More event progress
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@ -1,29 +1,17 @@
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import { Sprite } from '@prisma/client'
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import { Server } from 'socket.io'
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import { TSocket } from '#application/types'
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import characterRepository from '#repositories/characterRepository'
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import { BaseEvent } from '#application/base/baseEvent'
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import SpriteRepository from '#repositories/spriteRepository'
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interface IPayload {}
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export default class SpriteListEvent {
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constructor(
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private readonly io: Server,
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private readonly socket: TSocket
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) {}
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export default class SpriteListEvent extends BaseEvent {
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public listen(): void {
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this.socket.on('gm:sprite:list', this.handleEvent.bind(this))
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}
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private async handleEvent(data: any, callback: (response: Sprite[]) => void): Promise<void> {
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const character = await characterRepository.getById(this.socket.characterId!)
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if (!character) return callback([])
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if (character.role !== 'gm') {
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return callback([])
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}
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private async handleEvent(data: IPayload, callback: (response: Sprite[]) => void): Promise<void> {
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if (!(await this.isCharacterGM())) return
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// get all sprites
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const sprites = await SpriteRepository.getAll()
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