CRUD for items
This commit is contained in:
41
src/socketEvents/gameMaster/assetManager/item/create.ts
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41
src/socketEvents/gameMaster/assetManager/item/create.ts
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import { Server } from 'socket.io'
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import { TSocket } from '../../../../utilities/types'
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import prisma from '../../../../utilities/prisma'
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import characterRepository from '../../../../repositories/characterRepository'
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export default class ItemCreateEvent {
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constructor(
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private readonly io: Server,
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private readonly socket: TSocket
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) {}
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public listen(): void {
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this.socket.on('gm:item:create', this.handleEvent.bind(this))
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}
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private async handleEvent(data: undefined, callback: (response: boolean, item?: any) => void): Promise<void> {
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try {
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const character = await characterRepository.getById(this.socket.characterId as number)
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if (!character) return callback(false)
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if (character.role !== 'gm') {
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return callback(false)
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}
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const newItem = await prisma.item.create({
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data: {
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name: 'New Item',
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itemType: 'WEAPON',
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stackable: false,
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rarity: 'COMMON',
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spriteId: null
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}
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})
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callback(true, newItem)
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} catch (error) {
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console.error('Error creating item:', error)
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callback(false)
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}
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}
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}
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40
src/socketEvents/gameMaster/assetManager/item/delete.ts
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40
src/socketEvents/gameMaster/assetManager/item/delete.ts
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import { Server } from 'socket.io'
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import { TSocket } from '../../../../utilities/types'
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import prisma from '../../../../utilities/prisma'
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import characterRepository from '../../../../repositories/characterRepository'
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import { gameMasterLogger } from '../../../../utilities/logger'
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interface IPayload {
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id: string
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}
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export default class ItemDeleteEvent {
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constructor(
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private readonly io: Server,
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private readonly socket: TSocket
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) {}
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public listen(): void {
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this.socket.on('gm:item:remove', this.handleEvent.bind(this))
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}
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private async handleEvent(data: IPayload, callback: (response: boolean) => void): Promise<void> {
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const character = await characterRepository.getById(this.socket.characterId as number)
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if (!character) return callback(false)
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if (character.role !== 'gm') {
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return callback(false)
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}
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try {
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await prisma.item.delete({
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where: { id: data.id }
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})
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callback(true)
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} catch (error) {
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gameMasterLogger.error(`Error deleting item ${data.id}: ${error instanceof Error ? error.message : String(error)}`)
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callback(false)
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}
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}
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}
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36
src/socketEvents/gameMaster/assetManager/item/list.ts
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36
src/socketEvents/gameMaster/assetManager/item/list.ts
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import { Server } from 'socket.io'
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import { TSocket } from '../../../../utilities/types'
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import { Item } from '@prisma/client'
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import characterRepository from '../../../../repositories/characterRepository'
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import { gameMasterLogger } from '../../../../utilities/logger'
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import itemRepository from '../../../../repositories/itemRepository'
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interface IPayload {}
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export default class ItemListEvent {
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constructor(
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private readonly io: Server,
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private readonly socket: TSocket
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) {}
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public listen(): void {
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this.socket.on('gm:item:list', this.handleEvent.bind(this))
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}
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private async handleEvent(data: IPayload, callback: (response: Item[]) => void): Promise<void> {
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const character = await characterRepository.getById(this.socket.characterId as number)
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if (!character) {
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gameMasterLogger.error('gm:item:list error', 'Character not found')
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return callback([])
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}
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if (character.role !== 'gm') {
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gameMasterLogger.info(`User ${character.id} tried to list items but is not a game master.`)
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return callback([])
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}
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// get all items
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const items = await itemRepository.getAll()
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callback(items)
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}
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}
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55
src/socketEvents/gameMaster/assetManager/item/update.ts
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src/socketEvents/gameMaster/assetManager/item/update.ts
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import { Server } from 'socket.io'
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import { TSocket } from '../../../../utilities/types'
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import prisma from '../../../../utilities/prisma'
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import characterRepository from '../../../../repositories/characterRepository'
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import { ItemType, ItemRarity } from '@prisma/client'
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import { gameMasterLogger } from '../../../../utilities/logger'
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type Payload = {
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id: string
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name: string
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description: string | null
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itemType: ItemType
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stackable: boolean
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rarity: ItemRarity
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spriteId: string | null
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}
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export default class ItemUpdateEvent {
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constructor(
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private readonly io: Server,
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private readonly socket: TSocket
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) {}
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public listen(): void {
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this.socket.on('gm:item:update', this.handleObjectUpdate.bind(this))
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}
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private async handleObjectUpdate(data: Payload, callback: (success: boolean) => void): Promise<void> {
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const character = await characterRepository.getById(this.socket.characterId as number)
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if (!character) return callback(false)
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if (character.role !== 'gm') {
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return callback(false)
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}
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try {
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await prisma.item.update({
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where: { id: data.id },
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data: {
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name: data.name,
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description: data.description,
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itemType: data.itemType,
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stackable: data.stackable,
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rarity: data.rarity,
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spriteId: data.spriteId
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}
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})
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return callback(true)
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} catch (error) {
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gameMasterLogger.error(`Error updating item: ${error instanceof Error ? error.message : String(error)}`)
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return callback(false)
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}
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}
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}
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