Mass replace parameter order (socket,io)>(io,socket), worked on queueing system

This commit is contained in:
2024-09-21 23:54:52 +02:00
parent 10dc9df8a9
commit 9d6de8a1a9
36 changed files with 206 additions and 121 deletions

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@ -1,67 +0,0 @@
import path from 'path'
import fs from 'fs/promises'
import { Server } from 'socket.io'
import { TSocket } from '../../../../utilities/types'
import prisma from '../../../../utilities/prisma'
import characterRepository from '../../../../repositories/characterRepository'
import { gameMasterLogger } from '../../../../utilities/logger'
type Payload = {
id: string
}
export default class GMTileDeleteEvent {
private readonly public_folder: string
constructor(
private readonly io: Server,
private readonly socket: TSocket
) {
this.public_folder = path.join(process.cwd(), 'public', 'tiles')
}
public listen(): void {
this.socket.on('gm:tile:delete', this.handleTileDelete.bind(this))
}
private async handleTileDelete(data: Payload, callback: (response: boolean) => void): Promise<void> {
const character = await characterRepository.getById(this.socket.characterId as number);
if (!character) return callback(false)
if (character.role !== 'gm') {
return
}
try {
gameMasterLogger.info(`Deleting tile ${data.id}`)
await this.deleteTileFromDatabase(data.id)
await this.deleteTileFile(data.id)
gameMasterLogger.info(`Tile ${data.id} deleted successfully.`)
callback(true)
} catch (error: any) {
gameMasterLogger.error('gm:tile:delete error', error.message)
callback(false)
}
}
private async deleteTileFromDatabase(tileId: string): Promise<void> {
await prisma.tile.delete({
where: {
id: tileId
}
})
}
private async deleteTileFile(tileId: string): Promise<void> {
const finalFilePath = path.join(this.public_folder, `${tileId}.png`)
try {
await fs.unlink(finalFilePath)
} catch (error: any) {
if (error.code !== 'ENOENT') {
throw error
}
gameMasterLogger.warn(`File ${finalFilePath} does not exist.`)
}
}
}

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import { Server } from 'socket.io'
import { TSocket } from '../../../../utilities/types'
import { Tile } from '@prisma/client'
import TileRepository from '../../../../repositories/tileRepository'
import CharacterManager from '../../../../managers/characterManager'
import characterRepository from '../../../../repositories/characterRepository'
interface IPayload {}
/**
* Handle game master list tile event
* @param socket
* @param io
*/
export default function (socket: TSocket, io: Server) {
socket.on('gm:tile:list', async (data: any, callback: (response: Tile[]) => void) => {
const character = await characterRepository.getById(socket.characterId as number);
if (!character) return
if (character.role !== 'gm') {
return
}
// get all tiles
const tiles = await TileRepository.getAll()
callback(tiles)
})
}

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@ -1,44 +0,0 @@
import { Server } from 'socket.io'
import { TSocket } from '../../../../utilities/types'
import prisma from '../../../../utilities/prisma'
import CharacterManager from '../../../../managers/characterManager'
import characterRepository from '../../../../repositories/characterRepository'
type Payload = {
id: string
name: string
tags: string[]
}
/**
* Handle game master tile update event
* @param socket
* @param io
*/
export default function (socket: TSocket, io: Server) {
socket.on('gm:tile:update', async (data: Payload, callback: (success: boolean) => void) => {
const character = await characterRepository.getById(socket.characterId as number);
if (!character) return callback(false)
if (character.role !== 'gm') {
return
}
try {
const Tile = await prisma.tile.update({
where: {
id: data.id
},
data: {
name: data.name,
tags: data.tags
}
})
callback(true)
} catch (error) {
console.error(error)
callback(false)
}
})
}

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@ -1,54 +0,0 @@
import { Server } from 'socket.io'
import { TSocket } from '../../../../utilities/types'
import { writeFile } from 'node:fs/promises'
import path from 'path'
import fs from 'fs/promises'
import prisma from '../../../../utilities/prisma'
import characterRepository from '../../../../repositories/characterRepository'
import { gameMasterLogger } from '../../../../utilities/logger'
interface ITileData {
[key: string]: Buffer
}
/**
* Handle game master upload tile event
* @param socket
* @param io
*/
export default function (socket: TSocket, io: Server) {
socket.on('gm:tile:upload', async (data: ITileData, callback: (response: boolean) => void) => {
try {
const character = await characterRepository.getById(socket.characterId as number);
if (!character) return callback(false)
if (character.role !== 'gm') {
return
}
const public_folder = path.join(process.cwd(), 'public', 'tiles')
// Ensure the folder exists
await fs.mkdir(public_folder, { recursive: true })
const uploadPromises = Object.entries(data).map(async ([key, tileData]) => {
const tile = await prisma.tile.create({
data: {
name: 'New tile'
}
})
const uuid = tile.id
const filename = `${uuid}.png`
const finalFilePath = path.join(public_folder, filename)
await writeFile(finalFilePath, tileData)
})
await Promise.all(uploadPromises)
callback(true)
} catch (error) {
gameMasterLogger.error('Error uploading tile:', error)
callback(false)
}
})
}