diff --git a/package-lock.json b/package-lock.json
index 8034823..9e01412 100644
--- a/package-lock.json
+++ b/package-lock.json
@@ -1203,9 +1203,9 @@
       }
     },
     "node_modules/engine.io/node_modules/debug": {
-      "version": "4.3.5",
-      "resolved": "https://registry.npmjs.org/debug/-/debug-4.3.5.tgz",
-      "integrity": "sha512-pt0bNEmneDIvdL1Xsd9oDQ/wrQRkXDT4AUWlNZNPKvW5x/jyO9VFXkJUP07vQ2upmw5PlaITaPKc31jK13V+jg==",
+      "version": "4.3.6",
+      "resolved": "https://registry.npmjs.org/debug/-/debug-4.3.6.tgz",
+      "integrity": "sha512-O/09Bd4Z1fBrU4VzkhFqVgpPzaGbw6Sm9FEkBT1A/YBXQFGuuSxa1dN2nxgxS34JmKXqYx8CZAwEVoJFImUXIg==",
       "license": "MIT",
       "dependencies": {
         "ms": "2.1.2"
@@ -1792,9 +1792,9 @@
       }
     },
     "node_modules/nodemon/node_modules/debug": {
-      "version": "4.3.5",
-      "resolved": "https://registry.npmjs.org/debug/-/debug-4.3.5.tgz",
-      "integrity": "sha512-pt0bNEmneDIvdL1Xsd9oDQ/wrQRkXDT4AUWlNZNPKvW5x/jyO9VFXkJUP07vQ2upmw5PlaITaPKc31jK13V+jg==",
+      "version": "4.3.6",
+      "resolved": "https://registry.npmjs.org/debug/-/debug-4.3.6.tgz",
+      "integrity": "sha512-O/09Bd4Z1fBrU4VzkhFqVgpPzaGbw6Sm9FEkBT1A/YBXQFGuuSxa1dN2nxgxS34JmKXqYx8CZAwEVoJFImUXIg==",
       "dev": true,
       "license": "MIT",
       "dependencies": {
@@ -2206,9 +2206,9 @@
       }
     },
     "node_modules/socket.io-adapter/node_modules/debug": {
-      "version": "4.3.5",
-      "resolved": "https://registry.npmjs.org/debug/-/debug-4.3.5.tgz",
-      "integrity": "sha512-pt0bNEmneDIvdL1Xsd9oDQ/wrQRkXDT4AUWlNZNPKvW5x/jyO9VFXkJUP07vQ2upmw5PlaITaPKc31jK13V+jg==",
+      "version": "4.3.6",
+      "resolved": "https://registry.npmjs.org/debug/-/debug-4.3.6.tgz",
+      "integrity": "sha512-O/09Bd4Z1fBrU4VzkhFqVgpPzaGbw6Sm9FEkBT1A/YBXQFGuuSxa1dN2nxgxS34JmKXqYx8CZAwEVoJFImUXIg==",
       "license": "MIT",
       "dependencies": {
         "ms": "2.1.2"
@@ -2242,9 +2242,9 @@
       }
     },
     "node_modules/socket.io-parser/node_modules/debug": {
-      "version": "4.3.5",
-      "resolved": "https://registry.npmjs.org/debug/-/debug-4.3.5.tgz",
-      "integrity": "sha512-pt0bNEmneDIvdL1Xsd9oDQ/wrQRkXDT4AUWlNZNPKvW5x/jyO9VFXkJUP07vQ2upmw5PlaITaPKc31jK13V+jg==",
+      "version": "4.3.6",
+      "resolved": "https://registry.npmjs.org/debug/-/debug-4.3.6.tgz",
+      "integrity": "sha512-O/09Bd4Z1fBrU4VzkhFqVgpPzaGbw6Sm9FEkBT1A/YBXQFGuuSxa1dN2nxgxS34JmKXqYx8CZAwEVoJFImUXIg==",
       "license": "MIT",
       "dependencies": {
         "ms": "2.1.2"
@@ -2265,9 +2265,9 @@
       "license": "MIT"
     },
     "node_modules/socket.io/node_modules/debug": {
-      "version": "4.3.5",
-      "resolved": "https://registry.npmjs.org/debug/-/debug-4.3.5.tgz",
-      "integrity": "sha512-pt0bNEmneDIvdL1Xsd9oDQ/wrQRkXDT4AUWlNZNPKvW5x/jyO9VFXkJUP07vQ2upmw5PlaITaPKc31jK13V+jg==",
+      "version": "4.3.6",
+      "resolved": "https://registry.npmjs.org/debug/-/debug-4.3.6.tgz",
+      "integrity": "sha512-O/09Bd4Z1fBrU4VzkhFqVgpPzaGbw6Sm9FEkBT1A/YBXQFGuuSxa1dN2nxgxS34JmKXqYx8CZAwEVoJFImUXIg==",
       "license": "MIT",
       "dependencies": {
         "ms": "2.1.2"
diff --git a/src/events/character/Move.ts b/src/events/character/Move.ts
index cb8aba1..f3fb066 100644
--- a/src/events/character/Move.ts
+++ b/src/events/character/Move.ts
@@ -2,6 +2,8 @@ import { Server } from 'socket.io'
 import { TSocket } from '../../utilities/Types'
 import ZoneManager from '../../managers/ZoneManager'
 import prisma from '../../utilities/Prisma'
+import AStar from '../../utilities/Player/AStar'
+import Rotation from '../../utilities/Player/Rotation'
 
 type SocketResponseT = {
   position_x: number
@@ -18,24 +20,59 @@ export default function (socket: TSocket, io: Server) {
         return
       }
 
-      socket.character.position_x = data.position_x
-      socket.character.position_y = data.position_y
+      const start = {
+        x: socket.character.position_x,
+        y: socket.character.position_y,
+        g: 0,
+        h: 0,
+        f: 0
+      }
+      const end = {
+        x: data.position_x,
+        y: data.position_y,
+        g: 0,
+        h: 0,
+        f: 0
+      }
 
-      await prisma.character.update({
-        where: {
-          id: socket.character.id
-        },
-        data: {
-          position_x: data.position_x,
-          position_y: data.position_y
-        }
-      })
+      const grid = await ZoneManager.getGrid(socket.character.zoneId)
 
-      ZoneManager.updateCharacterInZone(socket.character.zoneId, socket.character)
-      console.log(socket.character)
+      if (grid.length === 0) {
+        console.log('character:move error', 'Grid not found')
+        return
+      }
 
-      io.in(socket.character.zoneId.toString()).emit('character:moved', socket.character)
-    } catch (error: any) {
+      const path = AStar.findPath(start, end, grid)
+
+      if (path.length > 0) {
+        const finalPosition = path[path.length - 1]
+
+        // Calculate the rotation
+        const rotation = Rotation.calculate(socket.character.position_x, socket.character.position_y, finalPosition.x, finalPosition.y)
+
+        socket.character.position_x = finalPosition.x
+        socket.character.position_y = finalPosition.y
+        socket.character.rotation = rotation // Assuming character has a rotation property
+
+        await prisma.character.update({
+          where: {
+            id: socket.character.id
+          },
+          data: {
+            position_x: finalPosition.x,
+            position_y: finalPosition.y,
+            rotation: rotation // Update the rotation in the database
+          }
+        })
+
+        ZoneManager.updateCharacterInZone(socket.character.zoneId, socket.character)
+        io.in(socket.character.zoneId.toString()).emit('character:moved', socket.character)
+
+        console.log(socket.character)
+      } else {
+        console.log('character:move error', 'No valid path found')
+      }
+    } catch (error) {
       console.log('character:move error', error)
     }
   })
diff --git a/src/managers/ZoneManager.ts b/src/managers/ZoneManager.ts
index bfc1af5..29f558f 100644
--- a/src/managers/ZoneManager.ts
+++ b/src/managers/ZoneManager.ts
@@ -1,6 +1,7 @@
 import { Character, Zone } from '@prisma/client'
 import ZoneRepository from '../repositories/ZoneRepository'
 import ZoneService from '../services/ZoneService'
+import zoneRepository from '../repositories/ZoneRepository'
 
 type TLoadedZone = {
   zone: Zone
@@ -88,6 +89,44 @@ class ZoneManager {
     })
     return loadedZone ? loadedZone.characters : []
   }
+
+  public async getGrid(zoneId: number): Promise<number[][]> {
+    const zone = this.loadedZones.find((z) => z.zone.id === zoneId)
+    let grid: number[][] = []
+    if (zone) {
+      const eventTiles = await zoneRepository.getEventTiles(zoneId)
+      const objects = await zoneRepository.getObjects(zoneId)
+
+      // Create a grid based on the event tiles
+      for (let i = 0; i < zone.zone.width; i++) {
+        grid.push(Array(zone.zone.height).fill(0))
+      }
+
+      // Set the grid values based on the event tiles, these are strings
+      eventTiles.forEach((eventTile) => {
+        if (eventTile.type === 'BLOCK') {
+          grid[eventTile.position_x][eventTile.position_y] = 0
+        } else if (eventTile.type === 'WARP') {
+          grid[eventTile.position_x][eventTile.position_y] = 1
+        } else if (eventTile.type === 'NPC') {
+          grid[eventTile.position_x][eventTile.position_y] = 2
+        } else if (eventTile.type === 'ITEM') {
+          grid[eventTile.position_x][eventTile.position_y] = 3
+        }
+      });
+
+      objects.forEach((object) => {
+        if (object.objectId === 'blank_tile') {
+          grid[object.position_x][object.position_y] = 0
+        } else {
+          grid[object.position_x][object.position_y] = 1
+        }
+      });
+
+      return grid
+    }
+    return []
+  }
 }
 
 export default new ZoneManager()
diff --git a/src/repositories/ZoneRepository.ts b/src/repositories/ZoneRepository.ts
index f715a90..b8190a4 100644
--- a/src/repositories/ZoneRepository.ts
+++ b/src/repositories/ZoneRepository.ts
@@ -20,7 +20,7 @@ class ZoneRepository {
     }
   }
 
-  async getById(id: number): Promise<Zone | null> {
+  async getById(id: number) {
     try {
       return await prisma.zone.findUnique({
         where: {
@@ -44,6 +44,32 @@ class ZoneRepository {
       throw new Error(`Failed to get zone by id: ${error.message}`)
     }
   }
+
+  async getEventTiles(id: number) {
+    try {
+      return await prisma.zoneEventTile.findMany({
+        where: {
+          zoneId: id
+        }
+      })
+    } catch (error: any) {
+      // Handle error
+      throw new Error(`Failed to get zone event tiles: ${error.message}`)
+    }
+  }
+
+  async getObjects(id: number) {
+    try {
+      return await prisma.zoneObject.findMany({
+        where: {
+          zoneId: id
+        }
+      })
+    } catch (error: any) {
+      // Handle error
+      throw new Error(`Failed to get zone objects: ${error.message}`)
+    }
+  }
 }
 
 export default new ZoneRepository()
diff --git a/src/utilities/Player/AStar.ts b/src/utilities/Player/AStar.ts
new file mode 100644
index 0000000..2da8cf1
--- /dev/null
+++ b/src/utilities/Player/AStar.ts
@@ -0,0 +1,84 @@
+// utilities/AStar.ts
+
+type Node = {
+  x: number
+  y: number
+  parent?: Node
+  g: number
+  h: number
+  f: number
+}
+
+class AStar {
+  static findPath(start: Node, end: Node, grid: number[][]): Node[] {
+    // Initialize the open and closed lists
+    let openList: Node[] = []
+    let closedList: Node[] = []
+
+    // Push the start node onto the open list
+    openList.push(start)
+
+    while (openList.length > 0) {
+      // Get the node with the lowest f value
+      let currentNode = openList.reduce((prev, curr) => (prev.f < curr.f ? prev : curr))
+
+      // Move the current node to the closed list
+      openList = openList.filter((node) => node !== currentNode)
+      closedList.push(currentNode)
+
+      // Check if we've reached the end
+      if (currentNode.x === end.x && currentNode.y === end.y) {
+        let path: Node[] = []
+        let curr = currentNode
+        while (curr) {
+          path.push(curr)
+          curr = curr.parent as Node
+        }
+        return path.reverse()
+      }
+
+      // Get the neighboring nodes
+      let neighbors = this.getNeighbors(currentNode, grid)
+      for (let neighbor of neighbors) {
+        if (closedList.some((node) => node.x === neighbor.x && node.y === neighbor.y)) {
+          continue
+        }
+
+        neighbor.g = currentNode.g + 1
+        neighbor.h = Math.abs(neighbor.x - end.x) + Math.abs(neighbor.y - end.y)
+        neighbor.f = neighbor.g + neighbor.h
+        neighbor.parent = currentNode
+
+        if (!openList.some((node) => node.x === neighbor.x && node.y === neighbor.y)) {
+          openList.push(neighbor)
+        }
+      }
+    }
+
+    // No path found
+    return []
+  }
+
+  private static getNeighbors(node: Node, grid: number[][]): Node[] {
+    let neighbors: Node[] = []
+    let directions = [
+      { x: 0, y: -1 },
+      { x: 0, y: 1 },
+      { x: -1, y: 0 },
+      { x: 1, y: 0 }
+    ]
+
+    for (let direction of directions) {
+      let x = node.x + direction.x
+      let y = node.y + direction.y
+
+      if (x >= 0 && y >= 0 && x < grid.length && y < grid[0].length && grid[x][y] === 0) {
+        neighbors.push({ x, y, g: 0, h: 0, f: 0 })
+      }
+    }
+
+    return neighbors
+  }
+}
+
+export default AStar
diff --git a/src/utilities/Player/Rotation.ts b/src/utilities/Player/Rotation.ts
new file mode 100644
index 0000000..9cce1f7
--- /dev/null
+++ b/src/utilities/Player/Rotation.ts
@@ -0,0 +1,25 @@
+class Rotation {
+  static calculate(X1: number, Y1: number, X2: number, Y2: number): number {
+    let rotation = 0
+    if (X1 > X2 && Y1 > Y2) {
+      rotation = 7
+    } else if (X1 < X2 && Y1 < Y2) {
+      rotation = 3
+    } else if (X1 > X2 && Y1 < Y2) {
+      rotation = 5
+    } else if (X1 < X2 && Y1 > Y2) {
+      rotation = 1
+    } else if (X1 > X2) {
+      rotation = 6
+    } else if (X1 < X2) {
+      rotation = 2
+    } else if (Y1 < Y2) {
+      rotation = 4
+    } else if (Y1 > Y2) {
+      rotation = 0
+    }
+    return rotation
+  }
+}
+
+export default Rotation