Mass replace parameter order (socket,io)>(io,socket), worked on queueing system
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122
src/socketEvents/gameMaster/zoneEditor/update.ts
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122
src/socketEvents/gameMaster/zoneEditor/update.ts
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import { Server } from 'socket.io'
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import { TSocket } from '../../../utilities/types'
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import ZoneRepository from '../../../repositories/zoneRepository'
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import { Zone, ZoneEventTileType, ZoneObject } from '@prisma/client'
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import prisma from '../../../utilities/prisma'
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import zoneManager from '../../../managers/zoneManager'
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import characterRepository from '../../../repositories/characterRepository'
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import { gameMasterLogger } from '../../../utilities/logger'
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interface IPayload {
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zoneId: number
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name: string
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width: number
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height: number
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tiles: string[][]
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pvp: boolean
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zoneEventTiles: {
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type: ZoneEventTileType
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positionX: number
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positionY: number
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teleport?: {
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toZoneId: number
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toPositionX: number
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toPositionY: number
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}
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}[]
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zoneObjects: ZoneObject[]
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}
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/**
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* Handle game master zone update event
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* @param socket
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* @param io
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*/
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export default function (io: Server, socket: TSocket) {
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socket.on('gm:zone_editor:zone:update', async (data: IPayload, callback: (response: Zone) => void) => {
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const character = await characterRepository.getById(socket.characterId as number)
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if (!character) return
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if (character.role !== 'gm') {
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gameMasterLogger.info(`User ${character.id} tried to update zone but is not a game master.`)
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return
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}
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gameMasterLogger.info(`User ${character.id} has updated zone via zone editor.`)
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if (!data.zoneId) {
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gameMasterLogger.info(`User ${character.id} tried to update zone but did not provide a zone id.`)
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return
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}
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try {
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let zone = await ZoneRepository.getById(data.zoneId)
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if (!zone) {
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gameMasterLogger.info(`User ${character.id} tried to update zone ${data.zoneId} but it does not exist.`)
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return
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}
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await prisma.zone.update({
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where: {
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id: data.zoneId
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},
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data: {
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name: data.name,
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width: data.width,
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height: data.height,
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tiles: data.tiles,
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pvp: data.pvp,
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zoneEventTiles: {
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deleteMany: {
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zoneId: data.zoneId // Ensure only event tiles related to the zone are deleted
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},
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// Save new zone event tiles
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create: data.zoneEventTiles.map((zoneEventTile) => ({
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type: zoneEventTile.type,
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positionX: zoneEventTile.positionX,
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positionY: zoneEventTile.positionY,
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...(zoneEventTile.type === 'TELEPORT' && zoneEventTile.teleport
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? {
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teleport: {
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create: {
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toZoneId: zoneEventTile.teleport.toZoneId,
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toPositionX: zoneEventTile.teleport.toPositionX,
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toPositionY: zoneEventTile.teleport.toPositionY
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}
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}
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}
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: {})
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}))
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},
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zoneObjects: {
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deleteMany: {
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zoneId: data.zoneId // Ensure only objects related to the zone are deleted
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},
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// Save new zone objects
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create: data.zoneObjects.map((zoneObject) => ({
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objectId: zoneObject.objectId,
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depth: zoneObject.depth,
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positionX: zoneObject.positionX,
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positionY: zoneObject.positionY
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}))
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}
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}
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})
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zone = await ZoneRepository.getById(data.zoneId)
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if (!zone) {
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gameMasterLogger.info(`User ${character.id} tried to update zone ${data.zoneId} but it does not exist.`)
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return
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}
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callback(zone)
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zoneManager.unloadZone(data.zoneId)
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await zoneManager.loadZone(zone)
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} catch (error: any) {
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gameMasterLogger.error(`Error updating zone: ${error.message}`)
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}
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})
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}
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