Mass replace parameter order (socket,io)>(io,socket), worked on queueing system
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53
src/socketEvents/gameMaster/assetManager/object/remove.ts
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53
src/socketEvents/gameMaster/assetManager/object/remove.ts
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@ -0,0 +1,53 @@
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import { Server } from 'socket.io'
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import { TSocket } from '../../../../utilities/types'
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import path from 'path'
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import fs from 'fs'
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import prisma from '../../../../utilities/prisma'
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import CharacterManager from '../../../../managers/characterManager'
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import characterRepository from '../../../../repositories/characterRepository'
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interface IPayload {
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object: string
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}
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/**
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* Handle game master remove object event
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* @param socket
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* @param io
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*/
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export default function (io: Server, socket: TSocket) {
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socket.on('gm:object:remove', async (data: IPayload, callback: (response: boolean) => void) => {
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const character = await characterRepository.getById(socket.characterId as number)
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if (!character) return callback(false)
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if (character.role !== 'gm') {
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return callback(false)
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}
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try {
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await prisma.object.delete({
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where: {
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id: data.object
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}
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})
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// get root path
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const public_folder = path.join(process.cwd(), 'public', 'objects')
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// remove the tile from the disk
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const finalFilePath = path.join(public_folder, data.object + '.png')
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fs.unlink(finalFilePath, (err) => {
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if (err) {
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console.log(err)
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callback(false)
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return
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}
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callback(true)
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})
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} catch (e) {
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console.log(e)
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callback(false)
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}
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})
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}
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