import { BaseEvent } from '#application/base/baseEvent' import WeatherManager from '#managers/weatherManager' import CharacterRepository from '#repositories/characterRepository' import ChatService from '#services/chatService' type TypePayload = { message: string } export default class ToggleFogCommand extends BaseEvent { public listen(): void { this.socket.on('chat:message', this.handleEvent.bind(this)) } private async handleEvent(data: TypePayload, callback: (response: boolean) => void): Promise { try { if (!ChatService.isCommand(data.message, 'fog')) { return } // Check if character exists const character = await CharacterRepository.getByUserAndId(this.socket.userId!, this.socket.characterId!) if (!character) { this.logger.error('chat:alert_command error', 'Character not found') return } // Check if the user is the GM if (character.role !== 'gm') { this.logger.info(`User ${character.id} tried to set time but is not a game master.`) return } await WeatherManager.toggleFog() } catch (error: any) { this.logger.error('command error', error.message) callback(false) } } }