diff --git a/src/socketEvents/character/connect.ts b/src/socketEvents/character/connect.ts index 30b5767..5063aa6 100644 --- a/src/socketEvents/character/connect.ts +++ b/src/socketEvents/character/connect.ts @@ -56,7 +56,7 @@ export default class CharacterConnectEvent { } private emitError(message: string): void { - this.socket.emit('notification', { message, type: 'error' }) + this.socket.emit('notification', { title: 'Server message', message}) gameLogger.error('character:connect error', `Player ${this.socket.userId}: ${message}`) }