()
|
@Property()
|
||||||
frameWidth = 0
|
frameWidth = 0
|
||||||
|
|
||||||
@ -94,24 +88,6 @@ export class BaseSpriteAction extends BaseEntity {
|
|||||||
return this.originY
|
return this.originY
|
||||||
}
|
}
|
||||||
|
|
||||||
setIsAnimated(isAnimated: boolean) {
|
|
||||||
this.isAnimated = isAnimated
|
|
||||||
return this
|
|
||||||
}
|
|
||||||
|
|
||||||
getIsAnimated() {
|
|
||||||
return this.isAnimated
|
|
||||||
}
|
|
||||||
|
|
||||||
setIsLooping(isLooping: boolean) {
|
|
||||||
this.isLooping = isLooping
|
|
||||||
return this
|
|
||||||
}
|
|
||||||
|
|
||||||
getIsLooping() {
|
|
||||||
return this.isLooping
|
|
||||||
}
|
|
||||||
|
|
||||||
setFrameWidth(frameWidth: number) {
|
setFrameWidth(frameWidth: number) {
|
||||||
this.frameWidth = frameWidth
|
this.frameWidth = frameWidth
|
||||||
return this
|
return this
|
||||||
|
@ -18,8 +18,6 @@ export class Sprite extends BaseSprite {
|
|||||||
action: spriteAction.getAction(),
|
action: spriteAction.getAction(),
|
||||||
originX: spriteAction.getOriginX(),
|
originX: spriteAction.getOriginX(),
|
||||||
originY: spriteAction.getOriginY(),
|
originY: spriteAction.getOriginY(),
|
||||||
isAnimated: spriteAction.getIsAnimated(),
|
|
||||||
isLooping: spriteAction.getIsLooping(),
|
|
||||||
frameWidth: spriteAction.getFrameWidth(),
|
frameWidth: spriteAction.getFrameWidth(),
|
||||||
frameHeight: spriteAction.getFrameHeight(),
|
frameHeight: spriteAction.getFrameHeight(),
|
||||||
frameRate: spriteAction.getFrameRate(),
|
frameRate: spriteAction.getFrameRate(),
|
||||||
|
@ -8,7 +8,6 @@ type Payload = {
|
|||||||
tags: string[]
|
tags: string[]
|
||||||
originX: number
|
originX: number
|
||||||
originY: number
|
originY: number
|
||||||
isAnimated: boolean
|
|
||||||
frameRate: number
|
frameRate: number
|
||||||
frameWidth: number
|
frameWidth: number
|
||||||
frameHeight: number
|
frameHeight: number
|
||||||
@ -33,7 +32,6 @@ export default class MapObjectUpdateEvent extends BaseEvent {
|
|||||||
.setTags(data.tags)
|
.setTags(data.tags)
|
||||||
.setOriginX(data.originX)
|
.setOriginX(data.originX)
|
||||||
.setOriginY(data.originY)
|
.setOriginY(data.originY)
|
||||||
.setIsAnimated(data.isAnimated)
|
|
||||||
.setFrameRate(data.frameRate)
|
.setFrameRate(data.frameRate)
|
||||||
.setFrameWidth(data.frameWidth)
|
.setFrameWidth(data.frameWidth)
|
||||||
.setFrameHeight(data.frameHeight)
|
.setFrameHeight(data.frameHeight)
|
||||||
|
@ -369,8 +369,6 @@ export default class SpriteUpdateEvent extends BaseEvent {
|
|||||||
sprites: action.sprites,
|
sprites: action.sprites,
|
||||||
originX: action.originX,
|
originX: action.originX,
|
||||||
originY: action.originY,
|
originY: action.originY,
|
||||||
isAnimated: action.isAnimated,
|
|
||||||
isLooping: action.isLooping,
|
|
||||||
frameWidth: action.frameWidth,
|
frameWidth: action.frameWidth,
|
||||||
frameHeight: action.frameHeight,
|
frameHeight: action.frameHeight,
|
||||||
frameRate: action.frameRate
|
frameRate: action.frameRate
|
||||||
|
Loading…
x
Reference in New Issue
Block a user