Renamed folder
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69
src/events/gameMaster/assetManager/tile/delete.ts
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69
src/events/gameMaster/assetManager/tile/delete.ts
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import fs from 'fs/promises'
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import { Server } from 'socket.io'
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import { gameMasterLogger } from '#application/logger'
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import prisma from '#application/prisma'
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import { getPublicPath } from '#application/storage'
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import { TSocket } from '#application/types'
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import characterRepository from '#repositories/characterRepository'
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type Payload = {
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id: string
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}
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export default class GMTileDeleteEvent {
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private readonly public_folder: string
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constructor(
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private readonly io: Server,
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private readonly socket: TSocket
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) {
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this.public_folder = getPublicPath('tiles')
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}
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public listen(): void {
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this.socket.on('gm:tile:delete', this.handleEvent.bind(this))
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}
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private async handleEvent(data: Payload, callback: (response: boolean) => void): Promise<void> {
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const character = await characterRepository.getById(this.socket.characterId as number)
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if (!character) return callback(false)
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if (character.role !== 'gm') {
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return
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}
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try {
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gameMasterLogger.info(`Deleting tile ${data.id}`)
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await this.deleteTileFromDatabase(data.id)
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await this.deleteTileFile(data.id)
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gameMasterLogger.info(`Tile ${data.id} deleted successfully.`)
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callback(true)
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} catch (error: any) {
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gameMasterLogger.error('gm:tile:delete error', error.message)
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callback(false)
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}
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}
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private async deleteTileFromDatabase(tileId: string): Promise<void> {
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await prisma.tile.delete({
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where: {
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id: tileId
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}
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})
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}
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private async deleteTileFile(tileId: string): Promise<void> {
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const finalFilePath = getPublicPath('tiles', `${tileId}.png`)
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try {
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await fs.unlink(finalFilePath)
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} catch (error: any) {
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if (error.code !== 'ENOENT') {
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throw error
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}
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gameMasterLogger.warn(`File ${finalFilePath} does not exist.`)
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}
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}
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}
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32
src/events/gameMaster/assetManager/tile/list.ts
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32
src/events/gameMaster/assetManager/tile/list.ts
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@ -0,0 +1,32 @@
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import { Tile } from '@prisma/client'
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import { Server } from 'socket.io'
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import { TSocket } from '#application/types'
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import characterRepository from '#repositories/characterRepository'
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import TileRepository from '#repositories/tileRepository'
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interface IPayload {}
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export default class TileListEvent {
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constructor(
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private readonly io: Server,
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private readonly socket: TSocket
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) {}
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public listen(): void {
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this.socket.on('gm:tile:list', this.handleEvent.bind(this))
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}
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private async handleEvent(data: any, callback: (response: Tile[]) => void): Promise<void> {
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const character = await characterRepository.getById(this.socket.characterId as number)
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if (!character) return
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if (character.role !== 'gm') {
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return
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}
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// get all tiles
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const tiles = await TileRepository.getAll()
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callback(tiles)
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}
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}
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48
src/events/gameMaster/assetManager/tile/update.ts
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48
src/events/gameMaster/assetManager/tile/update.ts
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import { Server } from 'socket.io'
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import prisma from '#application/prisma'
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import { TSocket } from '#application/types'
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import characterRepository from '#repositories/characterRepository'
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type Payload = {
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id: string
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name: string
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tags: string[]
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}
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export default class TileUpdateEvent {
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constructor(
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private readonly io: Server,
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private readonly socket: TSocket
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) {}
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public listen(): void {
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this.socket.on('gm:tile:update', this.handleEvent.bind(this))
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}
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private async handleEvent(data: Payload, callback: (success: boolean) => void): Promise<void> {
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const character = await characterRepository.getById(this.socket.characterId as number)
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if (!character) return callback(false)
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if (character.role !== 'gm') {
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return
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}
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try {
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const Tile = await prisma.tile.update({
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where: {
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id: data.id
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},
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data: {
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name: data.name,
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tags: data.tags
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}
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})
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callback(true)
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} catch (error) {
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console.error(error)
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callback(false)
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}
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}
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}
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60
src/events/gameMaster/assetManager/tile/upload.ts
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60
src/events/gameMaster/assetManager/tile/upload.ts
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import fs from 'fs/promises'
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import { writeFile } from 'node:fs/promises'
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import { Server } from 'socket.io'
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import { gameMasterLogger } from '#application/logger'
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import prisma from '#application/prisma'
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import { getPublicPath } from '#application/storage'
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import { TSocket } from '#application/types'
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import characterRepository from '#repositories/characterRepository'
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interface ITileData {
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[key: string]: Buffer
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}
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export default class TileUploadEvent {
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constructor(
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private readonly io: Server,
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private readonly socket: TSocket
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) {}
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public listen(): void {
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this.socket.on('gm:tile:upload', this.handleEvent.bind(this))
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}
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private async handleEvent(data: ITileData, callback: (response: boolean) => void): Promise<void> {
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try {
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const character = await characterRepository.getById(this.socket.characterId as number)
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if (!character) return callback(false)
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if (character.role !== 'gm') {
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return
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}
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const public_folder = getPublicPath('tiles')
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// Ensure the folder exists
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await fs.mkdir(public_folder, { recursive: true })
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const uploadPromises = Object.entries(data).map(async ([key, tileData]) => {
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const tile = await prisma.tile.create({
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data: {
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name: 'New tile'
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}
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})
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const uuid = tile.id
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const filename = `${uuid}.png`
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const finalFilePath = getPublicPath('tiles', filename)
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await writeFile(finalFilePath, tileData)
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})
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await Promise.all(uploadPromises)
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callback(true)
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} catch (error) {
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gameMasterLogger.error('Error uploading tile:', error)
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callback(false)
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}
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}
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}
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