Added CRUD logic for character hair, made some minor improvements, npm update
This commit is contained in:
10
src/repositories/characterHairRepository.ts
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10
src/repositories/characterHairRepository.ts
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import prisma from '../utilities/prisma' // Import the global Prisma instance
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import { CharacterHair } from '@prisma/client'
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class CharacterHairRepository {
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async getAll(): Promise<CharacterHair[]> {
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return prisma.characterHair.findMany()
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}
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}
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export default new CharacterHairRepository()
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import { Server } from 'socket.io'
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import { TSocket } from '../../../../utilities/types'
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import prisma from '../../../../utilities/prisma'
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import characterRepository from '../../../../repositories/characterRepository'
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export default class CharacterHairCreateEvent {
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constructor(
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private readonly io: Server,
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private readonly socket: TSocket
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) {}
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public listen(): void {
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this.socket.on('gm:characterHair:create', this.handleEvent.bind(this))
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}
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private async handleEvent(data: undefined, callback: (response: boolean, characterType?: any) => void): Promise<void> {
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try {
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const character = await characterRepository.getById(this.socket.characterId as number)
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if (!character) return callback(false)
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if (character.role !== 'gm') {
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return callback(false)
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}
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const newCharacterHair = await prisma.characterHair.create({
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data: {
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name: 'New hair'
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}
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})
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callback(true, newCharacterHair)
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} catch (error) {
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console.error('Error creating character hair:', error)
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callback(false)
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}
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}
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}
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import { Server } from 'socket.io'
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import { TSocket } from '../../../../utilities/types'
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import prisma from '../../../../utilities/prisma'
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import characterRepository from '../../../../repositories/characterRepository'
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import { gameMasterLogger } from '../../../../utilities/logger'
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interface IPayload {
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id: number
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}
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export default class characterHairDeleteEvent {
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constructor(
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private readonly io: Server,
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private readonly socket: TSocket
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) {}
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public listen(): void {
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this.socket.on('gm:characterHair:remove', this.handleEvent.bind(this))
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}
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private async handleEvent(data: IPayload, callback: (response: boolean) => void): Promise<void> {
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const character = await characterRepository.getById(this.socket.characterId as number)
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if (!character) return callback(false)
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if (character.role !== 'gm') {
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return callback(false)
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}
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try {
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await prisma.characterHair.delete({
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where: { id: data.id }
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})
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callback(true)
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} catch (error) {
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gameMasterLogger.error(`Error deleting character type ${data.id}: ${error instanceof Error ? error.message : String(error)}`)
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callback(false)
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}
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}
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}
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import { Server } from 'socket.io'
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import { TSocket } from '../../../../utilities/types'
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import { CharacterHair } from '@prisma/client'
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import characterRepository from '../../../../repositories/characterRepository'
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import { gameMasterLogger } from '../../../../utilities/logger'
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import characterHairRepository from '../../../../repositories/characterHairRepository'
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interface IPayload {}
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export default class characterHairListEvent {
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constructor(
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private readonly io: Server,
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private readonly socket: TSocket
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) {}
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public listen(): void {
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this.socket.on('gm:characterHair:list', this.handleEvent.bind(this))
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}
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private async handleEvent(data: IPayload, callback: (response: CharacterHair[]) => void): Promise<void> {
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const character = await characterRepository.getById(this.socket.characterId as number)
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if (!character) {
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gameMasterLogger.error('gm:characterHair:list error', 'Character not found')
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return callback([])
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}
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if (character.role !== 'gm') {
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gameMasterLogger.info(`User ${character.id} tried to list character hair but is not a game master.`)
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return callback([])
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}
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// get all objects
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const items = await characterHairRepository.getAll()
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callback(items)
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}
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}
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import { Server } from 'socket.io'
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import { TSocket } from '../../../../utilities/types'
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import prisma from '../../../../utilities/prisma'
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import characterRepository from '../../../../repositories/characterRepository'
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import { CharacterGender, CharacterRace } from '@prisma/client'
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import { gameMasterLogger } from '../../../../utilities/logger'
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type Payload = {
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id: number
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name: string
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gender: CharacterGender
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isEnabledForCharCreation: boolean
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spriteId: string
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}
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export default class CharacterHairUpdateEvent {
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constructor(
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private readonly io: Server,
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private readonly socket: TSocket
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) {}
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public listen(): void {
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this.socket.on('gm:characterHair:update', this.handleObjectUpdate.bind(this))
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}
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private async handleObjectUpdate(data: Payload, callback: (success: boolean) => void): Promise<void> {
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const character = await characterRepository.getById(this.socket.characterId as number)
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if (!character) return callback(false)
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if (character.role !== 'gm') {
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return callback(false)
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}
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try {
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await prisma.characterHair.update({
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where: { id: data.id },
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data: {
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name: data.name,
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gender: data.gender,
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isEnabledForCharCreation: data.isEnabledForCharCreation,
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spriteId: data.spriteId
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}
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})
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return callback(true)
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} catch (error) {
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gameMasterLogger.error(`Error updating character hair: ${error instanceof Error ? error.message : String(error)}`)
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return callback(false)
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}
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}
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}
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@ -1,9 +1,7 @@
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import fs from 'fs'
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import { Server } from 'socket.io'
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import { TSocket } from '../../../../utilities/types'
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import prisma from '../../../../utilities/prisma'
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import characterRepository from '../../../../repositories/characterRepository'
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import { getPublicPath } from '../../../../utilities/storage'
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import { gameMasterLogger } from '../../../../utilities/logger'
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interface IPayload {
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