CRUD for items
This commit is contained in:
parent
1facd2d641
commit
dd9e039649
@ -55,6 +55,7 @@ CREATE TABLE `Item` (
|
||||
`itemType` ENUM('WEAPON', 'HELMET', 'CHEST', 'LEGS', 'BOOTS', 'GLOVES', 'RING', 'NECKLACE') NOT NULL,
|
||||
`stackable` BOOLEAN NOT NULL DEFAULT false,
|
||||
`rarity` ENUM('COMMON', 'UNCOMMON', 'RARE', 'EPIC', 'LEGENDARY') NOT NULL DEFAULT 'COMMON',
|
||||
`spriteId` VARCHAR(191) NULL,
|
||||
`createdAt` DATETIME(3) NOT NULL DEFAULT CURRENT_TIMESTAMP(3),
|
||||
`updatedAt` DATETIME(3) NOT NULL,
|
||||
|
||||
@ -256,6 +257,9 @@ ALTER TABLE `Chat` ADD CONSTRAINT `Chat_zoneId_fkey` FOREIGN KEY (`zoneId`) REFE
|
||||
-- AddForeignKey
|
||||
ALTER TABLE `SpriteAction` ADD CONSTRAINT `SpriteAction_spriteId_fkey` FOREIGN KEY (`spriteId`) REFERENCES `Sprite`(`id`) ON DELETE CASCADE ON UPDATE CASCADE;
|
||||
|
||||
-- AddForeignKey
|
||||
ALTER TABLE `Item` ADD CONSTRAINT `Item_spriteId_fkey` FOREIGN KEY (`spriteId`) REFERENCES `Sprite`(`id`) ON DELETE CASCADE ON UPDATE CASCADE;
|
||||
|
||||
-- AddForeignKey
|
||||
ALTER TABLE `PasswordResetToken` ADD CONSTRAINT `PasswordResetToken_userId_fkey` FOREIGN KEY (`userId`) REFERENCES `User`(`id`) ON DELETE CASCADE ON UPDATE CASCADE;
|
||||
|
@ -1,3 +1,3 @@
|
||||
# Please do not edit this file manually
|
||||
# It should be added in your version-control system (i.e. Git)
|
||||
# It should be added in your version-control system (e.g., Git)
|
||||
provider = "mysql"
|
@ -24,6 +24,7 @@ model Sprite {
|
||||
spriteActions SpriteAction[]
|
||||
characterTypes CharacterType[]
|
||||
characterHairs CharacterHair[]
|
||||
Item Item[]
|
||||
}
|
||||
|
||||
model SpriteAction {
|
||||
@ -48,6 +49,8 @@ model Item {
|
||||
itemType ItemType
|
||||
stackable Boolean @default(false)
|
||||
rarity ItemRarity @default(COMMON)
|
||||
spriteId String?
|
||||
sprite Sprite? @relation(fields: [spriteId], references: [id], onDelete: Cascade)
|
||||
createdAt DateTime @default(now())
|
||||
updatedAt DateTime @updatedAt
|
||||
characters CharacterItem[]
|
||||
|
39
src/repositories/itemRepository.ts
Normal file
39
src/repositories/itemRepository.ts
Normal file
@ -0,0 +1,39 @@
|
||||
import prisma from '../utilities/prisma' // Import the global Prisma instance
|
||||
import { Tile } from '@prisma/client'
|
||||
import zoneRepository from './zoneRepository'
|
||||
import { unduplicateArray } from '../utilities/utilities'
|
||||
import { FlattenZoneArray } from '../utilities/zone'
|
||||
|
||||
class ItemRepository {
|
||||
async getById(id: string) {
|
||||
return prisma.item.findUnique({
|
||||
where: { id },
|
||||
include: {
|
||||
sprite: true
|
||||
}
|
||||
})
|
||||
}
|
||||
|
||||
async getByIds(ids: string[]) {
|
||||
return prisma.item.findMany({
|
||||
where: {
|
||||
id: {
|
||||
in: ids
|
||||
}
|
||||
},
|
||||
include: {
|
||||
sprite: true
|
||||
}
|
||||
})
|
||||
}
|
||||
|
||||
async getAll() {
|
||||
return prisma.item.findMany({
|
||||
include: {
|
||||
sprite: true
|
||||
}
|
||||
})
|
||||
}
|
||||
}
|
||||
|
||||
export default new ItemRepository()
|
41
src/socketEvents/gameMaster/assetManager/item/create.ts
Normal file
41
src/socketEvents/gameMaster/assetManager/item/create.ts
Normal file
@ -0,0 +1,41 @@
|
||||
import { Server } from 'socket.io'
|
||||
import { TSocket } from '../../../../utilities/types'
|
||||
import prisma from '../../../../utilities/prisma'
|
||||
import characterRepository from '../../../../repositories/characterRepository'
|
||||
|
||||
export default class ItemCreateEvent {
|
||||
constructor(
|
||||
private readonly io: Server,
|
||||
private readonly socket: TSocket
|
||||
) {}
|
||||
|
||||
public listen(): void {
|
||||
this.socket.on('gm:item:create', this.handleEvent.bind(this))
|
||||
}
|
||||
|
||||
private async handleEvent(data: undefined, callback: (response: boolean, item?: any) => void): Promise<void> {
|
||||
try {
|
||||
const character = await characterRepository.getById(this.socket.characterId as number)
|
||||
if (!character) return callback(false)
|
||||
|
||||
if (character.role !== 'gm') {
|
||||
return callback(false)
|
||||
}
|
||||
|
||||
const newItem = await prisma.item.create({
|
||||
data: {
|
||||
name: 'New Item',
|
||||
itemType: 'WEAPON',
|
||||
stackable: false,
|
||||
rarity: 'COMMON',
|
||||
spriteId: null
|
||||
}
|
||||
})
|
||||
|
||||
callback(true, newItem)
|
||||
} catch (error) {
|
||||
console.error('Error creating item:', error)
|
||||
callback(false)
|
||||
}
|
||||
}
|
||||
}
|
40
src/socketEvents/gameMaster/assetManager/item/delete.ts
Normal file
40
src/socketEvents/gameMaster/assetManager/item/delete.ts
Normal file
@ -0,0 +1,40 @@
|
||||
import { Server } from 'socket.io'
|
||||
import { TSocket } from '../../../../utilities/types'
|
||||
import prisma from '../../../../utilities/prisma'
|
||||
import characterRepository from '../../../../repositories/characterRepository'
|
||||
import { gameMasterLogger } from '../../../../utilities/logger'
|
||||
|
||||
interface IPayload {
|
||||
id: string
|
||||
}
|
||||
|
||||
export default class ItemDeleteEvent {
|
||||
constructor(
|
||||
private readonly io: Server,
|
||||
private readonly socket: TSocket
|
||||
) {}
|
||||
|
||||
public listen(): void {
|
||||
this.socket.on('gm:item:remove', this.handleEvent.bind(this))
|
||||
}
|
||||
|
||||
private async handleEvent(data: IPayload, callback: (response: boolean) => void): Promise<void> {
|
||||
const character = await characterRepository.getById(this.socket.characterId as number)
|
||||
if (!character) return callback(false)
|
||||
|
||||
if (character.role !== 'gm') {
|
||||
return callback(false)
|
||||
}
|
||||
|
||||
try {
|
||||
await prisma.item.delete({
|
||||
where: { id: data.id }
|
||||
})
|
||||
|
||||
callback(true)
|
||||
} catch (error) {
|
||||
gameMasterLogger.error(`Error deleting item ${data.id}: ${error instanceof Error ? error.message : String(error)}`)
|
||||
callback(false)
|
||||
}
|
||||
}
|
||||
}
|
36
src/socketEvents/gameMaster/assetManager/item/list.ts
Normal file
36
src/socketEvents/gameMaster/assetManager/item/list.ts
Normal file
@ -0,0 +1,36 @@
|
||||
import { Server } from 'socket.io'
|
||||
import { TSocket } from '../../../../utilities/types'
|
||||
import { Item } from '@prisma/client'
|
||||
import characterRepository from '../../../../repositories/characterRepository'
|
||||
import { gameMasterLogger } from '../../../../utilities/logger'
|
||||
import itemRepository from '../../../../repositories/itemRepository'
|
||||
|
||||
interface IPayload {}
|
||||
|
||||
export default class ItemListEvent {
|
||||
constructor(
|
||||
private readonly io: Server,
|
||||
private readonly socket: TSocket
|
||||
) {}
|
||||
|
||||
public listen(): void {
|
||||
this.socket.on('gm:item:list', this.handleEvent.bind(this))
|
||||
}
|
||||
|
||||
private async handleEvent(data: IPayload, callback: (response: Item[]) => void): Promise<void> {
|
||||
const character = await characterRepository.getById(this.socket.characterId as number)
|
||||
if (!character) {
|
||||
gameMasterLogger.error('gm:item:list error', 'Character not found')
|
||||
return callback([])
|
||||
}
|
||||
|
||||
if (character.role !== 'gm') {
|
||||
gameMasterLogger.info(`User ${character.id} tried to list items but is not a game master.`)
|
||||
return callback([])
|
||||
}
|
||||
|
||||
// get all items
|
||||
const items = await itemRepository.getAll()
|
||||
callback(items)
|
||||
}
|
||||
}
|
55
src/socketEvents/gameMaster/assetManager/item/update.ts
Normal file
55
src/socketEvents/gameMaster/assetManager/item/update.ts
Normal file
@ -0,0 +1,55 @@
|
||||
import { Server } from 'socket.io'
|
||||
import { TSocket } from '../../../../utilities/types'
|
||||
import prisma from '../../../../utilities/prisma'
|
||||
import characterRepository from '../../../../repositories/characterRepository'
|
||||
import { ItemType, ItemRarity } from '@prisma/client'
|
||||
import { gameMasterLogger } from '../../../../utilities/logger'
|
||||
|
||||
type Payload = {
|
||||
id: string
|
||||
name: string
|
||||
description: string | null
|
||||
itemType: ItemType
|
||||
stackable: boolean
|
||||
rarity: ItemRarity
|
||||
spriteId: string | null
|
||||
}
|
||||
|
||||
export default class ItemUpdateEvent {
|
||||
constructor(
|
||||
private readonly io: Server,
|
||||
private readonly socket: TSocket
|
||||
) {}
|
||||
|
||||
public listen(): void {
|
||||
this.socket.on('gm:item:update', this.handleObjectUpdate.bind(this))
|
||||
}
|
||||
|
||||
private async handleObjectUpdate(data: Payload, callback: (success: boolean) => void): Promise<void> {
|
||||
const character = await characterRepository.getById(this.socket.characterId as number)
|
||||
if (!character) return callback(false)
|
||||
|
||||
if (character.role !== 'gm') {
|
||||
return callback(false)
|
||||
}
|
||||
|
||||
try {
|
||||
await prisma.item.update({
|
||||
where: { id: data.id },
|
||||
data: {
|
||||
name: data.name,
|
||||
description: data.description,
|
||||
itemType: data.itemType,
|
||||
stackable: data.stackable,
|
||||
rarity: data.rarity,
|
||||
spriteId: data.spriteId
|
||||
}
|
||||
})
|
||||
|
||||
return callback(true)
|
||||
} catch (error) {
|
||||
gameMasterLogger.error(`Error updating item: ${error instanceof Error ? error.message : String(error)}`)
|
||||
return callback(false)
|
||||
}
|
||||
}
|
||||
}
|
Loading…
x
Reference in New Issue
Block a user