Updated create and update calls to services

This commit is contained in:
2024-11-17 20:59:24 +01:00
parent 2e267a36aa
commit fc92d9ea79
4 changed files with 37 additions and 27 deletions

View File

@ -2,8 +2,8 @@ import { Server } from 'socket.io'
import { TSocket } from '../../utilities/types'
import { Character } from '@prisma/client'
import CharacterRepository from '../../repositories/characterRepository'
import { CharacterService } from '../../services/character/characterService'
import { ZCharacterCreate } from '../../utilities/zodTypes'
import prisma from '../../utilities/prisma'
import { gameLogger } from '../../utilities/logger'
import { ZodError } from 'zod'
@ -38,13 +38,8 @@ export default class CharacterCreateEvent {
return this.socket.emit('notification', { message: 'You can only have 4 characters' })
}
const character: Character = await prisma.character.create({
data: {
name: data.name,
userId: user_id
// characterTypeId: 1 // @TODO set to chosen character type
}
})
const characterService = new CharacterService()
const character: Character = await characterService.create(data.name, user_id)
characters = [...characters, character]

View File

@ -1,8 +1,7 @@
import { Server } from 'socket.io'
import { TSocket, ZoneEventTileWithTeleport } from '../../utilities/types'
import { CharacterMoveService } from '../../services/character/characterMoveService'
import { CharacterService } from '../../services/character/characterService'
import { ZoneEventTileService } from '../../services/zoneEventTileService'
import prisma from '../../utilities/prisma'
import Rotation from '../../utilities/character/rotation'
import { gameLogger } from '../../utilities/logger'
import ZoneManager from '../../managers/zoneManager'
@ -10,7 +9,7 @@ import ZoneCharacter from '../../models/zoneCharacter'
import zoneEventTileRepository from '../../repositories/zoneEventTileRepository'
export default class CharacterMove {
private readonly characterMoveService = new CharacterMoveService()
private readonly characterService = new CharacterService()
private readonly zoneEventTileService = new ZoneEventTileService()
constructor(
@ -35,7 +34,7 @@ export default class CharacterMove {
await new Promise((resolve) => setTimeout(resolve, 100))
}
const path = await this.characterMoveService.calculatePath(zoneCharacter.character, positionX, positionY)
const path = await this.characterService.calculatePath(zoneCharacter.character, positionX, positionY)
if (!path) {
this.io.in(zoneCharacter.character.zoneId.toString()).emit('character:moveError', 'No valid path found')
return
@ -67,9 +66,9 @@ export default class CharacterMove {
break
}
this.characterMoveService.updatePosition(character, end)
this.characterService.updatePosition(character, end)
this.io.in(character.zoneId.toString()).emit('character:move', zoneCharacter)
await this.characterMoveService.applyMovementDelay()
await this.characterService.applyMovementDelay()
}
// Only finalize if this path wasn't interrupted