Tile CRUD works again
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664a74c973
commit
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@ -1,24 +1,17 @@
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import { Tile } from '@prisma/client'
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import { Server } from 'socket.io'
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import { TSocket } from '#application/types'
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import characterRepository from '#repositories/characterRepository'
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import TileRepository from '#repositories/tileRepository'
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import { BaseEvent } from '#application/base/baseEvent'
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import { Tile } from '#entities/tile'
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interface IPayload {}
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export default class TileListEvent {
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constructor(
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private readonly io: Server,
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private readonly socket: TSocket
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) {}
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export default class TileListEven extends BaseEvent {
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public listen(): void {
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this.socket.on('gm:tile:list', this.handleEvent.bind(this))
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}
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private async handleEvent(data: any, callback: (response: Tile[]) => void): Promise<void> {
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const character = await characterRepository.getById(this.socket.characterId as number)
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private async handleEvent(data: IPayload, callback: (response: Tile[]) => void): Promise<void> {
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const character = await characterRepository.getById(this.socket.characterId!)
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if (!character) return
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if (character.role !== 'gm') {
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@ -1,27 +1,21 @@
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import { Server } from 'socket.io'
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import prisma from '#application/prisma'
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import { TSocket } from '#application/types'
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import characterRepository from '#repositories/characterRepository'
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import { BaseEvent } from '#application/base/baseEvent'
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import TileRepository from '#repositories/tileRepository'
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import { UUID } from '#application/types'
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type Payload = {
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id: string
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id: UUID
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name: string
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tags: string[]
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}
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export default class TileUpdateEvent {
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constructor(
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private readonly io: Server,
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private readonly socket: TSocket
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) {}
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export default class TileUpdateEvent extends BaseEvent{
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public listen(): void {
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this.socket.on('gm:tile:update', this.handleEvent.bind(this))
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}
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private async handleEvent(data: Payload, callback: (success: boolean) => void): Promise<void> {
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const character = await characterRepository.getById(this.socket.characterId as number)
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const character = await characterRepository.getById(this.socket.characterId!)
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if (!character) return callback(false)
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if (character.role !== 'gm') {
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@ -29,15 +23,10 @@ export default class TileUpdateEvent {
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}
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try {
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const Tile = await prisma.tile.update({
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where: {
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id: data.id
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},
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data: {
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name: data.name,
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tags: data.tags
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}
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})
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const tile = await TileRepository.getById(data.id)
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if (!tile) return callback(false)
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await tile.setName(data.name).setTags(data.tags).update()
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callback(true)
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} catch (error) {
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@ -1,31 +1,23 @@
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import fs from 'fs/promises'
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import { writeFile } from 'node:fs/promises'
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import { Server } from 'socket.io'
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import { gameMasterLogger } from '#application/logger'
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import prisma from '#application/prisma'
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import Storage from '#application/storage'
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import { TSocket } from '#application/types'
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import characterRepository from '#repositories/characterRepository'
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import { BaseEvent } from '#application/base/baseEvent'
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import { Tile } from '#entities/tile'
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interface ITileData {
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[key: string]: Buffer
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}
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export default class TileUploadEvent {
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constructor(
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private readonly io: Server,
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private readonly socket: TSocket
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) {}
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export default class TileUploadEvent extends BaseEvent {
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public listen(): void {
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this.socket.on('gm:tile:upload', this.handleEvent.bind(this))
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}
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private async handleEvent(data: ITileData, callback: (response: boolean) => void): Promise<void> {
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try {
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const character = await characterRepository.getById(this.socket.characterId as number)
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const character = await characterRepository.getById(this.socket.characterId!)
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if (!character) return callback(false)
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if (character.role !== 'gm') {
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@ -38,12 +30,9 @@ export default class TileUploadEvent {
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await fs.mkdir(public_folder, { recursive: true })
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const uploadPromises = Object.entries(data).map(async ([key, tileData]) => {
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const tile = await prisma.tile.create({
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data: {
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name: 'New tile'
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}
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})
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const uuid = tile.id
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const tile = new Tile()
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await tile.setName('New tile').save()
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const uuid = tile.getId()
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const filename = `${uuid}.png`
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const finalFilePath = Storage.getPublicPath('tiles', filename)
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await writeFile(finalFilePath, tileData)
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@ -53,7 +42,7 @@ export default class TileUploadEvent {
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callback(true)
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} catch (error) {
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gameMasterLogger.error('Error uploading tile:', error)
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this.logger.error('Error uploading tile:', error)
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callback(false)
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}
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}
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