diff --git a/src/events/gameMaster/assetManager/sprite/update.ts b/src/events/gameMaster/assetManager/sprite/update.ts
index 34fcbc5..8803edd 100644
--- a/src/events/gameMaster/assetManager/sprite/update.ts
+++ b/src/events/gameMaster/assetManager/sprite/update.ts
@@ -1,9 +1,11 @@
+import fs from 'fs'
+
+import sharp from 'sharp'
+
 import { BaseEvent } from '#application/base/baseEvent'
 import { UUID } from '#application/types'
-import SpriteRepository from '#repositories/spriteRepository'
 import { SpriteAction } from '#entities/spriteAction'
-import sharp from 'sharp'
-import fs from 'fs'
+import SpriteRepository from '#repositories/spriteRepository'
 
 interface SpriteImage {
   url: string
@@ -59,7 +61,7 @@ export default class SpriteUpdateEvent extends BaseEvent {
 
       // First verify all sprite sheets can be generated
       for (const actionData of data.spriteActions) {
-        if (!await this.generateSpriteSheet(actionData.sprites, sprite.getId(), actionData.action)) {
+        if (!(await this.generateSpriteSheet(actionData.sprites, sprite.getId(), actionData.action))) {
           return callback(false)
         }
       }
@@ -74,13 +76,13 @@ export default class SpriteUpdateEvent extends BaseEvent {
       // Create new actions
       for (const actionData of data.spriteActions) {
         // Process images and calculate dimensions
-        const imageData = await Promise.all(actionData.sprites.map(sprite => this.processImage(sprite)))
-        const effectiveDimensions = imageData.map(dimensions => this.calculateEffectiveDimensions(dimensions))
-        
+        const imageData = await Promise.all(actionData.sprites.map((sprite) => this.processImage(sprite)))
+        const effectiveDimensions = imageData.map((dimensions) => this.calculateEffectiveDimensions(dimensions))
+
         // Calculate total height needed for the sprite sheet
-        const maxHeight = Math.max(...effectiveDimensions.map(d => d.height))
-        const maxTop = Math.max(...effectiveDimensions.map(d => d.top))
-        const maxBottom = Math.max(...effectiveDimensions.map(d => d.bottom))
+        const maxHeight = Math.max(...effectiveDimensions.map((d) => d.height))
+        const maxTop = Math.max(...effectiveDimensions.map((d) => d.top))
+        const maxBottom = Math.max(...effectiveDimensions.map((d) => d.bottom))
         const totalHeight = maxHeight + maxTop + maxBottom
 
         const spriteAction = new SpriteAction()
@@ -111,14 +113,14 @@ export default class SpriteUpdateEvent extends BaseEvent {
       if (!sprites.length) return true
 
       // Process all images and get their dimensions
-      const imageData = await Promise.all(sprites.map(sprite => this.processImage(sprite)))
-      const effectiveDimensions = imageData.map(dimensions => this.calculateEffectiveDimensions(dimensions))
+      const imageData = await Promise.all(sprites.map((sprite) => this.processImage(sprite)))
+      const effectiveDimensions = imageData.map((dimensions) => this.calculateEffectiveDimensions(dimensions))
 
       // Calculate maximum dimensions
-      const maxWidth = Math.max(...effectiveDimensions.map(d => d.width))
-      const maxHeight = Math.max(...effectiveDimensions.map(d => d.height))
-      const maxTop = Math.max(...effectiveDimensions.map(d => d.top))
-      const maxBottom = Math.max(...effectiveDimensions.map(d => d.bottom))
+      const maxWidth = Math.max(...effectiveDimensions.map((d) => d.width))
+      const maxHeight = Math.max(...effectiveDimensions.map((d) => d.height))
+      const maxTop = Math.max(...effectiveDimensions.map((d) => d.top))
+      const maxBottom = Math.max(...effectiveDimensions.map((d) => d.bottom))
 
       // Calculate total height needed
       const totalHeight = maxHeight + maxTop + maxBottom
@@ -142,9 +144,9 @@ export default class SpriteUpdateEvent extends BaseEvent {
               background: { r: 0, g: 0, b: 0, alpha: 0 }
             }
           })
-          .composite([{ input: buffer, left, top: verticalOffset }])
-          .png()
-          .toBuffer()
+            .composite([{ input: buffer, left, top: verticalOffset }])
+            .png()
+            .toBuffer()
         })
       )
 
@@ -157,15 +159,15 @@ export default class SpriteUpdateEvent extends BaseEvent {
           background: { r: 0, g: 0, b: 0, alpha: 0 }
         }
       })
-      .composite(
-        processedImages.map((buffer, index) => ({
-          input: buffer,
-          left: index * maxWidth,
-          top: 0
-        }))
-      )
-      .png()
-      .toBuffer()
+        .composite(
+          processedImages.map((buffer, index) => ({
+            input: buffer,
+            left: index * maxWidth,
+            top: 0
+          }))
+        )
+        .png()
+        .toBuffer()
 
       // Ensure directory exists
       const dir = `public/sprites/${spriteId}`
@@ -207,10 +209,10 @@ export default class SpriteUpdateEvent extends BaseEvent {
     if (!sprites.length) return 0
 
     // Process all images and get their dimensions
-    const imageData = await Promise.all(sprites.map(sprite => this.processImage(sprite)))
-    const effectiveDimensions = imageData.map(dimensions => this.calculateEffectiveDimensions(dimensions))
+    const imageData = await Promise.all(sprites.map((sprite) => this.processImage(sprite)))
+    const effectiveDimensions = imageData.map((dimensions) => this.calculateEffectiveDimensions(dimensions))
 
     // Calculate maximum width needed
-    return Math.max(...effectiveDimensions.map(d => d.width))
+    return Math.max(...effectiveDimensions.map((d) => d.width))
   }
 }