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48
src/events/gameMaster/assetManager/tile/update.ts
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48
src/events/gameMaster/assetManager/tile/update.ts
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import { Server } from 'socket.io'
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import prisma from '#application/prisma'
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import { TSocket } from '#application/types'
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import characterRepository from '#repositories/characterRepository'
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type Payload = {
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id: string
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name: string
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tags: string[]
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}
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export default class TileUpdateEvent {
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constructor(
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private readonly io: Server,
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private readonly socket: TSocket
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) {}
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public listen(): void {
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this.socket.on('gm:tile:update', this.handleEvent.bind(this))
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}
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private async handleEvent(data: Payload, callback: (success: boolean) => void): Promise<void> {
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const character = await characterRepository.getById(this.socket.characterId as number)
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if (!character) return callback(false)
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if (character.role !== 'gm') {
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return
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}
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try {
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const Tile = await prisma.tile.update({
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where: {
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id: data.id
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},
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data: {
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name: data.name,
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tags: data.tags
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}
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})
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callback(true)
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} catch (error) {
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console.error(error)
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callback(false)
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}
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}
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}
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