Path fixes for all environments, npm run format, removed redundant imports
This commit is contained in:
@ -1,7 +1,6 @@
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import { Server } from 'socket.io'
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import { TSocket, ExtendedCharacter } from '../../utilities/types'
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import { TSocket } from '../../utilities/types'
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import CharacterRepository from '../../repositories/characterRepository'
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import CharacterManager from '../../managers/characterManager'
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type SocketResponseT = {
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character_id: number
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@ -2,7 +2,6 @@ import { Server } from 'socket.io'
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import { TSocket } from '../../../../utilities/types'
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import { Object } from '@prisma/client'
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import ObjectRepository from '../../../../repositories/objectRepository'
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import CharacterManager from '../../../../managers/characterManager'
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import characterRepository from '../../../../repositories/characterRepository'
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interface IPayload {}
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@ -1,10 +1,9 @@
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import fs from 'fs'
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import { Server } from 'socket.io'
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import { TSocket } from '../../../../utilities/types'
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import path from 'path'
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import fs from 'fs'
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import prisma from '../../../../utilities/prisma'
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import CharacterManager from '../../../../managers/characterManager'
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import characterRepository from '../../../../repositories/characterRepository'
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import { getPublicPath } from '../../../../utilities/utilities'
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interface IPayload {
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object: string
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@ -36,10 +35,10 @@ export default class ObjectRemoveEvent {
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})
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// get root path
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const public_folder = path.join(process.cwd(), 'public', 'objects')
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const public_folder = getPublicPath('objects')
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// remove the tile from the disk
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const finalFilePath = path.join(public_folder, data.object + '.png')
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const finalFilePath = getPublicPath('objects', data.object + '.png')
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fs.unlink(finalFilePath, (err) => {
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if (err) {
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console.log(err)
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@ -1,7 +1,6 @@
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import { Server } from 'socket.io'
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import { TSocket } from '../../../../utilities/types'
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import prisma from '../../../../utilities/prisma'
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import CharacterManager from '../../../../managers/characterManager'
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import characterRepository from '../../../../repositories/characterRepository'
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type Payload = {
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@ -1,12 +1,12 @@
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import { Server } from 'socket.io'
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import { TSocket } from '../../../../utilities/types'
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import { writeFile } from 'node:fs/promises'
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import path from 'path'
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import fs from 'fs/promises'
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import prisma from '../../../../utilities/prisma'
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import sharp from 'sharp'
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import characterRepository from '../../../../repositories/characterRepository'
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import { gameMasterLogger } from '../../../../utilities/logger'
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import { getPublicPath } from '../../../../utilities/utilities'
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interface IObjectData {
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[key: string]: Buffer
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@ -30,7 +30,7 @@ export default class ObjectUploadEvent {
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if (character.role !== 'gm') {
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return callback(false)
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}
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const public_folder = path.join(process.cwd(), 'public', 'objects')
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const public_folder = getPublicPath('objects')
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// Ensure the folder exists
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await fs.mkdir(public_folder, { recursive: true })
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@ -54,7 +54,7 @@ export default class ObjectUploadEvent {
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const uuid = object.id
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const filename = `${uuid}.png`
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const finalFilePath = path.join(public_folder, filename)
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const finalFilePath = getPublicPath('objects', filename)
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await writeFile(finalFilePath, objectData)
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gameMasterLogger.info('gm:object:upload', `Object ${key} uploaded with id ${uuid}`)
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@ -1,10 +1,9 @@
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import { Server } from 'socket.io'
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import { TSocket } from '../../../../utilities/types'
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import path from 'path'
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import fs from 'fs/promises'
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import prisma from '../../../../utilities/prisma'
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import CharacterManager from '../../../../managers/characterManager'
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import characterRepository from '../../../../repositories/characterRepository'
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import { getPublicPath } from '../../../../utilities/utilities'
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export default class SpriteCreateEvent {
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constructor(
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@ -25,7 +24,7 @@ export default class SpriteCreateEvent {
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return callback(false)
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}
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const public_folder = path.join(process.cwd(), 'public', 'sprites')
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const public_folder = getPublicPath('sprites')
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// Ensure the folder exists
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await fs.mkdir(public_folder, { recursive: true })
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@ -38,7 +37,7 @@ export default class SpriteCreateEvent {
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const uuid = sprite.id
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// Create folder with uuid
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const sprite_folder = path.join(public_folder, uuid)
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const sprite_folder = getPublicPath('sprites', uuid)
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await fs.mkdir(sprite_folder, { recursive: true })
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callback(true)
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@ -1,10 +1,10 @@
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import { Server } from 'socket.io'
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import { TSocket } from '../../../../utilities/types'
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import fs from 'fs'
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import path from 'path'
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import prisma from '../../../../utilities/prisma'
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import CharacterManager from '../../../../managers/characterManager'
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import { gameMasterLogger } from '../../../../utilities/logger'
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import { getPublicPath } from '../../../../utilities/utilities'
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type Payload = {
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id: string
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@ -17,7 +17,7 @@ export default class GMSpriteDeleteEvent {
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private readonly io: Server,
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private readonly socket: TSocket
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) {
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this.public_folder = path.join(process.cwd(), 'public', 'sprites')
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this.public_folder = getPublicPath('sprites')
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}
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public listen(): void {
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@ -43,7 +43,7 @@ export default class GMSpriteDeleteEvent {
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}
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private async deleteSpriteFolder(spriteId: string): Promise<void> {
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const finalFilePath = path.join(this.public_folder, spriteId)
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const finalFilePath = getPublicPath('sprites', spriteId)
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if (fs.existsSync(finalFilePath)) {
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await fs.promises.rmdir(finalFilePath, { recursive: true })
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@ -2,7 +2,6 @@ import { Server } from 'socket.io'
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import { TSocket } from '../../../../utilities/types'
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import { Sprite } from '@prisma/client'
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import SpriteRepository from '../../../../repositories/spriteRepository'
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import CharacterManager from '../../../../managers/characterManager'
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import characterRepository from '../../../../repositories/characterRepository'
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interface IPayload {}
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@ -2,10 +2,10 @@ import { Server } from 'socket.io'
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import { TSocket } from '../../../../utilities/types'
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import prisma from '../../../../utilities/prisma'
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import type { Prisma, SpriteAction } from '@prisma/client'
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import path from 'path'
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import { writeFile, mkdir } from 'node:fs/promises'
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import sharp from 'sharp'
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import CharacterManager from '../../../../managers/characterManager'
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import { getPublicPath } from '../../../../utilities/utilities'
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type SpriteActionInput = Omit<SpriteAction, 'id' | 'spriteId' | 'frameWidth' | 'frameHeight'> & {
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sprites: string[]
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@ -123,7 +123,7 @@ export default class SpriteUpdateEvent {
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}
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async function saveSpritesToDisk(id: string, processedActions: ProcessedSpriteAction[]) {
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const publicFolder = path.join(process.cwd(), 'public', 'sprites', id)
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const publicFolder = getPublicPath('sprites', id)
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await mkdir(publicFolder, { recursive: true })
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await Promise.all(
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@ -146,7 +146,7 @@ export default class SpriteUpdateEvent {
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.png()
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.toBuffer()
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const filename = path.join(publicFolder, `${action}.png`)
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const filename = getPublicPath('sprites', id, `${action}.png`)
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await writeFile(filename, combinedImage)
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})
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)
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@ -1,10 +1,10 @@
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import path from 'path'
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import fs from 'fs/promises'
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import { Server } from 'socket.io'
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import { TSocket } from '../../../../utilities/types'
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import prisma from '../../../../utilities/prisma'
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import characterRepository from '../../../../repositories/characterRepository'
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import { gameMasterLogger } from '../../../../utilities/logger'
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import { getPublicPath } from '../../../../utilities/utilities'
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type Payload = {
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id: string
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@ -17,7 +17,7 @@ export default class GMTileDeleteEvent {
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private readonly io: Server,
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private readonly socket: TSocket
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) {
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this.public_folder = path.join(process.cwd(), 'public', 'tiles')
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this.public_folder = getPublicPath('tiles')
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}
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public listen(): void {
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@ -54,7 +54,7 @@ export default class GMTileDeleteEvent {
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}
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private async deleteTileFile(tileId: string): Promise<void> {
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const finalFilePath = path.join(this.public_folder, `${tileId}.png`)
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const finalFilePath = getPublicPath('tiles', `${tileId}.png`)
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try {
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await fs.unlink(finalFilePath)
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} catch (error: any) {
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@ -2,7 +2,6 @@ import { Server } from 'socket.io'
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import { TSocket } from '../../../../utilities/types'
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import { Tile } from '@prisma/client'
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import TileRepository from '../../../../repositories/tileRepository'
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import CharacterManager from '../../../../managers/characterManager'
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import characterRepository from '../../../../repositories/characterRepository'
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interface IPayload {}
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@ -1,7 +1,6 @@
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import { Server } from 'socket.io'
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import { TSocket } from '../../../../utilities/types'
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import prisma from '../../../../utilities/prisma'
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import CharacterManager from '../../../../managers/characterManager'
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import characterRepository from '../../../../repositories/characterRepository'
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type Payload = {
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@ -1,11 +1,11 @@
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import { Server } from 'socket.io'
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import { TSocket } from '../../../../utilities/types'
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import { writeFile } from 'node:fs/promises'
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import path from 'path'
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import fs from 'fs/promises'
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import prisma from '../../../../utilities/prisma'
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import characterRepository from '../../../../repositories/characterRepository'
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import { gameMasterLogger } from '../../../../utilities/logger'
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import { getPublicPath } from '../../../../utilities/utilities'
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interface ITileData {
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[key: string]: Buffer
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@ -30,7 +30,7 @@ export default class TileUploadEvent {
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return
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}
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const public_folder = path.join(process.cwd(), 'public', 'tiles')
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const public_folder = getPublicPath('tiles')
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// Ensure the folder exists
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await fs.mkdir(public_folder, { recursive: true })
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@ -43,7 +43,7 @@ export default class TileUploadEvent {
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})
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const uuid = tile.id
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const filename = `${uuid}.png`
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const finalFilePath = path.join(public_folder, filename)
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const finalFilePath = getPublicPath('tiles', filename)
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await writeFile(finalFilePath, tileData)
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})
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