736 Commits

Author SHA1 Message Date
bf58fc4944 #16: Working PoC avatar image generator 2024-12-22 00:12:43 +01:00
68f7db7aa4 Restored old endpoint slugs 2024-12-21 23:09:07 +01:00
bbcd122a6c Potential fix? 2024-12-21 23:08:16 +01:00
23c437f0bc npm run format 2024-12-21 22:51:08 +01:00
eb2648d31f Added extra HTTP boilerplate allowing us to have endpoints in separated files 2024-12-21 22:45:17 +01:00
7e8fcc766a Minor improvements 2024-12-21 02:59:44 +01:00
5c47edd230 Renamed frameSpeed > frameRate 2024-12-21 02:27:14 +01:00
2c10b54582 #262 : Send frameRate to client 2024-12-21 02:20:14 +01:00
2ad58aea9f renamed isEnabledForCharCreation > isSelectable 2024-12-21 02:13:06 +01:00
bd8caaf27c POC 2 2024-12-20 23:51:39 +01:00
3cf86e322c proof of concept 2024-12-20 23:44:13 +01:00
6f32fbdc79 Improved readability 2024-12-20 23:36:56 +01:00
743d4594df 🎃 2024-12-20 23:13:55 +01:00
2be49c010f Horror code 2024-12-20 21:29:19 +01:00
2ac9416fe6 senior dev moment, finished spritesheet generator 2024-12-20 20:34:39 +01:00
43fe6ab33e Better sprite-sheet generating 2024-12-20 01:28:36 +01:00
1cbf116ad4 🤠🔫 2024-12-18 03:05:11 +01:00
3f10b03d24 Improved table names 2024-12-17 17:07:56 +01:00
a525d80530 New migration file 2024-12-17 17:01:10 +01:00
4748044ab3 Added equipment tables and columns in game & user schema 2024-12-17 16:59:52 +01:00
3b0138130b Removed extra lines that made no differenec 2024-12-15 21:16:33 +01:00
54c75896f9 Put all images in a container size as big as the biggest sprite that was found 2024-12-15 20:57:54 +01:00
9467797dc9 Aids 2024-12-15 20:25:30 +01:00
a8934f8e40 Spritesheet generator improvements 2024-12-15 17:39:47 +01:00
65cae5d824 Spritesheet gen. optimisations 2024-12-15 14:41:00 +01:00
179ccdbc55 Improved texture generation 2024-12-12 00:43:34 +01:00
ff39628f0c Solved teleporting issue 2024-12-07 23:06:59 +01:00
d4680b198e npm update 2024-12-05 09:56:28 +01:00
550b961505 Removed func. 2024-11-24 20:11:52 +01:00
1839bd9a22 Renamed hair > characterHair 2024-11-24 15:13:28 +01:00
1017013032 Moved service logic from repo to service, minor improvements, working hair customisation proof of concept 2024-11-23 16:48:07 +01:00
d5c7cd0294 Added CRUD logic for character hair, made some minor improvements, npm update 2024-11-23 15:30:11 +01:00
4a62bbb118 #245 & #254: Started working on character hair sprite management & character customisation 2024-11-21 02:58:25 +01:00
40c7f6289a npm update 2024-11-20 21:19:42 +01:00
72d731c6f2 OOP improvement 2024-11-17 21:21:34 +01:00
fc92d9ea79 Updated create and update calls to services 2024-11-17 20:59:24 +01:00
2e267a36aa #237 - Changed Prisma find calls to repos 2024-11-17 19:48:00 +01:00
6ee8bb8334 Minor improvements for char. type management 2024-11-17 18:00:58 +01:00
ec3bf0f51e Moved models to simplify and improve prisma schemas , added logic to update characterTypes 2024-11-17 17:53:25 +01:00
27f8bc8784 Implemented ZoneManager logics in teleport to make sure chars. are removed / added correctly 2024-11-16 23:12:37 +01:00
3185c478a6 Merge branch 'main' of ssh://gitea.directonline.io:29417/sylvan-quest/server 2024-11-16 01:21:35 +01:00
72ef04d683 Rm. comment. 2024-11-16 01:21:32 +01:00
446e8fa617 #237 Convert prisma finds to repos for time and data 2024-11-15 21:58:08 +01:00
f7072acdd2 Added code comment for #246 2024-11-15 01:58:05 +01:00
fda8cc532e #154: Remove tiles, event tiles, and objects that are out of the zone's width and height before saving zone 2024-11-14 23:46:26 +01:00
821e742527 Bug fix 2024-11-14 21:03:08 +01:00
460308d555 #161: Set default value for createdAt field, store zone chats into database 2024-11-14 20:45:37 +01:00
3f8f8745eb #161: Set default value for createdAt field, store zone chats into database 2024-11-14 20:43:40 +01:00
bf7f585270 Path walk improvements 2024-11-13 17:02:16 +01:00
fee4277b4f Removed emit 2024-11-13 16:10:41 +01:00