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32
src/events/gameMaster/assetManager/object/list.ts
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32
src/events/gameMaster/assetManager/object/list.ts
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import { Object } from '@prisma/client'
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import { Server } from 'socket.io'
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import { TSocket } from '#application/types'
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import characterRepository from '#repositories/characterRepository'
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import ObjectRepository from '#repositories/objectRepository'
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interface IPayload {}
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export default class ObjectListEvent {
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constructor(
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private readonly io: Server,
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private readonly socket: TSocket
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) {}
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public listen(): void {
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this.socket.on('gm:object:list', this.handleEvent.bind(this))
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}
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private async handleEvent(data: IPayload, callback: (response: Object[]) => void): Promise<void> {
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const character = await characterRepository.getById(this.socket.characterId as number)
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if (!character) return callback([])
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if (character.role !== 'gm') {
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return callback([])
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}
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// get all objects
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const objects = await ObjectRepository.getAll()
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callback(objects)
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}
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}
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