Mass replace parameter order (socket,io)>(io,socket), worked on queueing system
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55
src/socketEvents/gameMaster/assetManager/object/update.ts
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55
src/socketEvents/gameMaster/assetManager/object/update.ts
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import { Server } from 'socket.io'
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import { TSocket } from '../../../../utilities/types'
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import prisma from '../../../../utilities/prisma'
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import CharacterManager from '../../../../managers/characterManager'
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import characterRepository from '../../../../repositories/characterRepository'
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type Payload = {
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id: string
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name: string
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tags: string[]
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originX: number
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originY: number
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isAnimated: boolean
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frameSpeed: number
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frameWidth: number
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frameHeight: number
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}
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/**
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* Handle game master object update event
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* @param socket
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* @param io
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*/
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export default function (io: Server, socket: TSocket) {
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socket.on('gm:object:update', async (data: Payload, callback: (success: boolean) => void) => {
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const character = await characterRepository.getById(socket.characterId as number)
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if (!character) return callback(false)
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if (character.role !== 'gm') {
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return callback(false)
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}
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try {
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const object = await prisma.object.update({
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where: {
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id: data.id
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},
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data: {
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name: data.name,
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tags: data.tags,
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originX: data.originX,
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originY: data.originY,
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isAnimated: data.isAnimated,
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frameSpeed: data.frameSpeed,
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frameWidth: data.frameWidth,
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frameHeight: data.frameHeight
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}
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})
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callback(true)
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} catch (error) {
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console.error(error)
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callback(false)
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}
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})
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}
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