Rnamed Datetime > Date
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68
src/managers/dateManager.ts
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68
src/managers/dateManager.ts
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import { Server } from 'socket.io'
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import { appLogger } from '../utilities/logger'
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import { getRootPath } from '../utilities/storage'
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import { readJsonValue, setJsonValue } from '../utilities/json'
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class DateManager {
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private static readonly GAME_SPEED = 8 // 24 game hours / 3 real hours
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private static readonly UPDATE_INTERVAL = 1000 // 1 second
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private io: Server | null = null
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private intervalId: NodeJS.Timeout | null = null
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private currentDate: Date = new Date()
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public async boot(io: Server): Promise<void> {
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this.io = io
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await this.loadDate()
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this.startDateLoop()
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appLogger.info('Date manager loaded')
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}
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public stop(): void {
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if (this.intervalId) {
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clearInterval(this.intervalId)
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this.intervalId = null
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}
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}
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private async loadDate(): Promise<void> {
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try {
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const dateString = await readJsonValue<string>(this.getWorldFilePath(), 'date')
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this.currentDate = new Date(dateString)
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} catch (error) {
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appLogger.error(`Failed to load date: ${error instanceof Error ? error.message : String(error)}`)
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this.currentDate = new Date() // Use current date as fallback
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}
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}
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private startDateLoop(): void {
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this.intervalId = setInterval(() => {
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this.advanceGameTime()
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this.emitDate()
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this.saveDate()
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}, DateManager.UPDATE_INTERVAL)
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}
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private advanceGameTime(): void {
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const advanceMilliseconds = DateManager.GAME_SPEED * DateManager.UPDATE_INTERVAL
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this.currentDate = new Date(this.currentDate.getTime() + advanceMilliseconds)
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}
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private emitDate(): void {
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this.io?.emit('date', this.currentDate)
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}
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private async saveDate(): Promise<void> {
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try {
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await setJsonValue(this.getWorldFilePath(), 'date', this.currentDate)
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} catch (error) {
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appLogger.error(`Failed to save date: ${error instanceof Error ? error.message : String(error)}`)
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}
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}
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private getWorldFilePath(): string {
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return getRootPath('data', 'world.json')
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}
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}
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export default new DateManager()
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