Mass replace parameter order (socket,io)>(io,socket), worked on queueing system

This commit is contained in:
2024-09-21 23:54:52 +02:00
parent 10dc9df8a9
commit 9d6de8a1a9
36 changed files with 206 additions and 121 deletions

View File

@ -0,0 +1,53 @@
import { Server } from 'socket.io'
import { TSocket } from '../../../../utilities/types'
import path from 'path'
import fs from 'fs'
import prisma from '../../../../utilities/prisma'
import CharacterManager from '../../../../managers/characterManager'
import characterRepository from '../../../../repositories/characterRepository'
interface IPayload {
object: string
}
/**
* Handle game master remove object event
* @param socket
* @param io
*/
export default function (io: Server, socket: TSocket) {
socket.on('gm:object:remove', async (data: IPayload, callback: (response: boolean) => void) => {
const character = await characterRepository.getById(socket.characterId as number)
if (!character) return callback(false)
if (character.role !== 'gm') {
return callback(false)
}
try {
await prisma.object.delete({
where: {
id: data.object
}
})
// get root path
const public_folder = path.join(process.cwd(), 'public', 'objects')
// remove the tile from the disk
const finalFilePath = path.join(public_folder, data.object + '.png')
fs.unlink(finalFilePath, (err) => {
if (err) {
console.log(err)
callback(false)
return
}
callback(true)
})
} catch (e) {
console.log(e)
callback(false)
}
})
}