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661abd030f
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Fix for object depths and proper depths for rotated objects
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2025-03-20 15:17:34 -05:00 |
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f1395340b8
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Merge remote-tracking branch 'origin/main' into feature/#362-final-depth-sort-fix
# Conflicts:
# src/entities/base/mapObject.ts
# src/events/gameMaster/assetManager/mapObject/update.ts
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2025-03-14 00:18:14 +01:00 |
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7c78262982
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Depth editing for map objects
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2025-03-12 11:14:12 -05:00 |
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5acebfe377
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Cleaned characterMove event, moved some of its logic into char. move service
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2025-02-15 22:27:57 +01:00 |
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47be8597bf
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Added pivot point logic
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2025-02-15 16:39:39 +01:00 |
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e40a56825a
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Cleanup
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2025-02-12 00:50:51 +01:00 |
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c47339dfcd
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Typo
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2025-02-12 00:14:05 +01:00 |
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fef0ae6e28
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Paths refactor # > @/
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2025-02-12 00:12:26 +01:00 |
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bebd5876da
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Console fix
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2025-02-11 23:16:37 +01:00 |
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9e55ac7990
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Replaced all event names with numbers for less bandwidth usage
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2025-02-11 23:12:41 +01:00 |
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f5e7d10fb4
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Updated tsconfig.json and edited all required files to work with it
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2025-02-07 20:37:51 +01:00 |
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ba96ae7dd4
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Minor improvements
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2025-02-06 13:12:19 +01:00 |
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9771f45e6d
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Removed isAnimated and isLooping fields
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2025-01-27 01:56:04 +01:00 |
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9bdafd5026
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Made printWidth smaller for better readability, removed redundant services
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2025-01-04 20:42:32 +01:00 |
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21f4c5328f
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Converted more events
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2025-01-04 20:11:34 +01:00 |
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067976c54a
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OOP is my passion ( ͡° ͜ʖ ͡°)
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2025-01-04 18:35:53 +01:00 |
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a40b71140a
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Almost finalised refactoring
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2025-01-03 14:35:02 +01:00 |
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