Mass replace parameter order (socket,io)>(io,socket), worked on queueing system
This commit is contained in:
@ -1,67 +0,0 @@
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import path from 'path'
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import fs from 'fs/promises'
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import { Server } from 'socket.io'
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import { TSocket } from '../../../../utilities/types'
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import prisma from '../../../../utilities/prisma'
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import characterRepository from '../../../../repositories/characterRepository'
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import { gameMasterLogger } from '../../../../utilities/logger'
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type Payload = {
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id: string
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}
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export default class GMTileDeleteEvent {
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private readonly public_folder: string
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constructor(
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private readonly io: Server,
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private readonly socket: TSocket
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) {
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this.public_folder = path.join(process.cwd(), 'public', 'tiles')
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}
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public listen(): void {
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this.socket.on('gm:tile:delete', this.handleTileDelete.bind(this))
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}
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private async handleTileDelete(data: Payload, callback: (response: boolean) => void): Promise<void> {
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const character = await characterRepository.getById(this.socket.characterId as number);
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if (!character) return callback(false)
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if (character.role !== 'gm') {
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return
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}
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try {
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gameMasterLogger.info(`Deleting tile ${data.id}`)
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await this.deleteTileFromDatabase(data.id)
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await this.deleteTileFile(data.id)
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gameMasterLogger.info(`Tile ${data.id} deleted successfully.`)
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callback(true)
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} catch (error: any) {
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gameMasterLogger.error('gm:tile:delete error', error.message)
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callback(false)
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}
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}
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private async deleteTileFromDatabase(tileId: string): Promise<void> {
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await prisma.tile.delete({
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where: {
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id: tileId
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}
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})
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}
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private async deleteTileFile(tileId: string): Promise<void> {
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const finalFilePath = path.join(this.public_folder, `${tileId}.png`)
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try {
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await fs.unlink(finalFilePath)
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} catch (error: any) {
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if (error.code !== 'ENOENT') {
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throw error
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}
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gameMasterLogger.warn(`File ${finalFilePath} does not exist.`)
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}
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}
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}
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@ -1,28 +0,0 @@
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import { Server } from 'socket.io'
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import { TSocket } from '../../../../utilities/types'
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import { Tile } from '@prisma/client'
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import TileRepository from '../../../../repositories/tileRepository'
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import CharacterManager from '../../../../managers/characterManager'
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import characterRepository from '../../../../repositories/characterRepository'
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interface IPayload {}
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/**
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* Handle game master list tile event
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* @param socket
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* @param io
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*/
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export default function (socket: TSocket, io: Server) {
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socket.on('gm:tile:list', async (data: any, callback: (response: Tile[]) => void) => {
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const character = await characterRepository.getById(socket.characterId as number);
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if (!character) return
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if (character.role !== 'gm') {
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return
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}
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// get all tiles
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const tiles = await TileRepository.getAll()
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callback(tiles)
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})
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}
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@ -1,44 +0,0 @@
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import { Server } from 'socket.io'
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import { TSocket } from '../../../../utilities/types'
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import prisma from '../../../../utilities/prisma'
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import CharacterManager from '../../../../managers/characterManager'
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import characterRepository from '../../../../repositories/characterRepository'
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type Payload = {
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id: string
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name: string
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tags: string[]
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}
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/**
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* Handle game master tile update event
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* @param socket
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* @param io
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*/
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export default function (socket: TSocket, io: Server) {
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socket.on('gm:tile:update', async (data: Payload, callback: (success: boolean) => void) => {
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const character = await characterRepository.getById(socket.characterId as number);
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if (!character) return callback(false)
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if (character.role !== 'gm') {
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return
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}
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try {
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const Tile = await prisma.tile.update({
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where: {
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id: data.id
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},
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data: {
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name: data.name,
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tags: data.tags
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}
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})
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callback(true)
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} catch (error) {
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console.error(error)
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callback(false)
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}
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})
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}
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@ -1,54 +0,0 @@
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import { Server } from 'socket.io'
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import { TSocket } from '../../../../utilities/types'
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import { writeFile } from 'node:fs/promises'
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import path from 'path'
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import fs from 'fs/promises'
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import prisma from '../../../../utilities/prisma'
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import characterRepository from '../../../../repositories/characterRepository'
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import { gameMasterLogger } from '../../../../utilities/logger'
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interface ITileData {
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[key: string]: Buffer
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}
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/**
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* Handle game master upload tile event
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* @param socket
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* @param io
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*/
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export default function (socket: TSocket, io: Server) {
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socket.on('gm:tile:upload', async (data: ITileData, callback: (response: boolean) => void) => {
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try {
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const character = await characterRepository.getById(socket.characterId as number);
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if (!character) return callback(false)
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if (character.role !== 'gm') {
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return
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}
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const public_folder = path.join(process.cwd(), 'public', 'tiles')
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// Ensure the folder exists
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await fs.mkdir(public_folder, { recursive: true })
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const uploadPromises = Object.entries(data).map(async ([key, tileData]) => {
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const tile = await prisma.tile.create({
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data: {
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name: 'New tile'
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}
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})
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const uuid = tile.id
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const filename = `${uuid}.png`
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const finalFilePath = path.join(public_folder, filename)
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await writeFile(finalFilePath, tileData)
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})
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await Promise.all(uploadPromises)
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callback(true)
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} catch (error) {
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gameMasterLogger.error('Error uploading tile:', error)
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callback(false)
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}
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})
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}
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