Greatly improved server code base
This commit is contained in:
5
src/application/base/baseCommand.ts
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5
src/application/base/baseCommand.ts
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@ -0,0 +1,5 @@
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import { Server } from 'socket.io'
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export abstract class BaseCommand {
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constructor(readonly io: Server) {}
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}
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@ -1,4 +1,5 @@
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import { EntityManager } from '@mikro-orm/core'
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import Database from '#application/database'
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import { appLogger } from '#application/logger'
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@ -8,18 +9,18 @@ export abstract class BaseEntity {
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}
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async save(): Promise<this> {
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return this.performDbOperation('persist', 'save entity')
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return this.execute('persist', 'save entity')
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}
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async update(): Promise<this> {
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return this.performDbOperation('merge', 'update entity')
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return this.execute('merge', 'update entity')
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}
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async delete(): Promise<this> {
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return this.performDbOperation('remove', 'remove entity')
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return this.execute('remove', 'remove entity')
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}
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private async performDbOperation(method: 'persist' | 'merge' | 'remove', actionDescription: string): Promise<this> {
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private async execute(method: 'persist' | 'merge' | 'remove', actionDescription: string): Promise<this> {
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try {
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const em = this.getEntityManager()
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@ -38,4 +39,4 @@ export abstract class BaseEntity {
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throw error
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}
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}
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}
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}
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@ -1,4 +1,10 @@
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import { Server } from 'socket.io'
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import { TSocket } from '#application/types'
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export abstract class BaseEvent {
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}
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constructor(
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readonly io: Server,
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readonly socket: TSocket
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) {}
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}
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@ -1,12 +1,9 @@
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import { EntityManager, MikroORM } from '@mikro-orm/core'
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import { EntityManager } from '@mikro-orm/core'
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import Database from '../database'
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export abstract class BaseRepository {
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protected get orm(): MikroORM {
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return Database.getORM()
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}
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protected get em(): EntityManager {
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return Database.getEntityManager()
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}
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}
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}
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@ -1,70 +0,0 @@
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import config from '../config'
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type Position = { x: number; y: number }
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export type Node = Position & { parent?: Node; g: number; h: number; f: number }
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export class AStar {
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private static readonly DIRECTIONS = [
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{ x: 0, y: -1 }, // Up
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{ x: 0, y: 1 }, // Down
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{ x: -1, y: 0 }, // Left
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{ x: 1, y: 0 }, // Right
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{ x: -1, y: -1 },
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{ x: -1, y: 1 },
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{ x: 1, y: -1 },
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{ x: 1, y: 1 }
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]
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static findPath(start: Position, end: Position, grid: number[][]): Node[] {
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const openList: Node[] = [{ ...start, g: 0, h: 0, f: 0 }]
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const closedSet = new Set<string>()
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const getKey = (p: Position) => `${p.x},${p.y}`
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while (openList.length > 0) {
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const current = openList.reduce((min, node) => (node.f < min.f ? node : min))
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if (current.x === end.x && current.y === end.y) return this.reconstructPath(current)
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openList.splice(openList.indexOf(current), 1)
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closedSet.add(getKey(current))
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const neighbors = this.DIRECTIONS.slice(0, config.ALLOW_DIAGONAL_MOVEMENT ? 8 : 4)
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.map((dir) => ({ x: current.x + dir.x, y: current.y + dir.y }))
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.filter((pos) => this.isValidPosition(pos, grid, end))
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for (const neighbor of neighbors) {
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if (closedSet.has(getKey(neighbor))) continue
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const g = current.g + this.getDistance(current, neighbor)
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const existing = openList.find((node) => node.x === neighbor.x && node.y === neighbor.y)
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if (!existing || g < existing.g) {
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const h = this.getDistance(neighbor, end)
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const node: Node = { ...neighbor, g, h, f: g + h, parent: current }
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if (!existing) openList.push(node)
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else Object.assign(existing, node)
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}
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}
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}
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return [] // No path found
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}
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private static isValidPosition(pos: Position, grid: number[][], end: Position): boolean {
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return pos.x >= 0 && pos.y >= 0 && pos.x < grid[0].length && pos.y < grid.length && (grid[pos.y][pos.x] === 0 || (pos.x === end.x && pos.y === end.y))
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}
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private static getDistance(a: Position, b: Position): number {
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const dx = Math.abs(a.x - b.x),
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dy = Math.abs(a.y - b.y)
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// Manhattan distance for straight paths, then Euclidean for diagonals
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return dx + dy + (Math.sqrt(2) - 2) * Math.min(dx, dy)
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}
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private static reconstructPath(endNode: Node): Node[] {
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const path: Node[] = []
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for (let current: Node | undefined = endNode; current; current = current.parent) {
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path.unshift(current)
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}
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return path
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}
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}
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@ -1,33 +0,0 @@
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import config from '../config'
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class Rotation {
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static calculate(X1: number, Y1: number, X2: number, Y2: number): number {
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if (config.ALLOW_DIAGONAL_MOVEMENT) {
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// Check diagonal movements
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if (X1 > X2 && Y1 > Y2) {
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return 7
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} else if (X1 < X2 && Y1 < Y2) {
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return 3
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} else if (X1 > X2 && Y1 < Y2) {
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return 5
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} else if (X1 < X2 && Y1 > Y2) {
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return 1
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}
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}
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// Non-diagonal movements
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if (X1 > X2) {
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return 6
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} else if (X1 < X2) {
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return 2
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} else if (Y1 < Y2) {
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return 4
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} else if (Y1 > Y2) {
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return 0
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}
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return 0 // Default case
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}
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}
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export default Rotation
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@ -1,11 +0,0 @@
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export function isCommand(message: string, command?: string) {
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if (command) {
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return message === `/${command}` || message.startsWith(`/${command} `)
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}
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return message.startsWith('/')
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}
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export function getArgs(command: string, message: string): string[] | undefined {
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if (!isCommand(message, command)) return
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return message.split(`/${command} `)[1].split(' ')
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}
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@ -1,5 +1,6 @@
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import { MikroORM } from '@mikro-orm/mysql'
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import { EntityManager } from '@mikro-orm/core'
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import { MikroORM } from '@mikro-orm/mysql'
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import { appLogger } from './logger'
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import config from '../../mikro-orm.config'
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@ -33,4 +34,4 @@ class Database {
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}
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}
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export default Database
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export default Database
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@ -41,7 +41,7 @@ export type AssetData = {
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frameRate?: number
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frameWidth?: number
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frameHeight?: number
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frameRate?: number
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frameCount?: number
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}
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export type WorldSettings = {
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@ -1,9 +0,0 @@
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export function FlattenZoneArray(tiles: string[][]) {
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const normalArray = []
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for (const row of tiles) {
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normalArray.push(...row)
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}
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return normalArray
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}
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