17 Commits

Author SHA1 Message Date
661abd030f Fix for object depths and proper depths for rotated objects 2025-03-20 15:17:34 -05:00
f1395340b8 Merge remote-tracking branch 'origin/main' into feature/#362-final-depth-sort-fix
# Conflicts:
#	src/entities/base/mapObject.ts
#	src/events/gameMaster/assetManager/mapObject/update.ts
2025-03-14 00:18:14 +01:00
7c78262982 Depth editing for map objects 2025-03-12 11:14:12 -05:00
5acebfe377 Cleaned characterMove event, moved some of its logic into char. move service 2025-02-15 22:27:57 +01:00
47be8597bf Added pivot point logic 2025-02-15 16:39:39 +01:00
e40a56825a Cleanup 2025-02-12 00:50:51 +01:00
c47339dfcd Typo 2025-02-12 00:14:05 +01:00
fef0ae6e28 Paths refactor # > @/ 2025-02-12 00:12:26 +01:00
bebd5876da Console fix 2025-02-11 23:16:37 +01:00
9e55ac7990 Replaced all event names with numbers for less bandwidth usage 2025-02-11 23:12:41 +01:00
f5e7d10fb4 Updated tsconfig.json and edited all required files to work with it 2025-02-07 20:37:51 +01:00
ba96ae7dd4 Minor improvements 2025-02-06 13:12:19 +01:00
9771f45e6d Removed isAnimated and isLooping fields 2025-01-27 01:56:04 +01:00
9bdafd5026 Made printWidth smaller for better readability, removed redundant services 2025-01-04 20:42:32 +01:00
21f4c5328f Converted more events 2025-01-04 20:11:34 +01:00
067976c54a OOP is my passion ( ͡° ͜ʖ ͡°) 2025-01-04 18:35:53 +01:00
a40b71140a Almost finalised refactoring 2025-01-03 14:35:02 +01:00