More event progress
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@ -1,45 +1,30 @@
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import fs from 'fs'
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import { Server } from 'socket.io'
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import { gameMasterLogger } from '#application/logger'
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import prisma from '#application/prisma'
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import { BaseEvent } from '#application/base/baseEvent'
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import Storage from '#application/storage'
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import { TSocket } from '#application/types'
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import CharacterRepository from '#repositories/characterRepository'
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import { UUID } from '#application/types'
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import SpriteRepository from '#repositories/spriteRepository'
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type Payload = {
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id: string
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id: UUID
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}
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export default class GMSpriteDeleteEvent {
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private readonly public_folder: string
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constructor(
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private readonly io: Server,
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private readonly socket: TSocket
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) {
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this.public_folder = Storage.getPublicPath('sprites')
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}
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export default class GMSpriteDeleteEvent extends BaseEvent {
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public listen(): void {
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this.socket.on('gm:sprite:delete', this.handleEvent.bind(this))
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}
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private async handleEvent(data: Payload, callback: (response: boolean) => void): Promise<void> {
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const character = await CharacterRepository.getById(this.socket.characterId!)
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if (character?.role !== 'gm') {
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return callback(false)
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}
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if (!(await this.isCharacterGM())) return
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try {
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await this.deleteSpriteFolder(data.id)
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await this.deleteSpriteFromDatabase(data.id)
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await (await SpriteRepository.getById(data.id))?.delete()
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gameMasterLogger.info(`Sprite ${data.id} deleted.`)
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this.logger.info(`Sprite ${data.id} deleted.`)
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callback(true)
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} catch (error: any) {
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gameMasterLogger.error('gm:sprite:delete error', error.message)
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this.logger.error('gm:sprite:delete error', error.message)
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callback(false)
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}
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}
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@ -51,12 +36,4 @@ export default class GMSpriteDeleteEvent {
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await fs.promises.rmdir(finalFilePath, { recursive: true })
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}
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}
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private async deleteSpriteFromDatabase(spriteId: string): Promise<void> {
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await prisma.sprite.delete({
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where: {
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id: spriteId
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}
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})
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}
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}
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