#154: Remove tiles, event tiles, and objects that are out of the zone's width and height before saving zone
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821e742527
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@ -30,7 +30,6 @@ export default class CharacterDeleteEvent {
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this.socket.emit('character:list', characters)
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} catch (error: any) {
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console.log(error)
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return this.socket.emit('notification', { message: 'Character delete failed. Please try again.' })
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}
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}
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@ -47,32 +47,44 @@ export default class ZoneUpdateEvent {
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const character = await CharacterRepository.getById(this.socket.characterId as number)
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if (!character) {
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gameMasterLogger.error('gm:zone_editor:zone:update error', 'Character not found')
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callback(null)
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return
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return callback(null)
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}
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if (character.role !== 'gm') {
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gameMasterLogger.info(`User ${character.id} tried to update zone but is not a game master.`)
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callback(null)
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return
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return callback(null)
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}
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gameMasterLogger.info(`User ${character.id} has updated zone via zone editor.`)
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if (!data.zoneId) {
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gameMasterLogger.info(`User ${character.id} tried to update zone but did not provide a zone id.`)
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callback(null)
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return
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return callback(null)
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}
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let zone = await ZoneRepository.getById(data.zoneId)
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if (!zone) {
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gameMasterLogger.info(`User ${character.id} tried to update zone ${data.zoneId} but it does not exist.`)
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callback(null)
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return
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return callback(null)
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}
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// If tiles are larger than the zone, remove the extra tiles
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if (data.tiles.length > data.height) {
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data.tiles = data.tiles.slice(0, data.height)
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}
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for (let i = 0; i < data.tiles.length; i++) {
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if (data.tiles[i].length > data.width) {
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data.tiles[i] = data.tiles[i].slice(0, data.width)
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}
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}
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// If zone event tiles are placed outside the zone's bounds, remove these
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data.zoneEventTiles = data.zoneEventTiles.filter((tile) => tile.positionX >= 0 && tile.positionX < data.width && tile.positionY >= 0 && tile.positionY < data.height)
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// If zone objects are placed outside the zone's bounds, remove these
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data.zoneObjects = data.zoneObjects.filter((obj) => obj.positionX >= 0 && obj.positionX < data.width && obj.positionY >= 0 && obj.positionY < data.height)
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await prisma.zone.update({
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where: { id: data.zoneId },
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data: {
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@ -137,7 +149,7 @@ export default class ZoneUpdateEvent {
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zoneManager.unloadZone(data.zoneId)
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await zoneManager.loadZone(zone)
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} catch (error: any) {
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gameMasterLogger.error('gm:zone_editor:zone:update error', error.message)
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gameMasterLogger.error(`gm:zone_editor:zone:update error: ${error instanceof Error ? error.message : String(error)}`)
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callback(null)
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}
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}
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