#263 - Updated character movement to ts (WIP)
This commit is contained in:
parent
887da447e0
commit
ce80eb223c
@ -21,10 +21,9 @@ export default class CharacterMove extends BaseEvent {
|
||||
return
|
||||
}
|
||||
|
||||
// If already moving, cancel current movement and wait for it to fully stop
|
||||
// If already moving, ignore new movement request
|
||||
if (zoneCharacter.isMoving) {
|
||||
zoneCharacter.isMoving = false
|
||||
await new Promise((resolve) => setTimeout(resolve, 100))
|
||||
return
|
||||
}
|
||||
|
||||
const path = await this.characterService.calculatePath(zoneCharacter.character, positionX, positionY)
|
||||
@ -42,6 +41,7 @@ export default class CharacterMove extends BaseEvent {
|
||||
private async moveAlongPath(zoneCharacter: ZoneCharacter, path: Array<{ x: number; y: number }>): Promise<void> {
|
||||
const { character } = zoneCharacter
|
||||
|
||||
try {
|
||||
for (let i = 0; i < path.length - 1; i++) {
|
||||
if (!zoneCharacter.isMoving || zoneCharacter.currentPath !== path) {
|
||||
return
|
||||
@ -50,7 +50,11 @@ export default class CharacterMove extends BaseEvent {
|
||||
const [start, end] = [path[i], path[i + 1]]
|
||||
character.rotation = CharacterService.calculateRotation(start.x, start.y, end.x, end.y)
|
||||
|
||||
const zoneEventTile = await zoneEventTileRepository.getEventTileByZoneIdAndPosition(character.zone.id, Math.floor(end.x), Math.floor(end.y))
|
||||
const zoneEventTile = await zoneEventTileRepository.getEventTileByZoneIdAndPosition(
|
||||
character.zone.id,
|
||||
Math.floor(end.x),
|
||||
Math.floor(end.y)
|
||||
)
|
||||
|
||||
if (zoneEventTile?.type === 'BLOCK') break
|
||||
if (zoneEventTile?.type === 'TELEPORT' && zoneEventTile.teleport) {
|
||||
@ -58,11 +62,9 @@ export default class CharacterMove extends BaseEvent {
|
||||
break
|
||||
}
|
||||
|
||||
// Update position first
|
||||
character.positionX = end.x
|
||||
character.positionY = end.y
|
||||
|
||||
// Then emit with the same properties
|
||||
this.io.in(character.zone.id).emit('zone:character:move', {
|
||||
characterId: character.id,
|
||||
positionX: character.positionX,
|
||||
@ -73,11 +75,12 @@ export default class CharacterMove extends BaseEvent {
|
||||
|
||||
await this.characterService.applyMovementDelay()
|
||||
}
|
||||
|
||||
} finally {
|
||||
if (zoneCharacter.isMoving && zoneCharacter.currentPath === path) {
|
||||
this.finalizeMovement(zoneCharacter)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private async handleZoneEventTile(zoneEventTile: ZoneEventTileWithTeleport): Promise<void> {
|
||||
const zoneCharacter = ZoneManager.getCharacterById(this.socket.characterId!)
|
||||
|
Loading…
x
Reference in New Issue
Block a user