Converted socketEvents to new format
Still need to rework 'any' type Promises
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@ -7,14 +7,18 @@ import characterRepository from '../../../../repositories/characterRepository'
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interface IPayload {}
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/**
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* Handle game master list object event
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* @param socket
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* @param io
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*/
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export default function (io: Server, socket: TSocket) {
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socket.on('gm:object:list', async (data: any, callback: (response: Object[]) => void) => {
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const character = await characterRepository.getById(socket.characterId as number)
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export default class ObjectListEvent {
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constructor(
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private readonly io: Server,
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private readonly socket: TSocket
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) {}
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public listen(): void {
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this.socket.on('gm:object:list', this.handleObjectList.bind(this))
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}
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private async handleObjectList(data: IPayload, callback: (response: Object[]) => void): Promise<void> {
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const character = await characterRepository.getById(this.socket.characterId as number)
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if (!character) return callback([])
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if (character.role !== 'gm') {
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@ -24,5 +28,5 @@ export default function (io: Server, socket: TSocket) {
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// get all objects
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const objects = await ObjectRepository.getAll()
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callback(objects)
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})
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}
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}
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}
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@ -10,14 +10,18 @@ interface IPayload {
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object: string
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}
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/**
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* Handle game master remove object event
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* @param socket
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* @param io
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*/
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export default function (io: Server, socket: TSocket) {
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socket.on('gm:object:remove', async (data: IPayload, callback: (response: boolean) => void) => {
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const character = await characterRepository.getById(socket.characterId as number)
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export default class ObjectRemoveEvent {
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constructor(
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private readonly io: Server,
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private readonly socket: TSocket
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) {}
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public listen(): void {
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this.socket.on('gm:object:remove', this.handleObjectRemove.bind(this))
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}
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private async handleObjectRemove(data: IPayload, callback: (response: boolean) => void): Promise<void> {
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const character = await characterRepository.getById(this.socket.characterId as number)
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if (!character) return callback(false)
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if (character.role !== 'gm') {
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@ -49,5 +53,5 @@ export default function (io: Server, socket: TSocket) {
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console.log(e)
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callback(false)
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}
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})
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}
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}
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}
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@ -16,14 +16,18 @@ type Payload = {
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frameHeight: number
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}
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/**
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* Handle game master object update event
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* @param socket
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* @param io
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*/
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export default function (io: Server, socket: TSocket) {
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socket.on('gm:object:update', async (data: Payload, callback: (success: boolean) => void) => {
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const character = await characterRepository.getById(socket.characterId as number)
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export default class ObjectUpdateEvent {
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constructor(
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private readonly io: Server,
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private readonly socket: TSocket
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) {}
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public listen(): void {
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this.socket.on('gm:object:update', this.handleObjectUpdate.bind(this))
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}
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private async handleObjectUpdate(data: Payload, callback: (success: boolean) => void): Promise<void> {
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const character = await characterRepository.getById(this.socket.characterId as number)
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if (!character) return callback(false)
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if (character.role !== 'gm') {
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@ -51,5 +55,5 @@ export default function (io: Server, socket: TSocket) {
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console.error(error)
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callback(false)
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}
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})
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}
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}
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}
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