Mass replace parameter order (socket,io)>(io,socket), worked on queueing system

This commit is contained in:
2024-09-21 23:54:52 +02:00
parent 10dc9df8a9
commit 9d6de8a1a9
36 changed files with 206 additions and 121 deletions

View File

@ -0,0 +1,49 @@
import { Server } from 'socket.io'
import { TSocket } from '../../../utilities/types'
import ZoneRepository from '../../../repositories/zoneRepository'
import prisma from '../../../utilities/prisma'
import characterRepository from '../../../repositories/characterRepository'
import { gameMasterLogger } from '../../../utilities/logger'
type Payload = {
zoneId: number
}
/**
* Handle game master zone delete event
* @param socket
* @param io
*/
export default function (io: Server, socket: TSocket) {
socket.on('gm:zone_editor:zone:delete', async (data: Payload, callback: (response: boolean) => void) => {
const character = await characterRepository.getById(socket.characterId as number)
if (!character) return
if (character.role !== 'gm') {
gameMasterLogger.info(`User ${character.id} tried to delete zone but is not a game master.`)
return
}
gameMasterLogger.info(`User ${character.id} has deleted a zone via zone editor.`)
try {
const zone = await ZoneRepository.getById(data.zoneId)
if (!zone) {
console.log(`---Zone not found.`)
return
}
await prisma.zone.delete({
where: {
id: data.zoneId
}
})
callback(true)
} catch (e) {
console.error(e)
callback(false)
}
})
}