Updated create and update calls to services
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@ -2,8 +2,8 @@ import { Server } from 'socket.io'
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import { TSocket } from '../../utilities/types'
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import { Character } from '@prisma/client'
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import CharacterRepository from '../../repositories/characterRepository'
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import { CharacterService } from '../../services/character/characterService'
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import { ZCharacterCreate } from '../../utilities/zodTypes'
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import prisma from '../../utilities/prisma'
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import { gameLogger } from '../../utilities/logger'
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import { ZodError } from 'zod'
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@ -38,13 +38,8 @@ export default class CharacterCreateEvent {
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return this.socket.emit('notification', { message: 'You can only have 4 characters' })
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}
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const character: Character = await prisma.character.create({
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data: {
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name: data.name,
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userId: user_id
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// characterTypeId: 1 // @TODO set to chosen character type
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}
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})
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const characterService = new CharacterService()
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const character: Character = await characterService.create(data.name, user_id)
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characters = [...characters, character]
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@ -1,8 +1,7 @@
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import { Server } from 'socket.io'
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import { TSocket, ZoneEventTileWithTeleport } from '../../utilities/types'
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import { CharacterMoveService } from '../../services/character/characterMoveService'
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import { CharacterService } from '../../services/character/characterService'
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import { ZoneEventTileService } from '../../services/zoneEventTileService'
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import prisma from '../../utilities/prisma'
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import Rotation from '../../utilities/character/rotation'
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import { gameLogger } from '../../utilities/logger'
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import ZoneManager from '../../managers/zoneManager'
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@ -10,7 +9,7 @@ import ZoneCharacter from '../../models/zoneCharacter'
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import zoneEventTileRepository from '../../repositories/zoneEventTileRepository'
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export default class CharacterMove {
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private readonly characterMoveService = new CharacterMoveService()
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private readonly characterService = new CharacterService()
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private readonly zoneEventTileService = new ZoneEventTileService()
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constructor(
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@ -35,7 +34,7 @@ export default class CharacterMove {
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await new Promise((resolve) => setTimeout(resolve, 100))
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}
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const path = await this.characterMoveService.calculatePath(zoneCharacter.character, positionX, positionY)
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const path = await this.characterService.calculatePath(zoneCharacter.character, positionX, positionY)
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if (!path) {
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this.io.in(zoneCharacter.character.zoneId.toString()).emit('character:moveError', 'No valid path found')
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return
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@ -67,9 +66,9 @@ export default class CharacterMove {
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break
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}
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this.characterMoveService.updatePosition(character, end)
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this.characterService.updatePosition(character, end)
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this.io.in(character.zoneId.toString()).emit('character:move', zoneCharacter)
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await this.characterMoveService.applyMovementDelay()
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await this.characterService.applyMovementDelay()
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}
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// Only finalize if this path wasn't interrupted
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