import { Server } from 'socket.io' import { gameMasterLogger } from '#application/logger' import prisma from '#application/prisma' import { TSocket } from '#application/types' import characterRepository from '#repositories/characterRepository' interface IPayload { id: string } export default class ItemDeleteEvent { constructor( private readonly io: Server, private readonly socket: TSocket ) {} public listen(): void { this.socket.on('gm:item:remove', this.handleEvent.bind(this)) } private async handleEvent(data: IPayload, callback: (response: boolean) => void): Promise { const character = await characterRepository.getById(this.socket.characterId as number) if (!character) return callback(false) if (character.role !== 'gm') { return callback(false) } try { await prisma.item.delete({ where: { id: data.id } }) callback(true) } catch (error) { gameMasterLogger.error(`Error deleting item ${data.id}: ${error instanceof Error ? error.message : String(error)}`) callback(false) } } }