CRUD for items

This commit is contained in:
2024-12-22 20:09:14 +01:00
parent 1facd2d641
commit dd9e039649
8 changed files with 220 additions and 2 deletions

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import { Server } from 'socket.io'
import { TSocket } from '../../../../utilities/types'
import prisma from '../../../../utilities/prisma'
import characterRepository from '../../../../repositories/characterRepository'
export default class ItemCreateEvent {
constructor(
private readonly io: Server,
private readonly socket: TSocket
) {}
public listen(): void {
this.socket.on('gm:item:create', this.handleEvent.bind(this))
}
private async handleEvent(data: undefined, callback: (response: boolean, item?: any) => void): Promise<void> {
try {
const character = await characterRepository.getById(this.socket.characterId as number)
if (!character) return callback(false)
if (character.role !== 'gm') {
return callback(false)
}
const newItem = await prisma.item.create({
data: {
name: 'New Item',
itemType: 'WEAPON',
stackable: false,
rarity: 'COMMON',
spriteId: null
}
})
callback(true, newItem)
} catch (error) {
console.error('Error creating item:', error)
callback(false)
}
}
}

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import { Server } from 'socket.io'
import { TSocket } from '../../../../utilities/types'
import prisma from '../../../../utilities/prisma'
import characterRepository from '../../../../repositories/characterRepository'
import { gameMasterLogger } from '../../../../utilities/logger'
interface IPayload {
id: string
}
export default class ItemDeleteEvent {
constructor(
private readonly io: Server,
private readonly socket: TSocket
) {}
public listen(): void {
this.socket.on('gm:item:remove', this.handleEvent.bind(this))
}
private async handleEvent(data: IPayload, callback: (response: boolean) => void): Promise<void> {
const character = await characterRepository.getById(this.socket.characterId as number)
if (!character) return callback(false)
if (character.role !== 'gm') {
return callback(false)
}
try {
await prisma.item.delete({
where: { id: data.id }
})
callback(true)
} catch (error) {
gameMasterLogger.error(`Error deleting item ${data.id}: ${error instanceof Error ? error.message : String(error)}`)
callback(false)
}
}
}

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import { Server } from 'socket.io'
import { TSocket } from '../../../../utilities/types'
import { Item } from '@prisma/client'
import characterRepository from '../../../../repositories/characterRepository'
import { gameMasterLogger } from '../../../../utilities/logger'
import itemRepository from '../../../../repositories/itemRepository'
interface IPayload {}
export default class ItemListEvent {
constructor(
private readonly io: Server,
private readonly socket: TSocket
) {}
public listen(): void {
this.socket.on('gm:item:list', this.handleEvent.bind(this))
}
private async handleEvent(data: IPayload, callback: (response: Item[]) => void): Promise<void> {
const character = await characterRepository.getById(this.socket.characterId as number)
if (!character) {
gameMasterLogger.error('gm:item:list error', 'Character not found')
return callback([])
}
if (character.role !== 'gm') {
gameMasterLogger.info(`User ${character.id} tried to list items but is not a game master.`)
return callback([])
}
// get all items
const items = await itemRepository.getAll()
callback(items)
}
}

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import { Server } from 'socket.io'
import { TSocket } from '../../../../utilities/types'
import prisma from '../../../../utilities/prisma'
import characterRepository from '../../../../repositories/characterRepository'
import { ItemType, ItemRarity } from '@prisma/client'
import { gameMasterLogger } from '../../../../utilities/logger'
type Payload = {
id: string
name: string
description: string | null
itemType: ItemType
stackable: boolean
rarity: ItemRarity
spriteId: string | null
}
export default class ItemUpdateEvent {
constructor(
private readonly io: Server,
private readonly socket: TSocket
) {}
public listen(): void {
this.socket.on('gm:item:update', this.handleObjectUpdate.bind(this))
}
private async handleObjectUpdate(data: Payload, callback: (success: boolean) => void): Promise<void> {
const character = await characterRepository.getById(this.socket.characterId as number)
if (!character) return callback(false)
if (character.role !== 'gm') {
return callback(false)
}
try {
await prisma.item.update({
where: { id: data.id },
data: {
name: data.name,
description: data.description,
itemType: data.itemType,
stackable: data.stackable,
rarity: data.rarity,
spriteId: data.spriteId
}
})
return callback(true)
} catch (error) {
gameMasterLogger.error(`Error updating item: ${error instanceof Error ? error.message : String(error)}`)
return callback(false)
}
}
}