Replaced all event names with numbers for less bandwidth usage
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@ -1,3 +1,4 @@
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import { SocketEvent } from '#application/enums';
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import type { UUID } from '#application/types'
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import Logger, { LoggerType } from '#application/logger'
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@ -61,7 +62,7 @@ class CharacterTeleportService {
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// If the current map is the target map and we are not joining, send move event
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if (currentMapId === options.targetMapId && !options.isInitialJoin) {
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// If the current map is the target map, send move event
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io.in(currentMapId).emit('map:character:move', {
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io.in(currentMapId).emit(SocketEvent.MAP_CHARACTER_MOVE, {
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characterId: mapCharacter.character.id,
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positionX: options.targetX,
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positionY: options.targetY,
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@ -75,7 +76,7 @@ class CharacterTeleportService {
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if (currentMapId) {
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socket.leave(currentMapId)
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MapManager.removeCharacter(characterId)
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io.in(currentMapId).emit('map:character:leave', characterId)
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io.in(currentMapId).emit(SocketEvent.MAP_CHARACTER_LEAVE, characterId)
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}
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// Join new map
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@ -86,8 +87,8 @@ class CharacterTeleportService {
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await mapRepository.getEntityManager().populate(map!, mapRepository.POPULATE_TELEPORT as any)
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// Notify clients
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io.in(options.targetMapId).emit('map:character:join', mapCharacter)
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socket.emit('map:character:teleport', {
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io.in(options.targetMapId).emit(SocketEvent.MAP_CHARACTER_JOIN, mapCharacter)
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socket.emit(SocketEvent.MAP_CHARACTER_TELEPORT, {
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mapId: options.targetMapId,
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characters: targetMap.getCharactersInMap()
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})
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