Mass replace parameter order (socket,io)>(io,socket), worked on queueing system
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@ -1,28 +0,0 @@
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import { Server } from 'socket.io'
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import { TSocket } from '../../../../utilities/types'
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import { Object } from '@prisma/client'
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import ObjectRepository from '../../../../repositories/objectRepository'
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import CharacterManager from '../../../../managers/characterManager'
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import characterRepository from '../../../../repositories/characterRepository'
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interface IPayload {}
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/**
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* Handle game master list object event
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* @param socket
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* @param io
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*/
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export default function (socket: TSocket, io: Server) {
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socket.on('gm:object:list', async (data: any, callback: (response: Object[]) => void) => {
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const character = await characterRepository.getById(socket.characterId as number);
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if (!character) return callback([])
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if (character.role !== 'gm') {
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return callback([])
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}
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// get all objects
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const objects = await ObjectRepository.getAll()
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callback(objects)
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})
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}
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@ -1,53 +0,0 @@
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import { Server } from 'socket.io'
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import { TSocket } from '../../../../utilities/types'
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import path from 'path'
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import fs from 'fs'
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import prisma from '../../../../utilities/prisma'
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import CharacterManager from '../../../../managers/characterManager'
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import characterRepository from '../../../../repositories/characterRepository'
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interface IPayload {
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object: string
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}
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/**
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* Handle game master remove object event
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* @param socket
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* @param io
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*/
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export default function (socket: TSocket, io: Server) {
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socket.on('gm:object:remove', async (data: IPayload, callback: (response: boolean) => void) => {
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const character = await characterRepository.getById(socket.characterId as number);
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if (!character) return callback(false)
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if (character.role !== 'gm') {
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return callback(false)
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}
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try {
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await prisma.object.delete({
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where: {
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id: data.object
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}
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})
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// get root path
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const public_folder = path.join(process.cwd(), 'public', 'objects')
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// remove the tile from the disk
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const finalFilePath = path.join(public_folder, data.object + '.png')
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fs.unlink(finalFilePath, (err) => {
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if (err) {
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console.log(err)
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callback(false)
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return
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}
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callback(true)
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})
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} catch (e) {
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console.log(e)
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callback(false)
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}
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})
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}
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@ -1,55 +0,0 @@
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import { Server } from 'socket.io'
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import { TSocket } from '../../../../utilities/types'
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import prisma from '../../../../utilities/prisma'
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import CharacterManager from '../../../../managers/characterManager'
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import characterRepository from '../../../../repositories/characterRepository'
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type Payload = {
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id: string
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name: string
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tags: string[]
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originX: number
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originY: number
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isAnimated: boolean
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frameSpeed: number
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frameWidth: number
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frameHeight: number
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}
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/**
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* Handle game master object update event
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* @param socket
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* @param io
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*/
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export default function (socket: TSocket, io: Server) {
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socket.on('gm:object:update', async (data: Payload, callback: (success: boolean) => void) => {
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const character = await characterRepository.getById(socket.characterId as number);
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if (!character) return callback(false)
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if (character.role !== 'gm') {
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return callback(false)
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}
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try {
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const object = await prisma.object.update({
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where: {
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id: data.id
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},
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data: {
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name: data.name,
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tags: data.tags,
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originX: data.originX,
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originY: data.originY,
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isAnimated: data.isAnimated,
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frameSpeed: data.frameSpeed,
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frameWidth: data.frameWidth,
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frameHeight: data.frameHeight
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}
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})
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callback(true)
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} catch (error) {
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console.error(error)
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callback(false)
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}
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})
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}
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@ -1,71 +0,0 @@
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import { Server } from 'socket.io'
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import { TSocket } from '../../../../utilities/types'
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import { writeFile } from 'node:fs/promises'
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import path from 'path'
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import fs from 'fs/promises'
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import prisma from '../../../../utilities/prisma'
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import sharp from 'sharp'
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import characterRepository from '../../../../repositories/characterRepository'
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import { gameMasterLogger } from '../../../../utilities/logger'
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interface IObjectData {
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[key: string]: Buffer
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}
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export default class ObjectUploadEvent {
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constructor(
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private readonly io: Server,
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private readonly socket: TSocket
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) {}
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public listen(): void {
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this.socket.on('gm:object:upload', this.handleObjectUpload.bind(this))
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}
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private async handleObjectUpload(data: IObjectData, callback: (response: boolean) => void): Promise<void> {
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try {
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const character = await characterRepository.getById(this.socket.characterId as number);
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if (!character) return callback(false)
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if (character.role !== 'gm') {
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return callback(false)
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}
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const public_folder = path.join(process.cwd(), 'public', 'objects')
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// Ensure the folder exists
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await fs.mkdir(public_folder, { recursive: true })
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const uploadPromises = Object.entries(data).map(async ([key, objectData]) => {
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// Get image dimensions
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const metadata = await sharp(objectData).metadata()
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const width = metadata.width || 0
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const height = metadata.height || 0
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const object = await prisma.object.create({
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data: {
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name: key,
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tags: [],
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originX: 0,
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originY: 0,
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frameWidth: width,
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frameHeight: height
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}
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})
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const uuid = object.id
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const filename = `${uuid}.png`
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const finalFilePath = path.join(public_folder, filename)
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await writeFile(finalFilePath, objectData)
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gameMasterLogger.info('gm:object:upload', `Object ${key} uploaded with id ${uuid}`)
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})
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await Promise.all(uploadPromises)
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callback(true)
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} catch (error: any) {
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gameMasterLogger.error('gm:object:upload error', error.message)
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callback(false)
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}
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}
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}
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